Ranwulf Posted July 1, 2012 Share Posted July 1, 2012 So... apparently our Wolf Scouts cannot charge in the turn they arrive from reserve. GREAT. Ran Link to comment https://bolterandchainsword.com/topic/255127-wolf-scouts-in-6th-edition/ Share on other sites More sharing options...
Vlk Posted July 1, 2012 Share Posted July 1, 2012 Yep. It sucks hard. But I might give them a chance - 5 Wolf Scouts with a Meltagun and a WG with just a Combi-melta. They would arrive, shoot those two meltaguns, throw a krak grenade (which is kinda cool) and probably die. It might still work against mechanized armies. Link to comment https://bolterandchainsword.com/topic/255127-wolf-scouts-in-6th-edition/#findComment-3104115 Share on other sites More sharing options...
Nadir Posted July 1, 2012 Share Posted July 1, 2012 They can't but they can shoot their bolters and h. bolter, and melta/ plasma gun. ItThis unit just looses his HtH ability in first turne. But with counter attack and new fire rule it's still a good unit. We just need to bring them in masses. Link to comment https://bolterandchainsword.com/topic/255127-wolf-scouts-in-6th-edition/#findComment-3104119 Share on other sites More sharing options...
Jarl Kjaran Coldheart Posted July 1, 2012 Share Posted July 1, 2012 i hope the two packs i just finished for my vow like my foam trays, as they aint coming out anytime soon. WLK Link to comment https://bolterandchainsword.com/topic/255127-wolf-scouts-in-6th-edition/#findComment-3104127 Share on other sites More sharing options...
Kassill Posted July 1, 2012 Share Posted July 1, 2012 i hope the two packs i just finished for my vow like my foam trays, as they aint coming out anytime soon. WLK Poor fellows. They looked cool too. :) Link to comment https://bolterandchainsword.com/topic/255127-wolf-scouts-in-6th-edition/#findComment-3104172 Share on other sites More sharing options...
Godhead Posted July 2, 2012 Share Posted July 2, 2012 yea, I can't see pumping a squad of scouts into a list that can't assault. My melta always seems to miss, so it means I need to charge and use grenades...now that just isn't an option... so it seems my scouts are back to the shelf. Sad days indeed. Link to comment https://bolterandchainsword.com/topic/255127-wolf-scouts-in-6th-edition/#findComment-3104539 Share on other sites More sharing options...
Valerian Posted July 2, 2012 Share Posted July 2, 2012 yea, I can't see pumping a squad of scouts into a list that can't assault. My melta always seems to miss, so it means I need to charge and use grenades...now that just isn't an option... so it seems my scouts are back to the shelf. Sad days indeed. Same here. Wolf Scouts have been my absolute favorite Space Wolves unit for over a decade now. I had two large units of 8 Marines each fully kitted for close combat, and they never let me down. I just don't think I can risk exposing them to the enemy firepower in his backfield with those 4+ saves (much better to get them to the "safety" of close combat). I think I'll just have to rotate them out for a while and start using that new Forgeworld Dreadnought that I got painted up. Out of all of the 6e rules changes, this is the only one that really has me bothered. Oh well. V Link to comment https://bolterandchainsword.com/topic/255127-wolf-scouts-in-6th-edition/#findComment-3104661 Share on other sites More sharing options...
SeanyPrawny Posted July 2, 2012 Share Posted July 2, 2012 Surely throwing 9 s6 krak nades at a tank and firing your melta gun will still be amazing for dropping tanks and even units?. I had my scouts tooled for CC too so I'm abit down about it but they're still son's of Russ so can take abit of fire. especially if it means the enemy is no longer shooting my advancing army. Link to comment https://bolterandchainsword.com/topic/255127-wolf-scouts-in-6th-edition/#findComment-3105193 Share on other sites More sharing options...
Stormbrow II Posted July 2, 2012 Share Posted July 2, 2012 It's disappointing alright. They're not as good now but their role has changed. I don't see them hunting Land Raiders as most Raiders will want to rush into midfield with their deadly cargos now, unless they're going to act as a very pricey support platform which means the Scouts will be too far to deal damage with their Meltas. They'll still be handy against other support vehicles but can only tag one per turn now and not a couple like they could before. They can be a very good Focus Fire unit used to snipe guys out of squads depending upon their positioning. You move them to within 12" of some carelessly placed fancy guy and unload all of the Plasma into him so that no amount of LO,S will save him. If that doesn't pan out after a few games then those points will go toward more suits of Terminator Armour for guys to lead my Grey Hunters. Link to comment https://bolterandchainsword.com/topic/255127-wolf-scouts-in-6th-edition/#findComment-3105200 Share on other sites More sharing options...
Valerian Posted July 2, 2012 Share Posted July 2, 2012 Surely throwing 9 s6 krak nades at a tank and firing your melta gun will still be amazing for dropping tanks and even units?. I had my scouts tooled for CC too so I'm abit down about it but they're still son's of Russ so can take abit of fire. especially if it means the enemy is no longer shooting my advancing army. Only one model per unit can throw a grenade. Link to comment https://bolterandchainsword.com/topic/255127-wolf-scouts-in-6th-edition/#findComment-3105206 Share on other sites More sharing options...
Spacefrisian Posted July 2, 2012 Share Posted July 2, 2012 Scouts arent the only one hit by the nerfbat in that regards of not being able to charge when comming from a side. Those Genestealers look a lot less scarrier now, poor little fellas. What sauce goes well with roasted genestealer? Link to comment https://bolterandchainsword.com/topic/255127-wolf-scouts-in-6th-edition/#findComment-3105211 Share on other sites More sharing options...
CainTheHunter Posted July 2, 2012 Share Posted July 2, 2012 Good news are that Lone Wolves and Dreads are going to see some more action. Link to comment https://bolterandchainsword.com/topic/255127-wolf-scouts-in-6th-edition/#findComment-3105212 Share on other sites More sharing options...
MagneticFreak Posted July 2, 2012 Share Posted July 2, 2012 Sorry, but why? Link to comment https://bolterandchainsword.com/topic/255127-wolf-scouts-in-6th-edition/#findComment-3105292 Share on other sites More sharing options...
Wolfsbane Posted July 2, 2012 Share Posted July 2, 2012 As I play Morkai's great company this hurts me a lot in my play style. I guess my scouts will start toting around bolters. Now if Vanilla marines had a troop choice I'd be willing to take I would be able to put my scouts in a Land Speeder Storm...grrr... Link to comment https://bolterandchainsword.com/topic/255127-wolf-scouts-in-6th-edition/#findComment-3105386 Share on other sites More sharing options...
Iacton Qruze Posted July 2, 2012 Share Posted July 2, 2012 Good news are that Lone Wolves and Dreads are going to see some more action. As much as Scouts took a hit, Wolfguard got a boost. I can maybe see Lonewolves coming to the fore, but Dreads not so much. I can't even be troubled to bring Bjorn out for a few months while I establish my local Necron and DE meta, and I used to take him to EVERYTHING. Link to comment https://bolterandchainsword.com/topic/255127-wolf-scouts-in-6th-edition/#findComment-3105392 Share on other sites More sharing options...
CainTheHunter Posted July 2, 2012 Share Posted July 2, 2012 Good news are that Lone Wolves and Dreads are going to see some more action. As much as Scouts took a hit, Wolfguard got a boost. I can maybe see Lonewolves coming to the fore, but Dreads not so much. I can't even be troubled to bring Bjorn out for a few months while I establish my local Necron and DE meta, and I used to take him to EVERYTHING. But at least now we have potentially free FOC slot - and if the Dreads with missile launchers will get the new Skyfire upgrade then... Previously it was - Wolf Scouts - check, Wolf Guard - check, Lone Wolf or Dreadnought - which one should I take? (friday friday fun fun fun fun) . Link to comment https://bolterandchainsword.com/topic/255127-wolf-scouts-in-6th-edition/#findComment-3105411 Share on other sites More sharing options...
Wolfsbane Posted July 2, 2012 Share Posted July 2, 2012 Good news are that Lone Wolves and Dreads are going to see some more action. As much as Scouts took a hit, Wolfguard got a boost. I can maybe see Lonewolves coming to the fore, but Dreads not so much. I can't even be troubled to bring Bjorn out for a few months while I establish my local Necron and DE meta, and I used to take him to EVERYTHING. Same, after I read Battle of the Fang I fell in love with his badassery. I had him stand against Dragio, Vulken, and swathes of thunder hammers only to kill them in return. He's taken 100's of hits. Now he's going to fall over like oragami. They could have at least given him 4 hull points instead of 3 or increase his invul save to 4++. Link to comment https://bolterandchainsword.com/topic/255127-wolf-scouts-in-6th-edition/#findComment-3105417 Share on other sites More sharing options...
Hfran Morkai Posted July 2, 2012 Share Posted July 2, 2012 I'm looking forward to the challenges facing Wolf Scouts now, their ideal role may have changed slightly but as I run a Heresy Era Morkai force I'm going to have a lot of different Scout pack set ups anyway for Apocalypse. Link to comment https://bolterandchainsword.com/topic/255127-wolf-scouts-in-6th-edition/#findComment-3105472 Share on other sites More sharing options...
matt01price Posted July 2, 2012 Share Posted July 2, 2012 This may be a poor suggestion but what about using them as speed bumps instead of coming on from the back i.e. infiltrate them/scout (I don't know how the new rules work... just get them in the mid-field in cover) and then ambush anything with an AV value which comes near? Link to comment https://bolterandchainsword.com/topic/255127-wolf-scouts-in-6th-edition/#findComment-3105898 Share on other sites More sharing options...
SeanyPrawny Posted July 2, 2012 Share Posted July 2, 2012 Looking forward now to my book arriving so I can have a look at the sniper rifle. If it has changed at all because my OBEL scouts my be weakened but my snipers should still be as good though hopefully better ;) Link to comment https://bolterandchainsword.com/topic/255127-wolf-scouts-in-6th-edition/#findComment-3105916 Share on other sites More sharing options...
Lord Ragnarok Posted July 2, 2012 Share Posted July 2, 2012 I think it was mentioned above, but I think switching plasma guns with melta and combi melta may be a better idea. Especially if you can flank into cover then blast one shot at 24 or two at 12 depending on how close. Also perhaps switching bolt pistols with bolters? Link to comment https://bolterandchainsword.com/topic/255127-wolf-scouts-in-6th-edition/#findComment-3105931 Share on other sites More sharing options...
TiguriusX Posted July 2, 2012 Share Posted July 2, 2012 I think it was mentioned above, but I think switching plasma guns with melta and combi melta may be a better idea. Especially if you can flank into cover then blast one shot at 24 or two at 12 depending on how close. Also perhaps switching bolt pistols with bolters? X-Bolters or sniper rifles Plasma gun 2xPlasma pistol and bolt pistol (gunslinger 2 shots) Wolfguard with 2 plasma pistols Obliterate any unit of opportunity when arriving then dig in for fire support or chase after terminators with 6 plasma shots. If assault terminators turn to deal with you they are moving backwards Link to comment https://bolterandchainsword.com/topic/255127-wolf-scouts-in-6th-edition/#findComment-3105968 Share on other sites More sharing options...
Lord Ragnarok Posted July 2, 2012 Share Posted July 2, 2012 I think it was mentioned above, but I think switching plasma guns with melta and combi melta may be a better idea. Especially if you can flank into cover then blast one shot at 24 or two at 12 depending on how close. Also perhaps switching bolt pistols with bolters? X-Bolters or sniper rifles Plasma gun 2xPlasma pistol and bolt pistol (gunslinger 2 shots) Wolfguard with 2 plasma pistols Obliterate any unit of opportunity when arriving then dig in for fire support or chase after terminators with 6 plasma shots. If assault terminators turn to deal with you they are moving backwards Whoa, I missed that. We can have two shots with dual wield on pistols??? Link to comment https://bolterandchainsword.com/topic/255127-wolf-scouts-in-6th-edition/#findComment-3106016 Share on other sites More sharing options...
Hfran Morkai Posted July 2, 2012 Share Posted July 2, 2012 I think it was mentioned above, but I think switching plasma guns with melta and combi melta may be a better idea. Especially if you can flank into cover then blast one shot at 24 or two at 12 depending on how close. Also perhaps switching bolt pistols with bolters? X-Bolters or sniper rifles Plasma gun 2xPlasma pistol and bolt pistol (gunslinger 2 shots) Wolfguard with 2 plasma pistols Obliterate any unit of opportunity when arriving then dig in for fire support or chase after terminators with 6 plasma shots. If assault terminators turn to deal with you they are moving backwards Whoa, I missed that. We can have two shots with dual wield on pistols??? Yeah, rule called Gunslinger allows a model armed with two Pistol weapons to fire both (pg 52). Link to comment https://bolterandchainsword.com/topic/255127-wolf-scouts-in-6th-edition/#findComment-3106209 Share on other sites More sharing options...
Grey Mage Posted July 2, 2012 Share Posted July 2, 2012 No one in C:SW has the Gunslinger rule though... Link to comment https://bolterandchainsword.com/topic/255127-wolf-scouts-in-6th-edition/#findComment-3106241 Share on other sites More sharing options...
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