TiguriusX Posted July 1, 2012 Share Posted July 1, 2012 The WG combi-plasma alpha squad just got a significant boost. Put X wolf guards with combi plasmas in a DP Add a WP with his own combi plasma (or PP if you prefer) Rerolling ranged fire has made this a nasty alpha strike unit. Declare preferred enemy against your hard target (terminator assault squad?) and land nearby for rerolls that virtually guarantee wounds. This is an upgrade from the 5ED WP and PF combos. Rough cost using 4 WG is 237 points for 10 Ap2 shots that reroll all failed wounds up to T5 Link to comment https://bolterandchainsword.com/topic/255132-6ed-sw-combos/ Share on other sites More sharing options...
Vlk Posted July 1, 2012 Share Posted July 1, 2012 The WG combi-plasma alpha squad just got a significant boost. Put X wolf guards with combi plasmas in a DP Add a WP with his own combi plasma (or PP if you prefer) Rerolling ranged fire has made this a nasty alpha strike unit. Declare preferred enemy against your hard target (terminator assault squad?) and land nearby for rerolls that virtually guarantee wounds. This is an upgrade from the 5ED WP and PF combos. Rough cost using 4 WG is 237 points for 10 Ap2 shots that reroll all failed wounds up to T5 So in other words, 237 points for 2-3 dead hammernators. Link to comment https://bolterandchainsword.com/topic/255132-6ed-sw-combos/#findComment-3104341 Share on other sites More sharing options...
TiguriusX Posted July 1, 2012 Author Share Posted July 1, 2012 The WG combi-plasma alpha squad just got a significant boost. Put X wolf guards with combi plasmas in a DP Add a WP with his own combi plasma (or PP if you prefer) Rerolling ranged fire has made this a nasty alpha strike unit. Declare preferred enemy against your hard target (terminator assault squad?) and land nearby for rerolls that virtually guarantee wounds. This is an upgrade from the 5ED WP and PF combos. Rough cost using 4 WG is 237 points for 10 Ap2 shots that reroll all failed wounds up to T5 So in other words, 237 points for 2-3 dead hammernators. That is one target yes. Lack of AP2 in close combat will have a chain reaction in lists. GHs only hope is a PF or MOTW (or lots of 1s from opponent) This gives us a chance to neutralize with an alpha strike. The WP seems like overkill in a smaller sized unit but is even more effective with each WG you add to the DP. Link to comment https://bolterandchainsword.com/topic/255132-6ed-sw-combos/#findComment-3104353 Share on other sites More sharing options...
eyeslikethunder Posted July 2, 2012 Share Posted July 2, 2012 You could use PA WG with combi plasma then it would be 20 AP2 shots that would destroy a lot non stormshield terms. There does seem to be a lot of discussion of the return of tactical terminators in the other forums or you could add PF's to your WG term to receive the charge Do you have cheaper option Vlk for hammernators? I would see Concentration of fire with these sort units the being base on which that fire is built Long fangs with plasma cannons might also have an increasing place in lists depending on how the meta goes The WG combi-plasma alpha squad just got a significant boost. Put X wolf guards with combi plasmas in a DP Add a WP with his own combi plasma (or PP if you prefer) Rerolling ranged fire has made this a nasty alpha strike unit. Declare preferred enemy against your hard target (terminator assault squad?) and land nearby for rerolls that virtually guarantee wounds. This is an upgrade from the 5ED WP and PF combos. Rough cost using 4 WG is 237 points for 10 Ap2 shots that reroll all failed wounds up to T5 So in other words, 237 points for 2-3 dead hammernators. That is one target yes. Lack of AP2 in close combat will have a chain reaction in lists. GHs only hope is a PF or MOTW (or lots of 1s from opponent) This gives us a chance to neutralize with an alpha strike. The WP seems like overkill in a smaller sized unit but is even more effective with each WG you add to the DP. Link to comment https://bolterandchainsword.com/topic/255132-6ed-sw-combos/#findComment-3104734 Share on other sites More sharing options...
jmurph Posted July 2, 2012 Share Posted July 2, 2012 Why do people keep saying that a PF will answer temis? Have you read the new CC rules? They can challenge with a SS sarge (or PW sarge) and kill him before he ever swings. That's assuming he doesn't just get pulled as a casualty from PW strikes (or even shooting). I1 is a killer for anything without a 2+ save against things packing PWs. It's why I don't understand the axe- if you are going at 'kill me first' speed, you might as well be doing ID and wounding just about anything on 2s. Terminators will require massed fire and/or plenty of plasma. Ironically, melta isn't terrible either as the AP1 punches right through and S8 sees off FNP/2W things like Paladins. Link to comment https://bolterandchainsword.com/topic/255132-6ed-sw-combos/#findComment-3106265 Share on other sites More sharing options...
Wolfsbane Posted July 3, 2012 Share Posted July 3, 2012 Why do people keep saying that a PF will answer temis? Have you read the new CC rules? They can challenge with a SS sarge (or PW sarge) and kill him before he ever swings. That's assuming he doesn't just get pulled as a casualty from PW strikes (or even shooting). I1 is a killer for anything without a 2+ save against things packing PWs. It's why I don't understand the axe- if you are going at 'kill me first' speed, you might as well be doing ID and wounding just about anything on 2s. Terminators will require massed fire and/or plenty of plasma. Ironically, melta isn't terrible either as the AP1 punches right through and S8 sees off FNP/2W things like Paladins. Even though my drop TDA are combi-plasma I feel because of paladins still being amazing melta will be the weapon of choice still. As for "combos" 1. Bjorn, Iron priest with serivtors, and two venerable dreads. Spearhead of the Ancients. Rawr!!! Repair my hull points and I'll keep firing! 2. Scouts, 2 plasma pistols, 1 plasma gun, Wolf Priest with plasma pistol/saga of the hunter. (This isn't a great combo if the 1's still trigger "Get's Hot" before the re-roll) 3. For Objective holders template weapons, lots and lots of template weapons. "You want to charge me? 2d6 hits to you sir. O yea, and Counter-Attack!" Link to comment https://bolterandchainsword.com/topic/255132-6ed-sw-combos/#findComment-3106595 Share on other sites More sharing options...
TiguriusX Posted July 3, 2012 Author Share Posted July 3, 2012 When I made my original post I didn't know about the gunslinger rule. I really think a drop pod with dual plasma pistol wolfguard can make a heck of a dent in your opponents battle plan. Extra cost of the pistols offset by the ability to fire multiple rounds. Side benefit of 2 pistols...additional close combat attack! Wolf priest and plasma spam is definitely a way to maximize results Logan makes the unit scoring Add one or two TDA for survival purposes and let them loose to have fun Link to comment https://bolterandchainsword.com/topic/255132-6ed-sw-combos/#findComment-3106669 Share on other sites More sharing options...
Coverfire Posted July 4, 2012 Share Posted July 4, 2012 Might think about giving a Wolf Priest with Wolf Guard armed with Plasma pistols in a Drop pod a go. With the Wolf Priest's preferred enemy rule, the shooting plasma's has never felt safer... Link to comment https://bolterandchainsword.com/topic/255132-6ed-sw-combos/#findComment-3109660 Share on other sites More sharing options...
Lord Ragnarok Posted July 4, 2012 Share Posted July 4, 2012 I'm thinking a runepriest on bike with new biomancy powers could be powerful. Link to comment https://bolterandchainsword.com/topic/255132-6ed-sw-combos/#findComment-3109689 Share on other sites More sharing options...
dswanick Posted July 4, 2012 Share Posted July 4, 2012 I am so looking forward to trying a Wolf Priest (SotH), Arjac, Lukas and a full strength Blood Claw pack walking into someones backfield... Link to comment https://bolterandchainsword.com/topic/255132-6ed-sw-combos/#findComment-3109698 Share on other sites More sharing options...
altmann Posted July 5, 2012 Share Posted July 5, 2012 Broken combo: runepriest with runic armor, wolfguard with anything. Add them to a grey hunter unit. First round of CC with any unit in the game you accept any challenges with the WG and make SURE your rune priest is in cc. use your banner. Congrats. You can now allocate every attack against your squad to the runepriest who has a 2+ armor save re-rolling 1's from the wolf banner. I You are essentially impervious to all non AP2 attacks in close combat for one turn as he soaks them all up rerolling any fails (chances of failing double 1s is pretty low, I did it against 12 wounds today and didn't fail a single one). This works with anything with a 2+ save but is best with ICs like runepriests since they are already good, and you can have your wolfguard accept any challenges to avoid the character being sucked out of the main combat. Also wolf banner RAW works with your overwatch firing. Link to comment https://bolterandchainsword.com/topic/255132-6ed-sw-combos/#findComment-3109769 Share on other sites More sharing options...
Grey Mage Posted July 5, 2012 Share Posted July 5, 2012 Why do people keep saying that a PF will answer temis? Have you read the new CC rules? They can challenge with a SS sarge (or PW sarge) and kill him before he ever swings. That's assuming he doesn't just get pulled as a casualty from PW strikes (or even shooting). I1 is a killer for anything without a 2+ save against things packing PWs. It's why I don't understand the axe- if you are going at 'kill me first' speed, you might as well be doing ID and wounding just about anything on 2s. Terminators will require massed fire and/or plenty of plasma. Ironically, melta isn't terrible either as the AP1 punches right through and S8 sees off FNP/2W things like Paladins. You cant challenge a Grey Hunter... hes not a character, he just happens to have a SCCW. Link to comment https://bolterandchainsword.com/topic/255132-6ed-sw-combos/#findComment-3109839 Share on other sites More sharing options...
Billy Butcher Posted July 5, 2012 Share Posted July 5, 2012 Skyclaws for me , with a rune priest running divination on them, 5 attacks each on the charge (well 4 and a HoW hit) is not to be sniffed at for 18 points a model, especially if you're getting re-rolls to hit, unless I'm missing something. I was also thinking of boosting them with a few Jump Pack WG with Power Axes, in case something tough needs a smack down. Link to comment https://bolterandchainsword.com/topic/255132-6ed-sw-combos/#findComment-3109973 Share on other sites More sharing options...
TiguriusX Posted July 5, 2012 Author Share Posted July 5, 2012 Skyclaws for me , with a rune priest running divination on them, 5 attacks each on the charge (well 4 and a HoW hit) is not to be sniffed at for 18 points a model, especially if you're getting re-rolls to hit, unless I'm missing something. I was also thinking of boosting them with a few Jump Pack WG with Power Axes, in case something tough needs a smack down. Wolf guard can't join sky claws so you need HQ unit instead Link to comment https://bolterandchainsword.com/topic/255132-6ed-sw-combos/#findComment-3110333 Share on other sites More sharing options...
Rik84 Posted July 5, 2012 Share Posted July 5, 2012 Why do people keep saying that a PF will answer temis? Have you read the new CC rules? They can challenge with a SS sarge (or PW sarge) and kill him before he ever swings. That's assuming he doesn't just get pulled as a casualty from PW strikes (or even shooting). I1 is a killer for anything without a 2+ save against things packing PWs. It's why I don't understand the axe- if you are going at 'kill me first' speed, you might as well be doing ID and wounding just about anything on 2s. Terminators will require massed fire and/or plenty of plasma. Ironically, melta isn't terrible either as the AP1 punches right through and S8 sees off FNP/2W things like Paladins. he can only challenge if you have a wolf guard leading your GH pack, as GH dont have a squad leader thefore cant be challenged. i was thinking 2 flamers to try and force him to roll on his armour safe, i know my luck at rolling 2+ im for ever rolling 1s ive never been a fan of plasma but with the lack of any fast ap CCW's now, i think i might have to start adding more into my army. Link to comment https://bolterandchainsword.com/topic/255132-6ed-sw-combos/#findComment-3110391 Share on other sites More sharing options...
hmk17 Posted July 5, 2012 Share Posted July 5, 2012 Still waiting for my BRB to show. Plasma Pistols count towards extra CCW, correct? Link to comment https://bolterandchainsword.com/topic/255132-6ed-sw-combos/#findComment-3110416 Share on other sites More sharing options...
Rik84 Posted July 5, 2012 Share Posted July 5, 2012 also pistols now count as CCW Link to comment https://bolterandchainsword.com/topic/255132-6ed-sw-combos/#findComment-3110420 Share on other sites More sharing options...
fjgarces Posted July 5, 2012 Share Posted July 5, 2012 Hunter Wolf Priest + Wolfguard (combiplasma or plasma slinger) + 10 GH x2 plasmaguns, plasma pistol So you can outflank with this unit and shoot to the dead with ap2 Upgrades: Some CC weapon: axes, fists... Vehicle, less hunters and you can outflank in a rhino! Plus, you can reroll border with acute senses and you gain +1 cove save If you take a different IC you can outflank another unit, but it must be different than the WP, so you can't take 2 hunters saga with the same type of IC Link to comment https://bolterandchainsword.com/topic/255132-6ed-sw-combos/#findComment-3110448 Share on other sites More sharing options...
dswanick Posted July 5, 2012 Share Posted July 5, 2012 If you take a different IC you can outflank another unit, but it must be different than the WP, so you can't take 2 hunters saga with the same type of IC Incorrect - Because the Space Wolves are a diverse and proud bunch, no two characters may bear the same saga. The exception to this rule is special characters, who have their own stories andabilities above and beyond the sagas. For instance, you could take a character of your own invention and purchase him the Saga of Majesty, despite the fact you intend him to accompany Logan Grimnar, who bears the same saga. Only one model in the Army may have SotH, unless it is one general IC who bought it and one named Special IC who has it by default. Link to comment https://bolterandchainsword.com/topic/255132-6ed-sw-combos/#findComment-3110458 Share on other sites More sharing options...
dswanick Posted July 5, 2012 Share Posted July 5, 2012 If you take a different IC you can outflank another unit, but it must be different than the WP, so you can't take 2 hunters saga with the same type of IC Incorrect - Because the Space Wolves are a diverse and proud bunch, no two characters may bear the same saga. The exception to this rule is special characters, who have their own stories andabilities above and beyond the sagas. For instance, you could take a character of your own invention and purchase him the Saga of Majesty, despite the fact you intend him to accompany Logan Grimnar, who bears the same saga. Only one model in the Army may have SotH, unless it is one general IC who bought it and one named Special IC who has it by default. Link to comment https://bolterandchainsword.com/topic/255132-6ed-sw-combos/#findComment-3110459 Share on other sites More sharing options...
fjgarces Posted July 5, 2012 Share Posted July 5, 2012 Only one model in the Army may have SotH, unless it is one general IC who bought it and one named Special IC who has it by default. Ah!, ok, so only one unit, and the WP is a must ;) Note: If you do so with a Wolf Guard Pack instead of Grey hunters... you can outflank with a Land Raider!!! mwaaaahaahaaa!!! :tu: Link to comment https://bolterandchainsword.com/topic/255132-6ed-sw-combos/#findComment-3110479 Share on other sites More sharing options...
Guest Drunk Guardian Posted July 6, 2012 Share Posted July 6, 2012 also pistols now count as CCW Thunderwolf Lord with 2x Plasma Pistols... +1A in CC and rending. Seeing as how fleet doesn't allow running and assault anymore, sounds like it could be really nasty... Link to comment https://bolterandchainsword.com/topic/255132-6ed-sw-combos/#findComment-3111042 Share on other sites More sharing options...
Valerian Posted July 6, 2012 Share Posted July 6, 2012 Skyclaws for me , with a rune priest running divination on them, 5 attacks each on the charge (well 4 and a HoW hit).... Just want to make sure that you know that you don't get the HoW hit if you use your Jump Pack in the movement phase (i.e. to move up to 12"). I was also thinking of boosting them with a few Jump Pack WG with Power Axes, in case something tough needs a smack down. Wolf guard can't join sky claws so you need HQ unit instead Also, for those units that a Wolf Guard can lead, you can only attach a single one; it looks like you think you can lead with more than one Wolf Guard per pack, (e.g. "a few Jump Pack WG"). Valerian Link to comment https://bolterandchainsword.com/topic/255132-6ed-sw-combos/#findComment-3111083 Share on other sites More sharing options...
Rik84 Posted July 6, 2012 Share Posted July 6, 2012 Skyclaws for me , with a rune priest running divination on them, 5 attacks each on the charge (well 4 and a HoW hit).... Just want to make sure that you know that you don't get the HoW hit if you use your Jump Pack in the movement phase (i.e. to move up to 12"). Valerian were does it say that you cant get your hammer of wrath int 10 attacks if you use your jump pack in the movement phase. as hammer of wrath says if you use the jump pack to charge an enemy unit you gain the hammer of wrath rule. The hammer of wrath rule says that any unit with this rule charges and ends its charge in base contact with any enemey model,will have an int 10 extra attack. no where does it say that if you use your jump pack in the movement phase that you doent get your hammer of wrath attack. Unless im missing somthing Link to comment https://bolterandchainsword.com/topic/255132-6ed-sw-combos/#findComment-3111445 Share on other sites More sharing options...
Valerian Posted July 6, 2012 Share Posted July 6, 2012 Skyclaws for me , with a rune priest running divination on them, 5 attacks each on the charge (well 4 and a HoW hit).... Just want to make sure that you know that you don't get the HoW hit if you use your Jump Pack in the movement phase (i.e. to move up to 12"). Valerian were does it say that you cant get your hammer of wrath int 10 attacks if you use your jump pack in the movement phase. Page 47 in the Jump Unit rules. no where does it say that if you use your jump pack in the movement phase that you doent get your hammer of wrath attack. Unless im missing somthing You are. Link to comment https://bolterandchainsword.com/topic/255132-6ed-sw-combos/#findComment-3111551 Share on other sites More sharing options...
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