Cmdr Shepard Posted July 2, 2012 Author Share Posted July 2, 2012 Ally Marines just to get a Talon? Sadly, we're still unable to use it as the GK. I guess GW think the Raven is good enough for us. Not allying marine, just outright use talons. Unless you've got a very strick gaming group, I'd be surprised if they refused... If you houserule it in your gaming group, sure, but it's not codex legal unless you use allies. Personally I prefer to keep things "codex legal" in my gaming group. It makes matches less stressing since no one may complain about your list if you win, just my opinion though :D Link to comment https://bolterandchainsword.com/topic/254900-grey-knights-air-support-army-aka-flyers-spam/page/2/#findComment-3105272 Share on other sites More sharing options...
*Furyou Miko Posted July 3, 2012 Share Posted July 3, 2012 Something for consideration, although I guess you already nixed FW (even though they're in the rulebook now so should be perma-legal) is that Inquisitors can take valkyries as dedicated transports under IA2u2. Link to comment https://bolterandchainsword.com/topic/254900-grey-knights-air-support-army-aka-flyers-spam/page/2/#findComment-3107631 Share on other sites More sharing options...
Cmdr Shepard Posted July 3, 2012 Author Share Posted July 3, 2012 Something for consideration, although I guess you already nixed FW (even though they're in the rulebook now so should be perma-legal) is that Inquisitors can take valkyries as dedicated transports under IA2u2. I never had issues with FW models and rules. I believe the most important aspect of the hobby is to have fun. If someone wants to play a FW model/rule the only things I require is the model, of course, and the IA book where the rule is. I never agreed with all the players in my local game store who said "FW models/rule are too overpowered etc thus you cannot play them". I always say relax and have fun, that's the spirit if the hobby. However you may know how certain players act. They can barely win a match every 150 <_< but they have to blame something or someone; sometimes it'sFW rules. Anyway, you made a good point on Inquisitors+Valkyries transports. If I'm not mistaken FW posted an updated for IA2 but now there is no document about 40k on their download section. I guess they are trying to update the rules to 6th edition. Beside, according to WD, a new book containing the rules for all FW flyers should be released soon (You can see the cover photo on WD). I think they will make all of their flyers available to "standard" 40k games. I always wondered about the perfect number of flyers in an army. I suspect fielding too many of them could make the army lacking in other tactical aspect. Nevertheless you will need a "fair amount" of them to counter the invevitable presence of enemy flyers on the battlefield. I think a single fortification will not be enough. Consider we must deploy it before any terrain. The opponent can make sure you will have it a not optimal position by placing terrain accordingly. Link to comment https://bolterandchainsword.com/topic/254900-grey-knights-air-support-army-aka-flyers-spam/page/2/#findComment-3107661 Share on other sites More sharing options...
*Furyou Miko Posted July 3, 2012 Share Posted July 3, 2012 The best anti-air will always be an interceptor, which IS something the grey knights are lacking. Even Vendettas aren't really suited for it (the game doesn't notice, but if I were writing rules for the Vendetta/Valkyrie/Vulture, I'd declare they can't have Skyfire. The design of the aircraft is NOT suitable for the kinds of aerobatics dogfighting requires). Given the lack of a dedicated interceptor, however, Hellstrikes are probably your best bet. Failing that, the multimelta on a stormraven, or (ideal world) an allied lightning or thunderbolt. I didn't mean to imply that you misliked FW stuff, but if everyone in your area refuses to play it, there's not much you can do... which is a real shame. Link to comment https://bolterandchainsword.com/topic/254900-grey-knights-air-support-army-aka-flyers-spam/page/2/#findComment-3107980 Share on other sites More sharing options...
Cmdr Shepard Posted July 4, 2012 Author Share Posted July 4, 2012 The best anti-air will always be an interceptor, which IS something the grey knights are lacking. Even Vendettas aren't really suited for it (the game doesn't notice, but if I were writing rules for the Vendetta/Valkyrie/Vulture, I'd declare they can't have Skyfire. The design of the aircraft is NOT suitable for the kinds of aerobatics dogfighting requires). Given the lack of a dedicated interceptor, however, Hellstrikes are probably your best bet. Failing that, the multimelta on a stormraven, or (ideal world) an allied lightning or thunderbolt. I didn't mean to imply that you misliked FW stuff, but if everyone in your area refuses to play it, there's not much you can do... which is a real shame. Stormraven with Assault Cannon is a pretty good interceptor in my opinion. Hurrican Bolters+psyblots can glance AV11 flyers. Typhoon ML and its 2 S8 shots may help. I agree with you about FW, it's a shame most in my area refuse to play it. I'll try to talk with someone of my "gaming contacts" and see if we can make a group of "FW users" ;) Anyway how can you currently field a thunderbolt or a lightning? The only available rules are the apocalypse's ones. I believe FW will release 6th updated flyers rules soon. I even have a thuderbolt, nice model ;) Link to comment https://bolterandchainsword.com/topic/254900-grey-knights-air-support-army-aka-flyers-spam/page/2/#findComment-3108617 Share on other sites More sharing options...
Vutall Posted July 4, 2012 Share Posted July 4, 2012 Something to remember, which I just found out today (totally broke my list to..) is that Flyers MUST start in reserves. Reserve rules state only 1/2 of your army can be in reserves. Therefore, for example, my list I use 2 purifier squads, each with an attached tech marine, each in storm ravens... well, thats 6 unit choices. Therefore I must have an army composed ot 12 units for the list to actually work.... Link to comment https://bolterandchainsword.com/topic/254900-grey-knights-air-support-army-aka-flyers-spam/page/2/#findComment-3109493 Share on other sites More sharing options...
Cmdr Shepard Posted July 4, 2012 Author Share Posted July 4, 2012 Something to remember, which I just found out today (totally broke my list to..) is that Flyers MUST start in reserves. Reserve rules state only 1/2 of your army can be in reserves. Therefore, for example, my list I use 2 purifier squads, each with an attached tech marine, each in storm ravens... well, thats 6 unit choices. Therefore I must have an army composed ot 12 units for the list to actually work.... Units that must start in reserve are not included in the 50% limit ;) Link to comment https://bolterandchainsword.com/topic/254900-grey-knights-air-support-army-aka-flyers-spam/page/2/#findComment-3109497 Share on other sites More sharing options...
Vutall Posted July 4, 2012 Share Posted July 4, 2012 Ah, missed that sentence. Just re-read that now. That's not to terrible. Now I just have to have 8 units instead of 12. (2 squads+2 tech marines=4 units in reserve) Makes things much easier! Link to comment https://bolterandchainsword.com/topic/254900-grey-knights-air-support-army-aka-flyers-spam/page/2/#findComment-3109505 Share on other sites More sharing options...
Cmdr Shepard Posted July 4, 2012 Author Share Posted July 4, 2012 Ah, missed that sentence. Just re-read that now. That's not to terrible. Now I just have to have 8 units instead of 12. (2 squads+2 tech marines=4 units in reserve) Makes things much easier! For the "50% limit to reserving units" purpose your flyers do not exist... It makes things easier,indeed ;) Link to comment https://bolterandchainsword.com/topic/254900-grey-knights-air-support-army-aka-flyers-spam/page/2/#findComment-3109509 Share on other sites More sharing options...
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