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Draigowing in 6th


nurglez

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So, according to the rulebook, Paladins are characters.

 

Draigo is also a character.

 

so as long as Draigo is within 6 of a paladin, he can "look out sir" on a 4+ to dive in front of a lascannon blast...

 

I can't help but have mental images of Draigo shouting "noooooooooooooo" in slow motion as charges through a unit to push a paladin out of the way of a lascannon/melta shot.

 

I really can't wait to get a game of 6th with my paladins now ;)

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Nob Bikers in a Draigowing list?

 

1) That's incredibly scary.

2) This is exactly why the allies rules should be more restrictive. Not so much for power reasons, but for fluff.

 

No offense to you personally. I'm a big proponent of "If the game rules let you do it, it's perfectly fine, and you'd be a poor player not to make use of every advantage you can." After all, you don't see chess grand masters refusing to make certain moves because "it's not fluffy for my knight to do that." So by all means, exploit the rules to their fullest potential! :lol: My point is simply that GW wrote bad rules in the first place.

Nob Bikers in a Draigowing list?

 

1) That's incredibly scary.

2) This is exactly why the allies rules should be more restrictive. Not so much for power reasons, but for fluff.

 

No offense to you personally. I'm a big proponent of "If the game rules let you do it, it's perfectly fine, and you'd be a poor player not to make use of every advantage you can." After all, you don't see chess grand masters refusing to make certain moves because "it's not fluffy for my knight to do that." So by all means, exploit the rules to their fullest potential! :) My point is simply that GW wrote bad rules in the first place.

 

I dunno, I can see teaming up with Orkses against, say, Tyranids or Necrons, but it should be desparate allies (as it is). That wasn't so bad as, say, Space Marines being battle-brothers with Tau. As I see it, Necrons should be in the same boat as Tyranids: sorry but everybody hates you because you are mindless killing machines. Don't get me wrong, I'm glad they didn't. They make perfect Dark Mechanicum troops, which is something I eventually would like to do.

Remember, Inquisitors will use any and all means necessary to protect the Imperium (Depending upon the morality of the Inquisitor in question). Use of mercenary troops such as a Blood Axe Ork warband to soften up the enemy before the main assault? Some Inquisitors will go for it.

 

There's a reason the Grey Knights and Inquisition aren't Blood Brothers in Arms with anyone. Because ultimately the Inquisition and the Grey Knights are ultimate pragmatic people, who will always accomplish their goals. This often means using tactics or plans that other Imperial organizations will not use on general principle. But to the Ordos, the ends always justify the means.

 

That's my personal take on it, anyway.

My point is simply that GW wrote bad rules in the first place.
That's harsh ^_^ GW wrote fun rules that can be exploited. Because your Porsche can go 180 mph doesn't mean you should :)

If we just wanted "fun," and thought it should be up to players not to abuse the system, we wouldn't need rules in the first place. The entire purpose of rules is to limit players to only those actions which the rulemakers feel the players should be able to take. Now, maybe you feel like there should be armies consisting of Draigo, a Biker Warboss, 11 Paladins (10+1), and 10 Biker nobz... well, I guess that's a personal opinion and I can't argue with it. Perhaps you think, somehow, that Fluff would justify that, or you simply don't care about fluff and don't think the mechanical rules should reflect it. Either way, that's your call, and I respect that. However, my opinion is that the rules should reflect fluff, and that the fluff absolutely would not permit such a force. So, in my view, it is a failure on the part of the rulemakers that such an army is possible within the ruleset they've created. And when they're charging $70+tax for the rules alone, I feel entitled to demand high quality rules.

@Aidoneus: I understand your point of view. My gaming group has a lot of self-imposed adherence to fluff. Even while playing Apocalypse, a player's units had to make sense (as much as that is possible in 40k!). But I can see why GW would allow those allies. First, some fluff can always be made to justify alliances (eg Necrons and BA). Also, with alliances, a player can slowly build a new army, yet use his new models faster by allying into his main force. Both as a marketing ploy (boo!) and as a smoother way to expand your collection (yeah!), it makes sense. So while alliance are one of the doors open to exploit en 6th ed. I wouldn't classify those as outright "bad".

Grey Knight's are the ultimate users of "the end's justify the means".

 

If the fate of a world/subsystem rested on it, you can bet your life that Grey knight's would use any and all allies to do what was needed, and then they kill them all after ;)

 

back on topic. I love Draigowing, it is awesome. I'm hoping to try them out at some point this week and we shall see how the new rules fit them B)

Been playing with the idea of Draigowing with allies and i kinda want to run some nob bikers in front as a kinda strike squad. I think they would pull ALOT of fire from the Paladins so they have a better chance of making it across the board??

 

That.... that is both hilarious and horrifying. I mean.... the amount of points needed for that would practically ensure that's your entire army right there.

 

I'm really hoping somebody pulls this off sometime. I'd love to read that battle report (and see a picture of the opponent's expression upon seeing that combo).

back on topic. I love Draigowing, it is awesome. I'm hoping to try them out at some point this week and we shall see how the new rules fit them :D

Well, Paladin Nurglez. About time for you to start another thread for your Draigo Wing, no? ;)

 

Since they seem like they'll be fun and no longer broken, I am finally painting mine haha. <3

As Paladin now have the ability to;

 

1) Allocate wounds on a 4+

2) Soak Wounds on a 2+/2++(in CC)/5+FNP save

3) All issue challenges

4) Every 6 rolled to hit in both Shooting and CC can be directed

 

Who's *not* going to use them? :D

 

4 MC Psycannons. A couple of 6's. Oh S7 Rending hit, that I can allocate where I want?

I don't take the apothecary, banner or warding stave. Though I might have to try the apothecary out as you can use it on more things.

 

Also, at work so I don't have the rulebook to check, but if you hit on 6s you can allocate. Say I roll 4 6's can I put then all on that pesky fist champ?

Remember, Inquisitors will use any and all means necessary to protect the Imperium (Depending upon the morality of the Inquisitor in question). Use of mercenary troops such as a Blood Axe Ork warband to soften up the enemy before the main assault? Some Inquisitors will go for it.

 

There's a reason the Grey Knights and Inquisition aren't Blood Brothers in Arms with anyone. Because ultimately the Inquisition and the Grey Knights are ultimate pragmatic people, who will always accomplish their goals. This often means using tactics or plans that other Imperial organizations will not use on general principle. But to the Ordos, the ends always justify the means.

 

That's my personal take on it, anyway.

I completly agree. This is my point of view too. :lol:

 

Anyway on the Draigowing matter.

 

I plan to build a competitive army with Draigo and Paladins. Do any of you have any suggestion? I'm willing to take any useful ally.

As Paladin now have the ability to;

 

1) Allocate wounds on a 4+

2) Soak Wounds on a 2+/2++(in CC)/5+FNP save

3) All issue challenges

4) Every 6 rolled to hit in both Shooting and CC can be directed

 

Who's *not* going to use them? :D

 

4 MC Psycannons. A couple of 6's. Oh S7 Rending hit, that I can allocate where I want?

 

bwaaahahaha ... To all those folks who thought 6th would end the Paladin shenanigans ...

Couple things I noticed about GK this weekend:

 

- Psykout grenades no longer completely bone your squad. Since most of the weapons in another pally squad are either AP3 or strike at Int1, you won't get auto wrecked when you get charged by other Paladins.

 

- Mindstrike missles are now super mean to Psykers. If you are running against them (or with them) watch out for those missles.

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