Atlantic Posted June 30, 2012 Share Posted June 30, 2012 So far, with the pw changes, i think the biggest issue for us is going to be heavy 2up lists. What are the best ways to deal with this without bringing the same? Razorback nerfage sure doesnt help us. Link to comment https://bolterandchainsword.com/topic/255013-dealing-with-2up-armour-in-6th/ Share on other sites More sharing options...
Leksington Posted June 30, 2012 Share Posted June 30, 2012 Dante with a Power Axe. :D But I have been struggling with this problem all week. I've considered SG tarpits. Flyers would certainly be effective. Terminator on Terminator crime. But I can't think of terribly effective ways of wiping them off the table. Link to comment https://bolterandchainsword.com/topic/255013-dealing-with-2up-armour-in-6th/#findComment-3102542 Share on other sites More sharing options...
Morticon Posted June 30, 2012 Share Posted June 30, 2012 So far, with the pw changes, i think the biggest issue for us is going to be heavy 2up lists. What are the best ways to deal with this without bringing the same? Razorback nerfage sure doesnt help us. I was lookin at that. Las/Plas backs are actually pretty sick considering we can move 12" and fire 2 weapons. Otherwise, Plasma ? Lascannons? AP2 firing I guess. For term, weight of fire rather is better. But vs. pallies, I think id prefer a Term squad. Im hoping my Tac term boys can make a comeback Dante with a Power Axe. :D :D Link to comment https://bolterandchainsword.com/topic/255013-dealing-with-2up-armour-in-6th/#findComment-3102547 Share on other sites More sharing options...
Atlantic Posted June 30, 2012 Author Share Posted June 30, 2012 He is a dead duck against gk halberds. We arent gonna deal with any of this well in combat with jump pack troops. Looks to me like we are going to be forced into building a good bit of ap2 shooting into our lists that we did not have to before. Our focus on assault is going to be further diluted. Link to comment https://bolterandchainsword.com/topic/255013-dealing-with-2up-armour-in-6th/#findComment-3102550 Share on other sites More sharing options...
Eorek Posted June 30, 2012 Share Posted June 30, 2012 Personally I see the potential of storm ravens seeing that most armies lack skyfire weaponry... sure they lack massive quantities of of ap2, bu on the other hand most 2+ save people have a hard time catching up to them... 2+ save made the fist dread look better in the comparison to the talon dread since that bastard still has ap 2(Lightning claws lost some of their 2+ killy power)...a DC dread with fists running out from a raven will bash those +2 guys with 6 ap 2 s10 attacks at higher WS than your standard termy. Plasma honour guard also crossed my mind, but I discarded that idea sorta quickly due to their expense. Plasma cannon actually looks like a good option over the missile launcher (and maybe even las cannon(dunno how veichles will fare just yet)) ... Fight fire with fire...More termies than the other guy! we can get more FNP and FC than any other meq army, use it right Ally yourself with a leman rush executioner (plasma spam one) and termies arn't that much of an issue. But to be honest: it's way to early to say what will work and what will not, Maybe termies will not take up a bigger spot in the current meta than what they do already, I can see the improvement of normal termies both melée wise and how they present more of a threat on the field now than before, but they are still gonna die from massed fire and plasma spam just like before. Link to comment https://bolterandchainsword.com/topic/255013-dealing-with-2up-armour-in-6th/#findComment-3102574 Share on other sites More sharing options...
Gregornet Posted June 30, 2012 Share Posted June 30, 2012 Plasma cannon devs? I've had nothing but awesome luck with a squad of four. Link to comment https://bolterandchainsword.com/topic/255013-dealing-with-2up-armour-in-6th/#findComment-3102586 Share on other sites More sharing options...
Atlantic Posted June 30, 2012 Author Share Posted June 30, 2012 I think lascannons might be the ticket. Multipurpose and they can shoot on the move. For dedicated term hunting, plasma gun jp hguard are going to be brutal. Link to comment https://bolterandchainsword.com/topic/255013-dealing-with-2up-armour-in-6th/#findComment-3102610 Share on other sites More sharing options...
Mezkh Posted July 1, 2012 Share Posted July 1, 2012 Shoot them. Weight of dice. Bolters especially. AP2 the Lightning Claw ones. Also, our Psykers have access to Divination, whereas Codex Space Marines don't. That will even the odds. Link to comment https://bolterandchainsword.com/topic/255013-dealing-with-2up-armour-in-6th/#findComment-3102637 Share on other sites More sharing options...
Deschenus Maximus Posted July 1, 2012 Share Posted July 1, 2012 Weight of fire/attacks is the name of the game. Link to comment https://bolterandchainsword.com/topic/255013-dealing-with-2up-armour-in-6th/#findComment-3102724 Share on other sites More sharing options...
SevenExxes Posted July 1, 2012 Share Posted July 1, 2012 My plasma honour guard are going to have fun :) Link to comment https://bolterandchainsword.com/topic/255013-dealing-with-2up-armour-in-6th/#findComment-3102735 Share on other sites More sharing options...
Midnightmare Posted July 1, 2012 Share Posted July 1, 2012 Termies are going to be God-like me thinks in big doses. Sternies, plasma HG, plasma devs, your own termies (Tac or Hammernator). I am looking forward to how my lists will change, but my wallet isn't ;) Link to comment https://bolterandchainsword.com/topic/255013-dealing-with-2up-armour-in-6th/#findComment-3103062 Share on other sites More sharing options...
Pascalnz Posted July 1, 2012 Share Posted July 1, 2012 charging death company weight of dice. point for point a squad of 10 dc charging 5 termies will kill them all. thundernaters at least. 10 shots hitting on 3's wounding fours. lets say three wounds. then... 50 attacks hitting on threes 34 hit, 21 wound,24 wounds total, hmm 4 dead termies one swings back kills one dc on average. so, DC for the win:) Link to comment https://bolterandchainsword.com/topic/255013-dealing-with-2up-armour-in-6th/#findComment-3103071 Share on other sites More sharing options...
Morticon Posted July 1, 2012 Share Posted July 1, 2012 He is a dead duck against gk halberds. GK Nem Halberds are AP3 We're good to go with out 2+ save ;) Link to comment https://bolterandchainsword.com/topic/255013-dealing-with-2up-armour-in-6th/#findComment-3103131 Share on other sites More sharing options...
vahouth Posted July 1, 2012 Share Posted July 1, 2012 He is a dead duck against gk halberds. You mean Dante? Why should he care about halberds? They are AP3 he has a 2+save, a 5+ FNP (probably) and he can always challenge to avoid more hits. Link to comment https://bolterandchainsword.com/topic/255013-dealing-with-2up-armour-in-6th/#findComment-3103139 Share on other sites More sharing options...
khurdur Posted July 1, 2012 Share Posted July 1, 2012 charging death company weight of dice. point for point a squad of 10 dc charging 5 termies will kill them all. thundernaters at least.10 shots hitting on 3's wounding fours. lets say three wounds. then... 50 attacks hitting on threes 34 hit, 21 wound,24 wounds total, hmm 4 dead termies one swings back kills one dc on average. so, DC for the win:) 10 DC cost 350, 5 hammernators cost 200....but yes they are a good solution, but I wouldn't take more than 8 as they are quite a point sink Link to comment https://bolterandchainsword.com/topic/255013-dealing-with-2up-armour-in-6th/#findComment-3103171 Share on other sites More sharing options...
shortysl Posted July 1, 2012 Share Posted July 1, 2012 2+ save made the fist dread look better in the comparison to the talon dread since that bastard still has ap 2(Lightning claws lost some of their 2+ killy power)...a DC dread with fists running out from a raven will bash those +2 guys with 6 ap 2 s10 attacks at higher WS than your standard termy. Sorry to go off-topic here but I'd like to ask; are Blood Talons AP3 now? Or are DCCW's AP2? Link to comment https://bolterandchainsword.com/topic/255013-dealing-with-2up-armour-in-6th/#findComment-3103182 Share on other sites More sharing options...
Morticon Posted July 1, 2012 Share Posted July 1, 2012 They count as LCs, so, from what i've seen AP3 - DCCW AP2. Link to comment https://bolterandchainsword.com/topic/255013-dealing-with-2up-armour-in-6th/#findComment-3103186 Share on other sites More sharing options...
shortysl Posted July 1, 2012 Share Posted July 1, 2012 They count as LCs, so, from what i've seen AP3 - DCCW AP2. *Steeples fingers like Mr. Burns* Excellent....... I hate Blood Talons :) Link to comment https://bolterandchainsword.com/topic/255013-dealing-with-2up-armour-in-6th/#findComment-3103189 Share on other sites More sharing options...
Unbreakable Posted July 1, 2012 Share Posted July 1, 2012 I'll be using plasma Jump pack honour guard. A little pricey but you can DOA them in where they are needed and rapid fire those temies. Link to comment https://bolterandchainsword.com/topic/255013-dealing-with-2up-armour-in-6th/#findComment-3103212 Share on other sites More sharing options...
Ushtarador Posted July 1, 2012 Share Posted July 1, 2012 With FnP-Termies and SG we should always have the edge actually :lol: Normal termies still die to massed shooting, FnP termies are another thing... *mwahahahahahah* Link to comment https://bolterandchainsword.com/topic/255013-dealing-with-2up-armour-in-6th/#findComment-3103272 Share on other sites More sharing options...
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