Perpetual Dawn Posted July 1, 2012 Share Posted July 1, 2012 So in general I think 6E is going to be entertaining. For SW it seems a lot more list types are viable and I am sure this is the same for most other codexes. I think my only slight beef is (if the collective understanding is true) that long fangs are the only viable AA choice for us, but its a minor point. The biggest discussion by far is frost axes. The reasons are discussed in detail in other threads and I would like to try to run with some and see if there is a use for them. When I read the rules I immediately thought OK it makes sense. A guy, even an astartes, wielding a huge axe is going to be unwieldy. Maybe GW missed a trick and should have made a distinction between a one handed axe and a two handed axe (or sword for that matter) so that a one handed weapon could be classed similar to a frost blade and the other a frost axe. This would allow for some great modelling options and as long as it is clear what is one handed and what is two handed it should be manageable so players don't get upset (although i know that they probably didn't do this as they saw this not to be the case). Anyways back to reading the new rulebook. Link to comment https://bolterandchainsword.com/topic/255097-a-question-of-perspective/ Share on other sites More sharing options...
G. A. K. Posted July 1, 2012 Share Posted July 1, 2012 My only problem is that for years it always said in the codex/FAQs that there isn't any difference between a power ax and a power sword, so many people (myself included) modeled thier weapons as axes just for the look of it. Now they say "oh wait axes are different and you don't have what you thought you have anymore... If I wanted my guy to be going last he'd have a damn fist/hammer for the instant death benifit too. G Link to comment https://bolterandchainsword.com/topic/255097-a-question-of-perspective/#findComment-3103900 Share on other sites More sharing options...
Kassill Posted July 1, 2012 Share Posted July 1, 2012 ^ Agreed. While I like the direction they are going (classifying weapons like Spears and Swords as different) I think Axes got nerfed hard. While it may not be as fast to swing as a sword (and that's debatable) it's surely faster than swinging a thunder hammer! :lol: Link to comment https://bolterandchainsword.com/topic/255097-a-question-of-perspective/#findComment-3104059 Share on other sites More sharing options...
MagneticFreak Posted July 1, 2012 Share Posted July 1, 2012 Yeah its really weird. I barely see a benefit of a Frost Axe now. I sincerely hope my opponents wont mind if I still keep my miniatures as they are now (VIKINGS WITH AXES!), and counting them as normal power swords, because I just cant force myself to redo all these models I'm proud of. Link to comment https://bolterandchainsword.com/topic/255097-a-question-of-perspective/#findComment-3104104 Share on other sites More sharing options...
Kassill Posted July 1, 2012 Share Posted July 1, 2012 Yeah its really weird. I barely see a benefit of a Frost Axe now. I sincerely hope my opponents wont mind if I still keep my miniatures as they are now (VIKINGS WITH AXES!), and counting them as normal power swords, because I just cant force myself to redo all these models I'm proud of. Yeah, no kidding. I was in the midst of planning my Thunder Wolf Lord (who was going to have a wicked axe) and then this happens. Looks like I'll be on the hunt for a wicked sword now. Link to comment https://bolterandchainsword.com/topic/255097-a-question-of-perspective/#findComment-3104112 Share on other sites More sharing options...
Blackmane Posted July 1, 2012 Share Posted July 1, 2012 It makes me a little sad, as the axe is the signature weapon of Fenris but I'm not using them no more. What I believe would have made sense, was to give them +1s and -1I instead. And oh yeah am a big fan of the idea of 2handed axestoo Link to comment https://bolterandchainsword.com/topic/255097-a-question-of-perspective/#findComment-3104203 Share on other sites More sharing options...
Erluin Posted July 1, 2012 Share Posted July 1, 2012 I just do not get GW's reasoning on this. Obviously the guys making the rules have never tried swinging a maul around before. Take a sword, a hand axe, and a mace all of comparable weight and guess which one is considered the most unwieldy. I think that the rules even support this difference in the sense that axes are +1S and mauls are +2S. If anything the unwieldy rule should be switched between these 2 weapon types at the very least IMHO. When I first heard +1S -1I for axes I was not bothered; straight up I1 for one handed axes makes no sense to me, especially when compared to top-end-heavy, giant metal clubs going at normal I with a greater S bonus. Link to comment https://bolterandchainsword.com/topic/255097-a-question-of-perspective/#findComment-3104219 Share on other sites More sharing options...
Xeenos Posted July 1, 2012 Share Posted July 1, 2012 Just tell the person whom you play with that all your models have power swords, not axes. If they dont want to play, then play with someone else! Link to comment https://bolterandchainsword.com/topic/255097-a-question-of-perspective/#findComment-3104234 Share on other sites More sharing options...
Erluin Posted July 1, 2012 Share Posted July 1, 2012 Just tell the person whom you play with that all your models have power swords, not axes. If they dont want to play, then play with someone else! In regards to the modeling aspect, I really like my models to be WYSIWYG to compensate for my own forgetfulness. I doubt other players are going to be that harsh over it, considering everyone is dealing with the same meta changes right now. On a peev level, I agree with that other guy (some theread here somewhere) that stated something like, "for years/many editions it did not matter what your power weapon looked like, and now GW just up and changes what my models have." Buy me dinner first GW geez. Link to comment https://bolterandchainsword.com/topic/255097-a-question-of-perspective/#findComment-3104264 Share on other sites More sharing options...
Valerian Posted July 1, 2012 Share Posted July 1, 2012 Yeah its really weird. I barely see a benefit of a Frost Axe now. I sincerely hope my opponents wont mind if I still keep my miniatures as they are now (VIKINGS WITH AXES!), and counting them as normal power swords, because I just cant force myself to redo all these models I'm proud of. As long as you let your opponent know in advance, and do it the same across the board, I don't think anyone would ever care. V Link to comment https://bolterandchainsword.com/topic/255097-a-question-of-perspective/#findComment-3104326 Share on other sites More sharing options...
skeletoro Posted July 2, 2012 Share Posted July 2, 2012 Frost axes are terrible, but I think power axes have their uses. They're a cheap way of adding some AP2 to a GH squad while keeping points under control. In fact, a GH with a power axe kills terminators better than a GH with a power fist (bolt pistol > +1 better to wound). Similarly, running a minority of your terminators with cheapy power axes (and then adding a chainfist and maybe some power swords or lightning claws) seems a reasonable strategy. Link to comment https://bolterandchainsword.com/topic/255097-a-question-of-perspective/#findComment-3104460 Share on other sites More sharing options...
Grimtooth Posted July 2, 2012 Share Posted July 2, 2012 I am solving this problem quite easily, Frost blades will be modeled with one handed axes. Frost axes will be modeled with the beefier two handed axes from the GH box. Link to comment https://bolterandchainsword.com/topic/255097-a-question-of-perspective/#findComment-3104544 Share on other sites More sharing options...
skeletoro Posted July 2, 2012 Share Posted July 2, 2012 Not a bad idea at all.. and then you can just NEVER use those beefy 2h axes :( Link to comment https://bolterandchainsword.com/topic/255097-a-question-of-perspective/#findComment-3104581 Share on other sites More sharing options...
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