totgeboren Posted June 30, 2012 Share Posted June 30, 2012 So, do all 'Daemon Weapon' just use their rules and add an Ap3 to that, or do the rules work like Power 'Weapons' and Force 'Weapons', where the shape of the weapon give additional rules? I wonder, would an Accursed Crosius made using the chaos star top piece from the CSM box count as a Daemon 'Maul' or a Daemon 'Axe'? I would say 'Maul', but that is based more on fluff than look. The shape is closer to an axe really... Or maybe its just Ap3 no matter the shape? It seems like the rule is 'No Ap2 if you swing at normal I, unless you are a huge monster-thingy!" Abbadon seems to have Ap3 now, as Power Swords have Ap3 and I think LCs have Ap3 too. Talk about being nerfed! What say you? The FAQ was characteristicly helpful as far as GW clarification goes. Link to comment https://bolterandchainsword.com/topic/254961-sooo-daemon-weapons-what-are-they/ Share on other sites More sharing options...
khurdur Posted June 30, 2012 Share Posted June 30, 2012 I think its all AP3... Link to comment https://bolterandchainsword.com/topic/254961-sooo-daemon-weapons-what-are-they/#findComment-3101437 Share on other sites More sharing options...
totgeboren Posted June 30, 2012 Author Share Posted June 30, 2012 But Kharns axe is now officialy an 'Axe', as is Typhus Manreaper. To me, that indicates that if you want an Ap3 Daemon Weapon, you should use a sword. If you use an Axe, you get I1 but +1S and Ap2 and so on. Personally I find the idea of an Undivided Daemon Maul quite appealing. My Lord would have S7 Ap4, concussive with lots of attacks at I5. He could easily pound a Dreadnought to mush before it even gets to swing. :) Link to comment https://bolterandchainsword.com/topic/254961-sooo-daemon-weapons-what-are-they/#findComment-3101665 Share on other sites More sharing options...
Perry Posted June 30, 2012 Share Posted June 30, 2012 Personally I find the idea of an Undivided Daemon Maul quite appealing. My Lord would have S7 Ap4, concussive with lots of attacks at I5. He could easily pound a Dreadnought to mush before it even gets to swing. :D Sounds good, looking forward to doing the same with my Dark Apostle ;) Link to comment https://bolterandchainsword.com/topic/254961-sooo-daemon-weapons-what-are-they/#findComment-3101797 Share on other sites More sharing options...
the jeske Posted June 30, 2012 Share Posted June 30, 2012 it doesnt work like that . they are just ap3 . everything else like gaining extra A , str etc has to be covered by the dex or the FAQ . Link to comment https://bolterandchainsword.com/topic/254961-sooo-daemon-weapons-what-are-they/#findComment-3102008 Share on other sites More sharing options...
totgeboren Posted June 30, 2012 Author Share Posted June 30, 2012 it doesnt work like that . they are just ap3 . everything else like gaining extra A , str etc has to be covered by the dex or the FAQ . I might be mistaken, but the rules for Daemon Weapons state that they are a "Power Weapon". Plus some extra rules. So why would they not be able to use the rules for "Power Weapons"? Link to comment https://bolterandchainsword.com/topic/254961-sooo-daemon-weapons-what-are-they/#findComment-3102068 Share on other sites More sharing options...
Excessus Posted June 30, 2012 Share Posted June 30, 2012 Daemon weapons are power weapons just as always, and as such they are what the models shows them to be. Have you modelled your lord with an axe, then it follows those rules, a sword, then those rules...and so on... Link to comment https://bolterandchainsword.com/topic/254961-sooo-daemon-weapons-what-are-they/#findComment-3102078 Share on other sites More sharing options...
Warsmith Aznable Posted June 30, 2012 Share Posted June 30, 2012 Outside of the narrow chance to kill yourself while providing some extra attacks, the bonus of the unmarked daemon weapon is a strength bonus. So this would look like: Sword = Str user +1 Axe = Str user +2 Maul = Str user + 3 Spear = Str user +2/+1 That's how I read that. I see no reason in RAW why the strength bonuses wouldn't stack since the one is a benefit from being a daemon weapon, and the other is a benefit of the melee weapon type. Daemon effects are additions to weapons, is how I see it. I base that on Daemon Weapon and Force Axe being separate considerations as per the FAQ: The FAQ says that Typhus' Manreaper is specifically both a Daemon Weapon and a Force Axe, so in CC I would put his Strength at 6. If we can't use the listed initiative, then we also get to modify that Str characteristic. It only makes sense. EDIT: fixing the power spear numbers on account of math is hard Link to comment https://bolterandchainsword.com/topic/254961-sooo-daemon-weapons-what-are-they/#findComment-3102139 Share on other sites More sharing options...
totgeboren Posted June 30, 2012 Author Share Posted June 30, 2012 Yeah, except the spear is +2/+1. A Blissgiver Spear would be quite brutal. +1 S Ap3 and instant kill on the charge at I 6. Bye bye monsters! :lol: Also it's worth noting that a Frost blade now is a sword or axe depending on the model. Link to comment https://bolterandchainsword.com/topic/254961-sooo-daemon-weapons-what-are-they/#findComment-3102151 Share on other sites More sharing options...
Excessus Posted June 30, 2012 Share Posted June 30, 2012 The problem with daemon weapons is the text under "Unusual power weapons" in the new BRB... I for one can't see a reason to nerf the DWs even more and just make them 'ap3'... Link to comment https://bolterandchainsword.com/topic/254961-sooo-daemon-weapons-what-are-they/#findComment-3102161 Share on other sites More sharing options...
Brother Ambroz Posted July 1, 2012 Share Posted July 1, 2012 So since all daemon weapons are classified by whatever they look like, can we make a bloodfeeder chainfist? Link to comment https://bolterandchainsword.com/topic/254961-sooo-daemon-weapons-what-are-they/#findComment-3103963 Share on other sites More sharing options...
TheDarkApostle Posted July 1, 2012 Share Posted July 1, 2012 So since all daemon weapons are classified by whatever they look like, can we make a bloodfeeder chainfist? That's not how it works. Rule Book 61:"Power Weapons If a models wargear says it has a power weapon with no further special rules, look at the model..to see what it has" Rule Book 61:"Unique Power Weapons: If a weapon has it's own unique close combat rules treat it as an AP3 weapon with the additional rules.." A Daemon Weapon has the unique close combat rules of +D6 Attacks and the additional Mark bonus. Thus it's a Unique Power Weapon and does not get any possible bonus for being a sword, mace, spear or axe. Or anything else for that matter. TDA Link to comment https://bolterandchainsword.com/topic/254961-sooo-daemon-weapons-what-are-they/#findComment-3103983 Share on other sites More sharing options...
Brother Ambroz Posted July 1, 2012 Share Posted July 1, 2012 Hmm I'm thinking a TDA lord with a bloodfeeder axe then might not be too bad. Or just a TDA lord with unmarked axe would be nice too. It'd actually be like an old darkblade. Link to comment https://bolterandchainsword.com/topic/254961-sooo-daemon-weapons-what-are-they/#findComment-3104109 Share on other sites More sharing options...
JamesI Posted July 1, 2012 Share Posted July 1, 2012 So since all daemon weapons are classified by whatever they look like, can we make a bloodfeeder chainfist? That's not how it works. Rule Book 61:"Power Weapons If a models wargear says it has a power weapon with no further special rules, look at the model..to see what it has" Rule Book 61:"Unique Power Weapons: If a weapon has it's own unique close combat rules treat it as an AP3 weapon with the additional rules.." A Daemon Weapon has the unique close combat rules of +D6 Attacks and the additional Mark bonus. Thus it's a Unique Power Weapon and does not get any possible bonus for being a sword, mace, spear or axe. Or anything else for that matter. TDA Exactly. Khârn should have been the same way, but they FAQed Khârn around that. Link to comment https://bolterandchainsword.com/topic/254961-sooo-daemon-weapons-what-are-they/#findComment-3104124 Share on other sites More sharing options...
TheDarkApostle Posted July 1, 2012 Share Posted July 1, 2012 @ Tanith Ghost No it wouldn't. Daemon Weapons does not get bonuses for being axes or maces. An unmarked Daemon Weapon will be 2handed, +D6 Attacks, +1Strength, AP3 no matter what you model it as. Because it's a Daemon Weapon. Just as a Blissgiver will be 2handed, +D6 Attacks, Instant Death, AP3 no matter what you model it as. Etc for the rest of the weapons. Link to comment https://bolterandchainsword.com/topic/254961-sooo-daemon-weapons-what-are-they/#findComment-3104132 Share on other sites More sharing options...
Plague Angel Posted July 1, 2012 Share Posted July 1, 2012 How people define the word "unique" in this context is going to be the biggest obstacle in debates, for now. Link to comment https://bolterandchainsword.com/topic/254961-sooo-daemon-weapons-what-are-they/#findComment-3104167 Share on other sites More sharing options...
Venemox Posted July 1, 2012 Share Posted July 1, 2012 You have two options that you HAVE to take one (and ONLY one of): Option A: Rule Book 61:"Power Weapons If a models wargear says it has a power weapon with no further special rules, look at the model..to see what it has" Option B: Rule Book 61:"Unique Power Weapons: If a weapon has it's own unique close combat rules treat it as an AP3 weapon with the additional rules.." If it's not option A (any rules other than 'power weapon'), then it MUST be B. It's not how we define 'unique', it's how you define 'no further special rules'. There's a whole section of special rules, plus a host in each codex to boot. If it has ANY of those, it CANNOT be option A. Link to comment https://bolterandchainsword.com/topic/254961-sooo-daemon-weapons-what-are-they/#findComment-3104182 Share on other sites More sharing options...
*Furyou Miko Posted July 1, 2012 Share Posted July 1, 2012 Except for Space Wolves. They're special (they get the stats of the power weapon at +1 strength to its power weapon stats... so yes, +3 Str frost mauls, and AP3 frost swords...) Link to comment https://bolterandchainsword.com/topic/254961-sooo-daemon-weapons-what-are-they/#findComment-3104232 Share on other sites More sharing options...
TheDarkApostle Posted July 1, 2012 Share Posted July 1, 2012 Except for Space Wolves. They're special (they get the stats of the power weapon at +1 strength to its power weapon stats... so yes, +3 Str frost mauls, and AP3 frost swords...) Except they don't. Frost Blades and Frost Axes are specifically mentioned in the Space Wolves FAQ and given new profiles which also removes all references to being Power Weapons. TDA Link to comment https://bolterandchainsword.com/topic/254961-sooo-daemon-weapons-what-are-they/#findComment-3104349 Share on other sites More sharing options...
*Furyou Miko Posted July 1, 2012 Share Posted July 1, 2012 Yes, but TDA... if you do the math, you'll soon realise that they are still just the power weapon profile at +1 strength. So, I guess no Frost Mauls. But that's not a big loss to them. Link to comment https://bolterandchainsword.com/topic/254961-sooo-daemon-weapons-what-are-they/#findComment-3104368 Share on other sites More sharing options...
JamesI Posted July 1, 2012 Share Posted July 1, 2012 You have two options that you HAVE to take one (and ONLY one of): Option A: Rule Book 61:"Power Weapons If a models wargear says it has a power weapon with no further special rules, look at the model..to see what it has" Option B: Rule Book 61:"Unique Power Weapons: If a weapon has it's own unique close combat rules treat it as an AP3 weapon with the additional rules.." If it's not option A (any rules other than 'power weapon'), then it MUST be B. It's not how we define 'unique', it's how you define 'no further special rules'. There's a whole section of special rules, plus a host in each codex to boot. If it has ANY of those, it CANNOT be option A. This fits my interpretation. By this wording, Typhus would have had an AP3 weapon, not an axe until GW FAQed it. Same with Khârn being turned from AP3 to a power axe specifically. Any weapon with rules beyond "power weapon" are AP3 unless GW specifically tells us otherwise, such as Demon Weapons, Abbadon's weapons, Relic Blades and others. Link to comment https://bolterandchainsword.com/topic/254961-sooo-daemon-weapons-what-are-they/#findComment-3104370 Share on other sites More sharing options...
TheDarkApostle Posted July 1, 2012 Share Posted July 1, 2012 @ Furyou Miko Well of course they are. It's what they've always been ever since their very first incarnation. Would be strange if they were not :D TDA Link to comment https://bolterandchainsword.com/topic/254961-sooo-daemon-weapons-what-are-they/#findComment-3104371 Share on other sites More sharing options...
Plague Angel Posted July 2, 2012 Share Posted July 2, 2012 You have two options that you HAVE to take one (and ONLY one of)... If it's not option A (any rules other than 'power weapon'), then it MUST be B. It's not how we define 'unique', it's how you define 'no further special rules'. There's a whole section of special rules, plus a host in each codex to boot. If it has ANY of those, it CANNOT be option A. This makes sense to me. I'm convinced. Link to comment https://bolterandchainsword.com/topic/254961-sooo-daemon-weapons-what-are-they/#findComment-3104844 Share on other sites More sharing options...
totgeboren Posted July 2, 2012 Author Share Posted July 2, 2012 It seems like my dreams of a Daemon Maul have been shattered, as the rules for Daemon weapons are only found in the Chaos codex, making them unique. However, I do want to point out that this is not the approach GW is taking, as they have gone out their way to classify most non-sword weapons found on their models according to shape. That's why we now have Frost Swords and Axes, and the official examples of Daemon Weapons (Abbadon and Typhus) use the rules for a sword and an Axe respectively. Even Kharns axe became an Axe. To me it is fairly apparent that the reason why Daemon Weapons all use the rules for Swords (except Typhus, becuase it isn't a sword) is because there are no official models carrying generic daemon weapons. RAI vs RAW, as GW have gone against the rulebook in every example of a non-sword power weapon with some fancy extra rule I know of I think RAI is fairly obvious. But a new codex awaits, and Ap3 is still quite good too in the meantime. Link to comment https://bolterandchainsword.com/topic/254961-sooo-daemon-weapons-what-are-they/#findComment-3105068 Share on other sites More sharing options...
*Furyou Miko Posted July 2, 2012 Share Posted July 2, 2012 Does the daemon prince not have a daemon weapon that is a sword? Link to comment https://bolterandchainsword.com/topic/254961-sooo-daemon-weapons-what-are-they/#findComment-3105073 Share on other sites More sharing options...
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