Abaddonshand Posted July 3, 2012 Share Posted July 3, 2012 I've spotted an issue about our S10 daemon hammers; I can't find where we're allowed to do this in the new edition. In the BRB it states under multiple modifiers that a +1 modifier is added after doubling. Also, I've been through our new FAQ and can find no mention of our hammers working differently. Therefore I think we're back to S9, unless multiple hammer hands or might of Titan are combined. Can some please correct me on this? Link to comment https://bolterandchainsword.com/topic/254955-6th-ed-faq/page/4/#findComment-3107340 Share on other sites More sharing options...
RedemptionNL Posted July 3, 2012 Share Posted July 3, 2012 Remember, codex trumps rulebook, and the Hammerhand entry specifically states it is added before multiplication. No change there. Link to comment https://bolterandchainsword.com/topic/254955-6th-ed-faq/page/4/#findComment-3107361 Share on other sites More sharing options...
Abaddonshand Posted July 3, 2012 Share Posted July 3, 2012 Brilliant, thank you! Shows how long it's been since I read the hammerhand entry in the codex ;) Link to comment https://bolterandchainsword.com/topic/254955-6th-ed-faq/page/4/#findComment-3107497 Share on other sites More sharing options...
nurglez Posted July 3, 2012 Share Posted July 3, 2012 I'll deal with flyers with massed psycannon fire and praying for 6's. Or maybe allies (got some dark eldar that need gluing :)) though I'd like to stay "pure" if possible. My usual opponents have issues with Draigowing so I like having a weakness. Link to comment https://bolterandchainsword.com/topic/254955-6th-ed-faq/page/4/#findComment-3107881 Share on other sites More sharing options...
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