sirk Posted June 29, 2012 Share Posted June 29, 2012 Hi, Since this is my first post just a couple of lines of presentation. I’ve been playing 40k since 5-6 years and, switching armies, I’ve playing “wings” (Logan wing, Harleis wings, BA monojumps, etc..) every time I could for the sheer fact that I like them more than every other list. Of course I’ve been playing Draigowing since the GK codex was out and I’ve tried it in all possible sauces. I’ve been able to read the 6th today. My first concern, of course, being the new wound allocation that destroyed completely pally wing as we used to know it. Eventually I saw the light, so I am making this new topic to introduce what will be the solution for all the players that still want to use Draigowing in 6th. A warning: it won’t be easy, it won’t be cheap (even more costly than it was before!) and it won’t be as we used to know it, but, for some aspects, it will even be stronger than before. The solution are IC and the “hey sir” rule. A small clarification of how wounds are held in 6th. Attacks are rolled. Then wound are created using average T. Then the closest model to the firing unit starts to save and GOES ON doing it until he is removed from the game. Then the closest after and then on until the wound pool is empty or the models in sight AND in range are over. The “hey sir” rule come in effect when you should roll a wound for a IC: you choose a model within 6” and, on a roll of 2+ (only 4+ if he is not an IC but just a sarge) you resolve the wound on the new model. An IC can use the rule on another IC if they are within 6”. An important note: in case of different weapons firing, the ATTACKER gets to choose the order of the wound (yes, nasty). So, to be able to allocate wound in the best possible way you need, at least, 2 IC inside the unit AND a good formation, like the one below: ----C-----------C---- --------MMM--------- -------MMMM-------- --------MMM--------- This way you are able to “disperse” the saturation of fire to the second and third line from almost all incoming fire from the front and side arcs. The bad news: - you HAVE to move in a kind of formation. That will be the hard part (really hard, I know). I will be more useful in the first turns when the field is still full of enemy fire and less useful in the last ones. But, in an aesthetic way of speaking, it will really be cool for the leaders to stay ahead of the unit ;) - Sometimes the 2+ roll will fail, but this is really a marginal point. - You can’t do it when in the middle of the field, of after deepstriking, since you need, at least, shoulders free from enemies. And now the good news: - lasercannons are not a problem anymore. Yes, you read it correctly. Supposed Draigo is one of the IC above, the chances are 2: or he is the one taking all the hits saving them with a 3+ inv and a 5+ fnp (yeahh!!!) or it will be the other IC that will transfer them to Draigo on a 2+ roll. So those 3 lascannon vehicles, obli squads and similar stuff will be really a minor nuisance (you would need 22 lascannon that hits to kill Draigo this way, the game is gonna finish before ;) - if a model gets a wound, you will simply stop to use the “hey sir” rule from him, so you will decide the saturation even better than before. I guess this will be the only way to handle a pallywing in 6th edition. It will be more difficult to move, more difficult to bring psycannons in range and I’m sure less people will go on playing it. But, hey, nobody said it would have been an easy walk :) What I will do? I will throw in also a Techmarine and play it with 3 IC on the points :P I’m sure someone of my opponents will cry: “That is 1300 pts in a single unit! This is madness!” “NO, THIS IS DRAIGOWING!!” ^____^ Link to comment https://bolterandchainsword.com/topic/254886-draigowing-the-next-generation/ Share on other sites More sharing options...
mjc Posted June 29, 2012 Share Posted June 29, 2012 I like it! Nothing like a 1200+ point death star ;) . I love playing Draigowing. Currently I use Inquisitor Karamazov in one paladin unit and Draigo in the other (2000+ point games). The problem for Draigowing in 6th edition will be the mission types. They all require some maneuvarability and the days of a conga line I think are over. In order for this to be more viable we will need to incorporate some versatiliy and maneuvarability with alternative units such as strike squads, purifiers, and maybe henchmen. What are your thoughts? Link to comment https://bolterandchainsword.com/topic/254886-draigowing-the-next-generation/#findComment-3099776 Share on other sites More sharing options...
Cmdr Shepard Posted June 29, 2012 Share Posted June 29, 2012 Consider you may use a particular "formation" for your unit in order to gain wound allocation capabilities via "look out sir!" rolls. :o Place Draigo on the lead and you have to assign every wound to him (unless they attack you from behind :whistlingW:) when you fail a save (you already mentioned we'll get FNP on Draigo against Las Cannons) roll for a look out sir and you can assign the wound to the Paladin you wish. I suppose a Las canno wound will instant kill a Paladin if you pass the look out sir roll ( I'm not sure though) but for everything less it works fine. During assaults make sure the Paladin with Staff is right behind Draigo so you can bring him in base to base contact with AP2 models. Keep your Nemis swords before the others (+1 invul save in CC), make sure the other can attack. I always loved Draigo but now he is about to become very interesting, indeed ;) Link to comment https://bolterandchainsword.com/topic/254886-draigowing-the-next-generation/#findComment-3100057 Share on other sites More sharing options...
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