Droma Posted June 30, 2012 Share Posted June 30, 2012 http://www.games-workshop.com/MEDIA_Custom...s_6th_Ed_V1.pdf Ezekiel is only level 1? Boo on you GW, boo on you. Link to comment https://bolterandchainsword.com/topic/254956-6th-ed-faq-is-out/ Share on other sites More sharing options...
Haranin Posted June 30, 2012 Share Posted June 30, 2012 Considering codex marines get levels 1, 2 and 3... perhaps we have a new book coming down the line? Link to comment https://bolterandchainsword.com/topic/254956-6th-ed-faq-is-out/#findComment-3101472 Share on other sites More sharing options...
bevulf Posted June 30, 2012 Share Posted June 30, 2012 Ezekiel is only level 1? Mephiston is PML 3, Njal and Tigurius PML 2. ezzy is PML 1. It seems that GW really don't like us...We even do no not have epistolaries as other chapters. It just looks like ezekiel is now just an initiate in the chapter not the Chief Librarian. It sucks sucks sukcs !!!!! Link to comment https://bolterandchainsword.com/topic/254956-6th-ed-faq-is-out/#findComment-3101498 Share on other sites More sharing options...
Frater Uriah Posted June 30, 2012 Share Posted June 30, 2012 Considering codex marines get levels 1, 2 and 3... perhaps we have a new book coming down the line? Throne, I hope so.... Link to comment https://bolterandchainsword.com/topic/254956-6th-ed-faq-is-out/#findComment-3101511 Share on other sites More sharing options...
Uhr Posted June 30, 2012 Share Posted June 30, 2012 In FAQ it is said that Ezekiel is Level 1 but in the question about how many powers our librarians have answer was 2 (two) since they are level 1, but on the same question about Ezekiel answer was 3 (three) since he is level 1. It seems that he is in fact level 2, and rest of our librarians are Level 1; he has 3 powers, they have 2 powers. In any case it seems that our FAQ is a bit messed up. I hope the mistake is statement that Ezekiel is level 1, because it seems he is higher, otherwise he would also have 2 powers instead of 3. Link to comment https://bolterandchainsword.com/topic/254956-6th-ed-faq-is-out/#findComment-3101529 Share on other sites More sharing options...
Brother Immolator Posted June 30, 2012 Share Posted June 30, 2012 Divination,Pyromancy,Telepathy,Telekinesis.... Well one and three i get it.But on what part of our fluff we had pyromaniacs and telekinetics? Or do i read too much into it? Havent the rulebook though. So whats the entry on the power maul? In general not the actual rules. Link to comment https://bolterandchainsword.com/topic/254956-6th-ed-faq-is-out/#findComment-3101545 Share on other sites More sharing options...
Uhr Posted June 30, 2012 Share Posted June 30, 2012 Hellfire could easily be Pyromancy and Force Barrier could be Telekinesis. While Mind Worm and our old Weaken Resolve would be Telepathy. Hope they will return Weaken Resolve in our new Codex, and that we will keep Force Barrier. I dont care much for Hellfire and Mind Worm. PS: Ezekiel used to have special psychic ability in 3rd Edition Codex, Know Thine Enemy, which would clearly be Divination. Hope Ezekiel will get that ability back in new Codex. Link to comment https://bolterandchainsword.com/topic/254956-6th-ed-faq-is-out/#findComment-3101561 Share on other sites More sharing options...
Chaplain Lucifer Posted June 30, 2012 Share Posted June 30, 2012 The powermaul basically can kill scouts without breaking a sweat , but will struggle to kill marines. Guess Chaplains will be out of fashion :D Link to comment https://bolterandchainsword.com/topic/254956-6th-ed-faq-is-out/#findComment-3101563 Share on other sites More sharing options...
Isiah Posted June 30, 2012 Share Posted June 30, 2012 Interesting: combat squads split from the same unit may both embark in the same transport. Link to comment https://bolterandchainsword.com/topic/254956-6th-ed-faq-is-out/#findComment-3101573 Share on other sites More sharing options...
Chaplain Lucifer Posted June 30, 2012 Share Posted June 30, 2012 Interesting: combat squads split from the same unit may both embark in the same transport. That's a nice find! :D Link to comment https://bolterandchainsword.com/topic/254956-6th-ed-faq-is-out/#findComment-3101593 Share on other sites More sharing options...
lost_angel Posted June 30, 2012 Share Posted June 30, 2012 Looks like psychic hoods are standard across the board too. Link to comment https://bolterandchainsword.com/topic/254956-6th-ed-faq-is-out/#findComment-3101603 Share on other sites More sharing options...
Lord_Edgimus Posted June 30, 2012 Share Posted June 30, 2012 Think they've inteded to give zeke the 3 spells and normal libbys 2, and have just made a wee muck up there Link to comment https://bolterandchainsword.com/topic/254956-6th-ed-faq-is-out/#findComment-3101615 Share on other sites More sharing options...
Bryan Blaire Posted June 30, 2012 Share Posted June 30, 2012 Haven't looked at any of the other FAQs and I can't pick up my stuff for another 3 hours-ish, but did you guys notice that our Cyclone launchers will, in fact, get Flakk missiles if they are standard kit for missile launchers? The FAQ states that the Cyclone counts as a Heavy 2 missile launcher. The Typhoons, however, do not get this option as their profile is stated specifically. Link to comment https://bolterandchainsword.com/topic/254956-6th-ed-faq-is-out/#findComment-3101618 Share on other sites More sharing options...
lost_angel Posted June 30, 2012 Share Posted June 30, 2012 Just noticed it myself. Plugs a big hole. Good news for DW. Link to comment https://bolterandchainsword.com/topic/254956-6th-ed-faq-is-out/#findComment-3101631 Share on other sites More sharing options...
Plastic Rat Posted June 30, 2012 Share Posted June 30, 2012 So our bikes are nerfed. (We didn't get skilled rider.) Our chaplains suck and our main psyker appears to be able to give the enemy a mild migraine if he really concentrates. Wow GW, you actually managed to make us suck even more than we did before. Why do I ever bother holding out any hope. Link to comment https://bolterandchainsword.com/topic/254956-6th-ed-faq-is-out/#findComment-3101634 Share on other sites More sharing options...
Bryan Blaire Posted June 30, 2012 Share Posted June 30, 2012 I wouldn't get too worried about Ezekiel, guys, yes, he has Mastery Level 1, that only limits the Warp Charge level he can use, from my current understanding (ie, he can't use any powers with Warp Charge 2+). He automatically knows three powers (which I'm assuming means he knows the three in our Codex currently), but if you take one of the new disciplines, you only generate two powers. I'm not sure exactly how it limits how many powers he can use in one turn, because I thought I read something on the psychic uses that you could use either two Warp Charge 1 powers per round or one Warp Charge 2, but that may be based on generating 2 Warp Charges a round (ie, Mastery Level 2). Really want to get my stuff. Link to comment https://bolterandchainsword.com/topic/254956-6th-ed-faq-is-out/#findComment-3101643 Share on other sites More sharing options...
Isiah Posted June 30, 2012 Share Posted June 30, 2012 Indeed *note to self: purchase new rulebook asap so I can fully understand the implications of this stuff* :). Cheers I Link to comment https://bolterandchainsword.com/topic/254956-6th-ed-faq-is-out/#findComment-3101648 Share on other sites More sharing options...
Hashmalum Posted June 30, 2012 Share Posted June 30, 2012 So our bikes are nerfed. (We didn't get skilled rider.) Our chaplains suck and our main psyker appears to be able to give the enemy a mild migraine if he really concentrates. Wow GW, you actually managed to make us suck even more than we did before. Why do I ever bother holding out any hope. lol, what? :lol: Even at mastery level 1 Ezekiel can at least use the good rule book powers instead of the sucky DA ones. Link to comment https://bolterandchainsword.com/topic/254956-6th-ed-faq-is-out/#findComment-3101681 Share on other sites More sharing options...
Plastic Rat Posted June 30, 2012 Share Posted June 30, 2012 So our bikes are nerfed. (We didn't get skilled rider.) Our chaplains suck and our main psyker appears to be able to give the enemy a mild migraine if he really concentrates. Wow GW, you actually managed to make us suck even more than we did before. Why do I ever bother holding out any hope. lol, what? :lol: Even at mastery level 1 Ezekiel can at least use the good rule book powers instead of the sucky DA ones. Yes, but he can only ever use ONE power per turn and never any of the powerful ones. Moreover, he can NEVER use a power AND use his force weapon in the same turn. Compare this to basically... ALL the other psykers and yeah, we got dumped on, again... Not to mention the state our Ravenwing is in now. I swear DA players have to be the biggest bunch of masochists ever. "lol, what" indeed. Link to comment https://bolterandchainsword.com/topic/254956-6th-ed-faq-is-out/#findComment-3101701 Share on other sites More sharing options...
Bryan Blaire Posted June 30, 2012 Share Posted June 30, 2012 Well, if one doesn't want to be a masochist, then apparently they shouldn't play DA. Personally, I still enjoy playing them even if the game turns out a loss. It is a bummer about the force weapon and power use, but hopefully we will be getting a new Codex soon. Even so, should still be fun to play 6th Edition. Link to comment https://bolterandchainsword.com/topic/254956-6th-ed-faq-is-out/#findComment-3101756 Share on other sites More sharing options...
Diavlo Posted June 30, 2012 Share Posted June 30, 2012 Ok, but how is it with our venerable dreadnought now? FAQ says look at reverence at rulebook. When you look there, you won't find dark angels vehicles, only space marines vehicles. Now when you look at ven there it is kinda better than ours. Link to comment https://bolterandchainsword.com/topic/254956-6th-ed-faq-is-out/#findComment-3101805 Share on other sites More sharing options...
LidlessPraetor Posted June 30, 2012 Share Posted June 30, 2012 While I agree that it sucks how they've treated Ezekiel, and how he's not going to be as effective as other marines' psykers; there's bound to be a reason behind it. Think about if they had made him mastery level 3 with his default powers, not the new ones... That would have given him 3 psychic invulnerable saves. And IMHO, the main reason to take Ezekiel in the past has been for the Book of Salvation which is probably even more so now that the No Retreat rule is out. I think that alone gives him an army-wide effect that other psykers might be able to emulate, but only if they roll what they want on their chart... Link to comment https://bolterandchainsword.com/topic/254956-6th-ed-faq-is-out/#findComment-3101809 Share on other sites More sharing options...
Bryan Blaire Posted June 30, 2012 Share Posted June 30, 2012 I don't see a reference regarding the Dark Angels Venerable Dreadnought in the FAQ at all. Which part are you discussing? Link to comment https://bolterandchainsword.com/topic/254956-6th-ed-faq-is-out/#findComment-3101812 Share on other sites More sharing options...
Diavlo Posted June 30, 2012 Share Posted June 30, 2012 Note that this is an older Codex, written for a previous edition of rules. You will therefore need to consult the Reference section of the Warhammer 40,000 rulebook for an up to date list of Unit Types and Vehicle Hull Points. You'll also find that some of the weapons in this Codex are written out longhand, rather than using the weapon profile format in the Warhammer 40,000 rulebook. Don't worry - these are functionally identical, unless noted otherwise in this document. To this, we need to use reference from the main rulebook for our vehicles. Link to comment https://bolterandchainsword.com/topic/254956-6th-ed-faq-is-out/#findComment-3101832 Share on other sites More sharing options...
shortysl Posted June 30, 2012 Share Posted June 30, 2012 So our bikes are nerfed. (We didn't get skilled rider.) Our chaplains suck and our main psyker appears to be able to give the enemy a mild migraine if he really concentrates. Our Bikers are now Toughness 5, not 4(5) so, our characters are no longer suffering Instant Death when hit by Strength 8 attacks. Similarly, when a Ravenwing Command Squad has an Apothecary in it, we're now getting Feel No Pain against Power Fists, Thunder Hammers etc. How is that a nerf? Link to comment https://bolterandchainsword.com/topic/254956-6th-ed-faq-is-out/#findComment-3101874 Share on other sites More sharing options...
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