Hfran Morkai Posted July 2, 2012 Share Posted July 2, 2012 No one in C:SW has the Gunslinger rule though... It's not in the special rule section but the weapons section. All models with two pistols can fire both in the Shooting Phase Link to comment https://bolterandchainsword.com/topic/255127-wolf-scouts-in-6th-edition/page/2/#findComment-3106255 Share on other sites More sharing options...
Valerian Posted July 2, 2012 Share Posted July 2, 2012 This may be a poor suggestion but what about using them as speed bumps instead of coming on from the back i.e. infiltrate them/scout (I don't know how the new rules work... just get them in the mid-field in cover) and then ambush anything with an AV value which comes near? You could do that, but in my opinion, better to Drop Pod a Hunter pack in as a speed bump than to infiltrate Scouts. They've got better Armour for acting as a bump, and better firepower, etc. No one in C:SW has the Gunslinger rule though... It isn't an ability, it is just the rule description for a model armed with two Pistols. So, Wolf Lords, Battle Leaders, and Wolf Guard could all do this, if you think it is worth the opportunity cost in losing other options in favor of that second pistol. Valerian Link to comment https://bolterandchainsword.com/topic/255127-wolf-scouts-in-6th-edition/page/2/#findComment-3106266 Share on other sites More sharing options...
Grey Mage Posted July 2, 2012 Share Posted July 2, 2012 Ah, I misread that then. Very nice, though very expensive. Link to comment https://bolterandchainsword.com/topic/255127-wolf-scouts-in-6th-edition/page/2/#findComment-3106305 Share on other sites More sharing options...
Heimdall Skullcrusher Posted July 2, 2012 Share Posted July 2, 2012 Yeah, when I first read that Gunslinger rule I was thumbing through the codex to see if any units could drop a chainsword and wield dual bolt pistols. Unfortunately the answer was no... Link to comment https://bolterandchainsword.com/topic/255127-wolf-scouts-in-6th-edition/page/2/#findComment-3106313 Share on other sites More sharing options...
Lord Ragnarok Posted July 2, 2012 Share Posted July 2, 2012 No one in C:SW has the Gunslinger rule though... It's not in the special rule section but the weapons section. All models with two pistols can fire both in the Shooting Phase Oh screw that. I'm trying that as was mentioned by TigeriusX. Gun Slinging two Plasma Pistols on a sw is just two damn cool. All that plasma should draw attention away from my DP'd GH and Rune priests. Link to comment https://bolterandchainsword.com/topic/255127-wolf-scouts-in-6th-edition/page/2/#findComment-3106328 Share on other sites More sharing options...
SeanyPrawny Posted July 2, 2012 Share Posted July 2, 2012 I already have a wolf lord with duel plasma pistols might just have to use him now :) Link to comment https://bolterandchainsword.com/topic/255127-wolf-scouts-in-6th-edition/page/2/#findComment-3106375 Share on other sites More sharing options...
TiguriusX Posted July 2, 2012 Share Posted July 2, 2012 And so it was that 6ed changed us from space vikings to space cowboys. Yee haw! For Russ Link to comment https://bolterandchainsword.com/topic/255127-wolf-scouts-in-6th-edition/page/2/#findComment-3106437 Share on other sites More sharing options...
Toasterfree Posted July 3, 2012 Share Posted July 3, 2012 glad i found this, i was just thinking on new ways to use my scouts. i think i am going to have to get some more now so that i can have 2 with p/pistols. i dont want to dish out for the metal one on ebay after taking a bath on the last one that i ordered to replace casualties to my dog. how are wolf sniper scouts? i have never used them before would it be better to go to this? Link to comment https://bolterandchainsword.com/topic/255127-wolf-scouts-in-6th-edition/page/2/#findComment-3106478 Share on other sites More sharing options...
Wolfsbane Posted July 3, 2012 Share Posted July 3, 2012 Pretty sure via the codex the only way you can get dual pistol scouts is those that swap their CCW for a plasma pistol. Just before you guys go crazy and double pistol all your scouts. Link to comment https://bolterandchainsword.com/topic/255127-wolf-scouts-in-6th-edition/page/2/#findComment-3106482 Share on other sites More sharing options...
Lord Ragnarok Posted July 3, 2012 Share Posted July 3, 2012 Pretty sure via the codex the only way you can get dual pistol scouts is those that swap their CCW for a plasma pistol. Just before you guys go crazy and double pistol all your scouts. Oh, I was only doing dual plasma pistols with my WG. For my scouts I'll replace their bolt pistols with bolters and for two add the plasma pistol option. If assaulting is an issue out of reserves might as well blast with as much bolters and plasma as I can. Link to comment https://bolterandchainsword.com/topic/255127-wolf-scouts-in-6th-edition/page/2/#findComment-3106502 Share on other sites More sharing options...
TiguriusX Posted July 3, 2012 Share Posted July 3, 2012 Pretty sure via the codex the only way you can get dual pistol scouts is those that swap their CCW for a plasma pistol. Just before you guys go crazy and double pistol all your scouts. Codex replaced by faq regarding plasma pistols May add period. No replacing If they changed it with 6ed faq I didn't notice Link to comment https://bolterandchainsword.com/topic/255127-wolf-scouts-in-6th-edition/page/2/#findComment-3106514 Share on other sites More sharing options...
Lord Ragnarok Posted July 3, 2012 Share Posted July 3, 2012 Pretty sure via the codex the only way you can get dual pistol scouts is those that swap their CCW for a plasma pistol. Just before you guys go crazy and double pistol all your scouts. Codex replaced by faq regarding plasma pistols May add period. No replacing If they changed it with 6ed faq I didn't notice You are correct and it is still there for the update. Link to comment https://bolterandchainsword.com/topic/255127-wolf-scouts-in-6th-edition/page/2/#findComment-3106565 Share on other sites More sharing options...
Wolfsbane Posted July 3, 2012 Share Posted July 3, 2012 Pretty sure via the codex the only way you can get dual pistol scouts is those that swap their CCW for a plasma pistol. Just before you guys go crazy and double pistol all your scouts. Codex replaced by faq regarding plasma pistols May add period. No replacing If they changed it with 6ed faq I didn't notice Ok, so still only two guys (plasma pistol scouts) can dual wield or does your post make my point invalid? Link to comment https://bolterandchainsword.com/topic/255127-wolf-scouts-in-6th-edition/page/2/#findComment-3106579 Share on other sites More sharing options...
TiguriusX Posted July 3, 2012 Share Posted July 3, 2012 Pretty sure via the codex the only way you can get dual pistol scouts is those that swap their CCW for a plasma pistol. Just before you guys go crazy and double pistol all your scouts. Codex replaced by faq regarding plasma pistols May add period. No replacing If they changed it with 6ed faq I didn't notice Ok, so still only two guys (plasma pistol scouts) can dual wield or does your post make my point invalid? I missed your first sentence and focused on the "go crazy with dual pistol" part. Wanted to make sure we are all aware a wolf scout pack can have a max of 2 gunslingers. Just make sure you know it comes from errata for our codex and not the printed version. People may try to rules lawyer it Best part is the plasma and gunslinging scouts are supported by fluff haha. Rare and priceless plasma pistols are common for the Wolf Scout Pack. Enjoy the searing kiss of the wolf's eye baby! Link to comment https://bolterandchainsword.com/topic/255127-wolf-scouts-in-6th-edition/page/2/#findComment-3106652 Share on other sites More sharing options...
Orphus Posted July 3, 2012 Share Posted July 3, 2012 Pretty sure via the codex the only way you can get dual pistol scouts is those that swap their CCW for a plasma pistol. Just before you guys go crazy and double pistol all your scouts. Oh, I was only doing dual plasma pistols with my WG. For my scouts I'll replace their bolt pistols with bolters and for two add the plasma pistol option. If assaulting is an issue out of reserves might as well blast with as much bolters and plasma as I can. Are NONE of you worried about snipers picking off these models? One roll to hit on a 6' and there they go. Link to comment https://bolterandchainsword.com/topic/255127-wolf-scouts-in-6th-edition/page/2/#findComment-3106659 Share on other sites More sharing options...
Jarl Kjaran Coldheart Posted July 3, 2012 Share Posted July 3, 2012 Pretty sure via the codex the only way you can get dual pistol scouts is those that swap their CCW for a plasma pistol. Just before you guys go crazy and double pistol all your scouts. Oh, I was only doing dual plasma pistols with my WG. For my scouts I'll replace their bolt pistols with bolters and for two add the plasma pistol option. If assaulting is an issue out of reserves might as well blast with as much bolters and plasma as I can. Are NONE of you worried about snipers picking off these models? One roll to hit on a 6' and there they go. not really. they OBEL, plasma death somebody, and then laugh. if my opponent dedicates snipers to them then my army can advance with 1 less threat. WLK Link to comment https://bolterandchainsword.com/topic/255127-wolf-scouts-in-6th-edition/page/2/#findComment-3106663 Share on other sites More sharing options...
Wolfsbane Posted July 3, 2012 Share Posted July 3, 2012 Characters can also choose who get's wounded with 6's. It is part of 6e, if you are going to worry about it you're going to play 50 Grey Hunters. Link to comment https://bolterandchainsword.com/topic/255127-wolf-scouts-in-6th-edition/page/2/#findComment-3106723 Share on other sites More sharing options...
Lord Ragnarok Posted July 3, 2012 Share Posted July 3, 2012 Pretty sure via the codex the only way you can get dual pistol scouts is those that swap their CCW for a plasma pistol. Just before you guys go crazy and double pistol all your scouts. Oh, I was only doing dual plasma pistols with my WG. For my scouts I'll replace their bolt pistols with bolters and for two add the plasma pistol option. If assaulting is an issue out of reserves might as well blast with as much bolters and plasma as I can. Are NONE of you worried about snipers picking off these models? One roll to hit on a 6' and there they go. They are not shooting at grey hunters then. Link to comment https://bolterandchainsword.com/topic/255127-wolf-scouts-in-6th-edition/page/2/#findComment-3106786 Share on other sites More sharing options...
Hfran Morkai Posted July 3, 2012 Share Posted July 3, 2012 Definitely going to see how a Sniper Pack of Scouts fare in the new edition, I've got fluff reasons for lots of Scouts so hooray for modelling! The Gunslinger rule is awesome, now if only we got Hand Flamers (I think these are type Pistol)/Infernus Pistols. xD But hey, we still have an awesomely strong codex, just slightly different. Link to comment https://bolterandchainsword.com/topic/255127-wolf-scouts-in-6th-edition/page/2/#findComment-3106981 Share on other sites More sharing options...
Lord Ragnarok Posted August 2, 2012 Share Posted August 2, 2012 Resurrecting this thread as this pertains to scouts and the new reserve rules. ... So due to the new rules of only placing 50% of your army in reserves I was thinking I should go back to Drop Podding all of my army. I always wanted to go all drops like in 4th and also supplement with 2-3 wolf scout packs OBELing. However, I think if I take 2-3 packs at least 1 will be hanging in the wind because they would deploy normally without reserves. The special rule that units which MUST deploy via reserves does not apply as scouts can deploy normally and are not restricted to reserves. Is my thinking accurate? Link to comment https://bolterandchainsword.com/topic/255127-wolf-scouts-in-6th-edition/page/2/#findComment-3139620 Share on other sites More sharing options...
Heimdall Skullcrusher Posted August 2, 2012 Share Posted August 2, 2012 Resurrecting this thread as this pertains to scouts and the new reserve rules. ... So due to the new rules of only placing 50% of your army in reserves I was thinking I should go back to Drop Podding all of my army. I always wanted to go all drops like in 4th and also supplement with 2-3 wolf scout packs OBELing. However, I think if I take 2-3 packs at least 1 will be hanging in the wind because they would deploy normally without reserves. The special rule that units which MUST deploy via reserves does not apply as scouts can deploy normally and are not restricted to reserves. Is my thinking accurate? Hmm.. I didn't catch that in my first read through of the rule book. So does this mean you can't field an all drop pod army as it means they are going into reserves? Even though half are going to arrive turn 1? It seems like there should be an exception to that but maybe not the way it is worded. Link to comment https://bolterandchainsword.com/topic/255127-wolf-scouts-in-6th-edition/page/2/#findComment-3139794 Share on other sites More sharing options...
MalachiOfRuss Posted August 2, 2012 Share Posted August 2, 2012 Drop Pods are exempted because they are a unit that "must start in reserve." Wolf Scouts are not. So, Lord Ragnarok is correct - you cannot have an army of all Drop Pods and Outlfanking Scouts. Some of the scouts must be deployed. Link to comment https://bolterandchainsword.com/topic/255127-wolf-scouts-in-6th-edition/page/2/#findComment-3139797 Share on other sites More sharing options...
Lord Ragnarok Posted August 3, 2012 Share Posted August 3, 2012 Resurrecting this thread as this pertains to scouts and the new reserve rules. ... So due to the new rules of only placing 50% of your army in reserves I was thinking I should go back to Drop Podding all of my army. I always wanted to go all drops like in 4th and also supplement with 2-3 wolf scout packs OBELing. However, I think if I take 2-3 packs at least 1 will be hanging in the wind because they would deploy normally without reserves. The special rule that units which MUST deploy via reserves does not apply as scouts can deploy normally and are not restricted to reserves. Is my thinking accurate? Hmm.. I didn't catch that in my first read through of the rule book. So does this mean you can't field an all drop pod army as it means they are going into reserves? Even though half are going to arrive turn 1? It seems like there should be an exception to that but maybe not the way it is worded. Right what Malachi said. Drop pods are exempt from the 50% rule for reserves but I wondered about scouts. Link to comment https://bolterandchainsword.com/topic/255127-wolf-scouts-in-6th-edition/page/2/#findComment-3139837 Share on other sites More sharing options...
Russ Brother 92 Posted August 3, 2012 Share Posted August 3, 2012 So that could actually be really good - you have some scouts and long fangs holding rear/mid ground and then your opp. rushes forwards, meanwhile the majority of your force drops in next turn AFTER your opp. has moved towards your guys and can be caught in a cross-fire front and back ;) Link to comment https://bolterandchainsword.com/topic/255127-wolf-scouts-in-6th-edition/page/2/#findComment-3139887 Share on other sites More sharing options...
Lord Ragnarok Posted August 3, 2012 Share Posted August 3, 2012 So that could actually be really good - you have some scouts and long fangs holding rear/mid ground and then your opp. rushes forwards, meanwhile the majority of your force drops in next turn AFTER your opp. has moved towards your guys and can be caught in a cross-fire front and back ;) Maybe, but not if you want to just deploy everything except scouts in pods. Link to comment https://bolterandchainsword.com/topic/255127-wolf-scouts-in-6th-edition/page/2/#findComment-3139898 Share on other sites More sharing options...
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