darth_giles Posted July 17, 2012 Share Posted July 17, 2012 Yes, as it stands Aspiring Sorcerers are mastery level 2, as are Sorcerer Lords who have the MoT.Where do you get that Aspiring Sorcerers are Mastery 2, when they can only ever take one spell? There's no FAQ entry for the Mark of Tzeentch that says it upgrades you. Link to comment https://bolterandchainsword.com/topic/254942-fears-that-come-with-6th-edition-and-the-new-codex/page/3/#findComment-3124790 Share on other sites More sharing options...
Zeratil Posted July 17, 2012 Share Posted July 17, 2012 It's in the rulebook under 'establishing mastery level' Edit: What Eetion said :P Link to comment https://bolterandchainsword.com/topic/254942-fears-that-come-with-6th-edition-and-the-new-codex/page/3/#findComment-3124910 Share on other sites More sharing options...
Eetion Posted July 17, 2012 Share Posted July 17, 2012 Yes, as it stands Aspiring Sorcerers are mastery level 2, as are Sorcerer Lords who have the MoT.Where do you get that Aspiring Sorcerers are Mastery 2, when they can only ever take one spell? There's no FAQ entry for the Mark of Tzeentch that says it upgrades you. They can only cast 1 spell as they are only given option to select 1. The model itself has a mark of tzeentch so can use 2 powers but only 1 of which may be shooting. So they could take tests for force weapons and doombolt in same turn. They can and do have capacity to use 2 psychic tests for powers. So 2 powers a turn = mastery 2 Link to comment https://bolterandchainsword.com/topic/254942-fears-that-come-with-6th-edition-and-the-new-codex/page/3/#findComment-3124911 Share on other sites More sharing options...
darth_giles Posted July 18, 2012 Share Posted July 18, 2012 They can only cast 1 spell as they are only given option to select 1. The model itself has a mark of tzeentch so can use 2 powers but only 1 of which may be shooting. So they could take tests for force weapons and doombolt in same turn. They can and do have capacity to use 2 psychic tests for powers. Re-read p. 25, and then re-check the entry on p. 98. Nowhere does it say you can use two powers on an Aspiring Sorcerer, or even take more than one. Link to comment https://bolterandchainsword.com/topic/254942-fears-that-come-with-6th-edition-and-the-new-codex/page/3/#findComment-3124958 Share on other sites More sharing options...
*Furyou Miko Posted July 18, 2012 Share Posted July 18, 2012 The Aspiring Sorcerer has the Mark of Tzeentch, must choose 1 Psychic Power, and has a Force Weapon. The Mark of Tzeentch allows you to use a second psychic test per turn. For Aspiring Sorcerers, until 6e, this simply means he can cast Bolt of Change and then use his Force Weapon in the following close combat phase (Without the Mark, he would need to choose which to use in any given turn), or cast Warp Time twice - which is pointless, as you can't reroll a reroll. With 6e, any model that could previously make a second psychic test per turn becomes Mastery Level 2 (Mastery Level 2: "You may use two psychic powers in the same turn, and generate a Warp Charge of 2"). What this actually means is significant, however: We can use WC2 powers, and we get Deny the Witch on a 5+ against Mastery Level 1 psykers. Aspiring Sorcerers still only know two powers (Their chosen one, and Force Weapon), but they can cast any power in the book that they have access to. So, if you're really stuck on the (false) idea that you have to KNOW two powers to be able to cast two powers per turn, the Aspiring Sorcerer does, in fact, know two powers: The one he chooses, and "Activate Force Weapon". However, I don't recommend it as this gives the false impression that a Space Marine Librarian or an Inquisitor will be ML2, which they aren't because they have to choose whether to use their power or their force weapon in any given turn, but can't use both. Link to comment https://bolterandchainsword.com/topic/254942-fears-that-come-with-6th-edition-and-the-new-codex/page/3/#findComment-3125007 Share on other sites More sharing options...
Excessus Posted July 18, 2012 Share Posted July 18, 2012 Darth, page 66 in the rulebook explains how you sort out mastery level from older codexes(it's how many powers they can cast per turn). Page 88 of the codex tells you that a model with MoT can cast two powers per turn. An aspiring sorcerer, along with the rest of his squad, have MoT. It's not about how many powers they have, and aspiring sorcerers have always been able to cast two powers with the current codex, that's why people chose warptime for them before the nerf... Link to comment https://bolterandchainsword.com/topic/254942-fears-that-come-with-6th-edition-and-the-new-codex/page/3/#findComment-3125158 Share on other sites More sharing options...
Zeratil Posted July 23, 2012 Share Posted July 23, 2012 And lo did Tasty Taste tell us what's coming. CSM Rumours Link to comment https://bolterandchainsword.com/topic/254942-fears-that-come-with-6th-edition-and-the-new-codex/page/3/#findComment-3129962 Share on other sites More sharing options...
Excessus Posted July 24, 2012 Share Posted July 24, 2012 New screamers and flamers! http://www.youtube.com/watch?v=lECkhAw3qQw&feature=g-u-u Link to comment https://bolterandchainsword.com/topic/254942-fears-that-come-with-6th-edition-and-the-new-codex/page/3/#findComment-3130884 Share on other sites More sharing options...
darth_giles Posted July 25, 2012 Share Posted July 25, 2012 Looks good for Slaanesh and Tzeentch. It felt like the studio was running on a two-god system for a long time. Link to comment https://bolterandchainsword.com/topic/254942-fears-that-come-with-6th-edition-and-the-new-codex/page/3/#findComment-3132279 Share on other sites More sharing options...
Narse Posted July 26, 2012 Share Posted July 26, 2012 The Soul Fire rule kind of blows if you ask me. Link to comment https://bolterandchainsword.com/topic/254942-fears-that-come-with-6th-edition-and-the-new-codex/page/3/#findComment-3132847 Share on other sites More sharing options...
The Fear Posted August 5, 2012 Share Posted August 5, 2012 Just re read the Thousand Sons entry on PG 98 of the codex. Clearly the Aspiring Sorcerer has to take one power. But where does it say that he cannot buy more than one power?? Surely like the Farseer, he can buy as many as he likes. Link to comment https://bolterandchainsword.com/topic/254942-fears-that-come-with-6th-edition-and-the-new-codex/page/3/#findComment-3141892 Share on other sites More sharing options...
*Furyou Miko Posted August 5, 2012 Share Posted August 5, 2012 It said "He must take one of the following powers." The Farseer "must take one or more of the following powers." Link to comment https://bolterandchainsword.com/topic/254942-fears-that-come-with-6th-edition-and-the-new-codex/page/3/#findComment-3141896 Share on other sites More sharing options...
Zeratil Posted August 6, 2012 Share Posted August 6, 2012 The Soul Fire rule kind of blows if you ask me. Yeah, but Sons are getting cheaper, so at least it's 'free'. Icons of Tzeentch will be pretty rare if all they do is grant soul blaze though, it is a bit useless. Link to comment https://bolterandchainsword.com/topic/254942-fears-that-come-with-6th-edition-and-the-new-codex/page/3/#findComment-3142296 Share on other sites More sharing options...
Xenith Posted August 6, 2012 Share Posted August 6, 2012 The Soul Fire rule kind of blows if you ask me. Yeah, but Sons are getting cheaper, so at least it's 'free'. Icons of Tzeentch will be pretty rare if all they do is grant soul blaze though, it is a bit useless. Our bolters are aready great against Power armour. Where they struggles was 5+ saves in cover, meaning they were no better than a regular bolter. This helps with that. Link to comment https://bolterandchainsword.com/topic/254942-fears-that-come-with-6th-edition-and-the-new-codex/page/3/#findComment-3142324 Share on other sites More sharing options...
Xenith Posted August 6, 2012 Share Posted August 6, 2012 Double post. Link to comment https://bolterandchainsword.com/topic/254942-fears-that-come-with-6th-edition-and-the-new-codex/page/3/#findComment-3142325 Share on other sites More sharing options...
Zeratil Posted August 6, 2012 Share Posted August 6, 2012 An average of 1.5 (?) No cover save S4 AP5 hits per turn (less after wound rolls) when I have to have shot the unit already is pretty rubbish, it barely scratches MEQ and I'd rather fire my AP3 bolters at something other than GEQ if I have a choice and drop a pie plate on them instead, or shoot them with cultists. Personally if this is all the new Icon does I will never pay points for it, I'd rather upgrade something else. The icon sounds incredibly disappointing so far, if Soul Blaze stacked per unsaved wound, or had some other additional effect then it might be worth paying something for it. Link to comment https://bolterandchainsword.com/topic/254942-fears-that-come-with-6th-edition-and-the-new-codex/page/3/#findComment-3142352 Share on other sites More sharing options...
Sception Posted August 7, 2012 Share Posted August 7, 2012 Yeah, soul blaze is kind of worthless. Maybe if the icon is one or two points? Five points is too much for soul blaze. Link to comment https://bolterandchainsword.com/topic/254942-fears-that-come-with-6th-edition-and-the-new-codex/page/3/#findComment-3143241 Share on other sites More sharing options...
elithren Posted August 7, 2012 Share Posted August 7, 2012 Meh, the rumor says they get soul fire, not soul blaze. It's either a new rule they get or the rumor guy had no idea what he was referring to and is soul blaze. Rumors are rumors, 99% are wrong. Link to comment https://bolterandchainsword.com/topic/254942-fears-that-come-with-6th-edition-and-the-new-codex/page/3/#findComment-3143282 Share on other sites More sharing options...
Zeratil Posted August 8, 2012 Share Posted August 8, 2012 Meh, the rumor says they get soul fire, not soul blaze. It's either a new rule they get or the rumor guy had no idea what he was referring to and is soul blaze. Rumors are rumors, 99% are wrong. I don't think it's that high, especially this near release but the sentiment is quite correct. Best not to get too worked up about rumours, by the time we hear them it's too late to change whatever is actually in the book (not that we could) but that doesn't mean discussing them is pointless, it's useful to work off what we have to think how our armies might change and it passes time between marking essays :tu:. Soul Fire and Soul Blaze would be pretty easy to mix up, the more recent rumours sound like someone who has leafed through the book in a warehouse and then answered questions from memory. There's bound to be mistakes, with mistaken names of USRs amongst the least serious. I won't be buying any models till I'm holding the dex and can look through it myself, doesn't mean I can't think about what I might be getting and getting a little excited/disappointed about it. Link to comment https://bolterandchainsword.com/topic/254942-fears-that-come-with-6th-edition-and-the-new-codex/page/3/#findComment-3143958 Share on other sites More sharing options...
Sception Posted August 23, 2012 Share Posted August 23, 2012 new dreadnought rumors say mark of Tzeentch on vehicles gives their flamer weapons +1 Strength, -1 AP, for S6, AP3 flamers. That's sounds like it could be pretty boss on any Tzeentch-marked vehicle able to take more than one heavy flamer (the dreadnought is rumored to be able to take two - one twin linked and one regular). Link to comment https://bolterandchainsword.com/topic/254942-fears-that-come-with-6th-edition-and-the-new-codex/page/3/#findComment-3155771 Share on other sites More sharing options...
Excessus Posted August 23, 2012 Share Posted August 23, 2012 Killing marines on 2+ template weapon? Sign me up! :D Link to comment https://bolterandchainsword.com/topic/254942-fears-that-come-with-6th-edition-and-the-new-codex/page/3/#findComment-3155869 Share on other sites More sharing options...
Brother Nihm Posted August 23, 2012 Share Posted August 23, 2012 You would have to get close enough to use them, but yeah, sweet BBQ! Link to comment https://bolterandchainsword.com/topic/254942-fears-that-come-with-6th-edition-and-the-new-codex/page/3/#findComment-3155972 Share on other sites More sharing options...
*Furyou Miko Posted August 23, 2012 Share Posted August 23, 2012 Well, hopefully we'll be able to teleport our dreads around, or even maybe drop them in... Link to comment https://bolterandchainsword.com/topic/254942-fears-that-come-with-6th-edition-and-the-new-codex/page/3/#findComment-3155976 Share on other sites More sharing options...
Excessus Posted August 23, 2012 Share Posted August 23, 2012 You would have to get close enough to use them, but yeah, sweet BBQ! Dreadclaw? :( Link to comment https://bolterandchainsword.com/topic/254942-fears-that-come-with-6th-edition-and-the-new-codex/page/3/#findComment-3156023 Share on other sites More sharing options...
Zeratil Posted August 23, 2012 Share Posted August 23, 2012 Wonder how many points the MoT will be? I can't see many people going with the TL Heavy Flamer over the butcher cannon, but having a S6 AP3 heavy flamer on the CC weapon could be cool, mitigates the problem that dreads aren't that hot in CC any more by destroying some/most of the opposition via overwatch/shooting before a charge. I would certainly consider this for a back-mid field light armour destroyer/counter assault threat if it's not too pricey. Unless they can deep strike or be summoned however I don't think HF/F will be very good even with AP3, unless you're using it as a fire magnet, in which case it really needs AV13 on the front and even then it's melta bait. Link to comment https://bolterandchainsword.com/topic/254942-fears-that-come-with-6th-edition-and-the-new-codex/page/3/#findComment-3156105 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.