Ajax Tlamunus Posted July 1, 2012 Share Posted July 1, 2012 The Assault Cannon is 24" S6 AP4 Heavy 4 Rending (Averaging 2.67 Hits) Against AV 10 it will have 0.44 Glances and 0.89 Penetrating Hits Against AV 11 it will have 0.44 Glances and 0.44 Penetrating Hits Against AV 12 it will have 0.44 Glances and 0.00 Penetrating Hits Against AV 13 it will have 0.03 Glances and 0.02 Penetrating Hits Against AV 14 it will have 0.02 Glances and 0.01 Penetrating Hits Against T4 3+ Infantry, it kills 1.04 targets per turn. The Cyclone Krak Missile is 48" S8 AP2 Heavy 2 (Averaging 1.33 Hits) Against AV 10 it will have 0.22 Glances and 0.89 Penetrating Hits Against AV 11 it will have 0.22 Glances and 0.67 Penetrating Hits Against AV 12 it will have 0.22 Glances and 0.44 Penetrating Hits Against AV 13 it will have 0.22 Glances and 0.22 Penetrating Hits Against AV 15 it will have 0.22 Glances and 0.00 Penetrating Hits Against T4 3+ Infantry, it kills 0.37 targets per turn. So it seems to me that the Cyclone Missile Launcher is still the superior standoff weapon, but that the Assault Cannon has a place on the battlefield, primarily as an anti-infantry weapon but it isn't wholly worthless against Armor. Link to comment https://bolterandchainsword.com/topic/255093-assault-cannons-and-cyclones/ Share on other sites More sharing options...
Pyro X Posted July 1, 2012 Share Posted July 1, 2012 on the assault cannons, did you take into account that they rend on a 6? Link to comment https://bolterandchainsword.com/topic/255093-assault-cannons-and-cyclones/#findComment-3103706 Share on other sites More sharing options...
Haranin Posted July 1, 2012 Share Posted July 1, 2012 doesn't look like it Link to comment https://bolterandchainsword.com/topic/255093-assault-cannons-and-cyclones/#findComment-3103724 Share on other sites More sharing options...
Ajax Tlamunus Posted July 1, 2012 Author Share Posted July 1, 2012 Yes, that is the only way a Strength 6 weapon can glance and/or penetrate AV13 or 14 Link to comment https://bolterandchainsword.com/topic/255093-assault-cannons-and-cyclones/#findComment-3103732 Share on other sites More sharing options...
Droma Posted July 1, 2012 Share Posted July 1, 2012 Cyclones are still better thanks to their range, versatility against multiple targets, and cheap cost. Link to comment https://bolterandchainsword.com/topic/255093-assault-cannons-and-cyclones/#findComment-3103739 Share on other sites More sharing options...
Pyro X Posted July 1, 2012 Share Posted July 1, 2012 ok if you break out the math hammer you have a 22.22% chance to shot a land raider and making it blow up (4 shots rolling a 6, then a rolling a 5 or 6) granted thats if all 4 shots hit. also a 22% chance that you just glanced it to death as well though. assault cannon 4 shots, 6 str rending meaning it can get up to AP 6+d6+d3 = AV 15 max (keep in mind 4 shots) 22% chance to pen then 17% chance to blow it up and 1 hull point down) 2 shots, 8 str normal shots, AP 8+d6 = AV 14 max. to max glances vs land raider also 22% chance. IMO with the way they changed glances and stuff. I would almost be willing to go with assault cannons over CML Link to comment https://bolterandchainsword.com/topic/255093-assault-cannons-and-cyclones/#findComment-3103751 Share on other sites More sharing options...
Droma Posted July 1, 2012 Share Posted July 1, 2012 IMO with the way they changed glances and stuff. I would almost be willing to go with assault cannons over CML Try it and tell us all how awesome it is. : \ Link to comment https://bolterandchainsword.com/topic/255093-assault-cannons-and-cyclones/#findComment-3103753 Share on other sites More sharing options...
Raven Angel Posted July 1, 2012 Share Posted July 1, 2012 So it seems to me that the Cyclone Missile Launcher is still the superior standoff weapon, but that the Assault Cannon has a place on the battlefield, primarily as an anti-infantry weapon but it isn't wholly worthless against Armor. That would be because it is true Link to comment https://bolterandchainsword.com/topic/255093-assault-cannons-and-cyclones/#findComment-3103754 Share on other sites More sharing options...
Ajax Tlamunus Posted July 1, 2012 Author Share Posted July 1, 2012 Yes, the Cyclone has the range advantage (which is why I refered to it as "the superior stand-off weapon"), but with the Assault Cannon sharing the same range as the storm bolter... it think its going to come into its own as the infantry killer it used to be. Something along the lines of a Deathwing Squad with 1x Assault Cannon & Chainfist; 2x Powerfist & Storm Bolter; 1x Power Sword & Storm Bolter; and, 1x Thunderhammer & Storm Shield. Works out to a nice and tidy 250 Points. Puts out an excellent number of Anti-Infantry (MEQ or GEQ) firepower, has a single Storm Shield for AP1-2 absorption, and packs a good wallop in melee against anything but very elite assault elements. I'm thinking a good rule-of-thumb is to run one of these units for every two Cyclones... Link to comment https://bolterandchainsword.com/topic/255093-assault-cannons-and-cyclones/#findComment-3103807 Share on other sites More sharing options...
Droma Posted July 1, 2012 Share Posted July 1, 2012 has a single Storm Shield for AP1-2 absorption Except that won't happen because of the way wound allocation works. This is what will happen, if the guy in front has a storm shield then you do the normal wound group and save the ap1/2 for later. If it doesn't have a storm shield then you use the ap1/2 wounds. Under this system stormshields help the model not the unit so either go all TH/SS or go all shooty. Mixing will be pointless. Link to comment https://bolterandchainsword.com/topic/255093-assault-cannons-and-cyclones/#findComment-3103814 Share on other sites More sharing options...
Pyro X Posted July 1, 2012 Share Posted July 1, 2012 here is a chart showing what % what str and damage what AV that's out there if it hits, left side is normal attacks, and right side takes into account if the weapon rends. enjoy. had to make a table cause the text didn't line up Link to comment https://bolterandchainsword.com/topic/255093-assault-cannons-and-cyclones/#findComment-3103820 Share on other sites More sharing options...
Ajax Tlamunus Posted July 1, 2012 Author Share Posted July 1, 2012 Um, why would you assume I'm not keeping the guy with the shield in between his squaddies and the most likely source of incoming AP1 or AP2? It isn't as perfectly safe as it was, but I rather like the fact that positioning and manuvre is going to actually matter, instead of just pushing my toy soldiers across the table willy-nilly. The main utility of the single TH/SS in the above squad is probably the hammer (Monsterous Critters, Tanks, rival Termies, etc.) but its still giving a possible 3++ when needed. Link to comment https://bolterandchainsword.com/topic/255093-assault-cannons-and-cyclones/#findComment-3103823 Share on other sites More sharing options...
Isiah Posted July 1, 2012 Share Posted July 1, 2012 I'm thinking a good rule-of-thumb is to run one of these units for every two Cyclones... Yep and interesting as this is the exact opposite of the ideal 4th game edition mix for these two weapons. Link to comment https://bolterandchainsword.com/topic/255093-assault-cannons-and-cyclones/#findComment-3104018 Share on other sites More sharing options...
Ajax Tlamunus Posted July 1, 2012 Author Share Posted July 1, 2012 So... in Seventh Edition the Zone Mortalis rules will be added into the Big Book, thereby heralding the return of the Heavy Flamer! :D Link to comment https://bolterandchainsword.com/topic/255093-assault-cannons-and-cyclones/#findComment-3104045 Share on other sites More sharing options...
captain Angel Posted July 1, 2012 Share Posted July 1, 2012 The assult cannon is suppierior. Especially with the new rules for scatter. Link to comment https://bolterandchainsword.com/topic/255093-assault-cannons-and-cyclones/#findComment-3104108 Share on other sites More sharing options...
cielaq Posted July 1, 2012 Share Posted July 1, 2012 And what has changed? Contrary to some rumors you still deduce BS from scatter distance. Or are you referring to something else? Link to comment https://bolterandchainsword.com/topic/255093-assault-cannons-and-cyclones/#findComment-3104125 Share on other sites More sharing options...
Ajax Tlamunus Posted July 1, 2012 Author Share Posted July 1, 2012 Krak missiles don't scatter. Link to comment https://bolterandchainsword.com/topic/255093-assault-cannons-and-cyclones/#findComment-3104135 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.