Dread Posted July 2, 2012 Share Posted July 2, 2012 It seems that due to the new rules Deathwing just became really tough to beat. It looks like there are few weapons and units that con contend with DW. This makes me, well, happy. What are y'alls thoughts? Link to comment https://bolterandchainsword.com/topic/255169-deathwing-tougher-in-6th-edition/ Share on other sites More sharing options...
shortysl Posted July 2, 2012 Share Posted July 2, 2012 It seems that due to the new rules Deathwing just became really tough to beat. It looks like there are few weapons and units that con contend with DW. This makes me, well, happy. What are y'alls thoughts? Yep. There's a lot of agreement going on all over the site. There are even people considering taking Dark Angels as Allies now, just to get access to more Terminators. No doubt many of them are the same people who were advocating Codex: Dark Angels becoming one with Codex: Space Marines, but that's what happens when an army becomes powerful. Personally, I won't be touching my Dark Angels until the new codex comes out. I'm happy enough with my Grey Knights for now. Link to comment https://bolterandchainsword.com/topic/255169-deathwing-tougher-in-6th-edition/#findComment-3104788 Share on other sites More sharing options...
Brother Immolator Posted July 2, 2012 Share Posted July 2, 2012 I'm happy enough with my Grey Knights for now. Inquisitorial spy grab him! With the new 'power' weapons on the block,the 'new' fearless rule our terminators became that much better. Woe to those that used lightning claws though... Link to comment https://bolterandchainsword.com/topic/255169-deathwing-tougher-in-6th-edition/#findComment-3105114 Share on other sites More sharing options...
Haranin Posted July 2, 2012 Share Posted July 2, 2012 yeah, so far the deathwing are looking good. Biggest concern is librarian master 1 limits, and no flakk. Shrug. Guess its times for some IG allies... Link to comment https://bolterandchainsword.com/topic/255169-deathwing-tougher-in-6th-edition/#findComment-3105117 Share on other sites More sharing options...
Ajax Tlamunus Posted July 2, 2012 Share Posted July 2, 2012 As of today, no one has access to flakk from any codex. Keep calm and carry on purge the Unclean. Link to comment https://bolterandchainsword.com/topic/255169-deathwing-tougher-in-6th-edition/#findComment-3105184 Share on other sites More sharing options...
Brother Immolator Posted July 2, 2012 Share Posted July 2, 2012 As of today, no one has access to flakk from any codex. Keep calm and carry on purge the Unclean. LOL, someone wants to boost flyer sales hahaha. Link to comment https://bolterandchainsword.com/topic/255169-deathwing-tougher-in-6th-edition/#findComment-3105202 Share on other sites More sharing options...
rpnightsend Posted July 2, 2012 Share Posted July 2, 2012 So I played my first game of 6th using my DA against a powergamer BA player (I mention that simply because he fielded a horrible meta'd (for 5th) list). I tabled him in turn 4 while controlling both of the objectives :D . He couldn't touch my boys in Green. I can confirm that Deathwing are stupendously powerful, especially using assault cannons as tank busters. RW got a boost too, with jink, and T5 being a hard upgrade. The hammer of wrath rules are kinda cool too. My DA had a very successful weekend as a whole too, so I promise you won't be disappointed. I am worried that the new 'dex may take away our mixing and matching weapons in DW squads though... Link to comment https://bolterandchainsword.com/topic/255169-deathwing-tougher-in-6th-edition/#findComment-3105260 Share on other sites More sharing options...
lhg033 Posted July 2, 2012 Share Posted July 2, 2012 Woe to those that used lightning claws though... i've yet to see the new rulebook (and likely wont for a while. could someone enlighten me on the rules for lightning claws now? Link to comment https://bolterandchainsword.com/topic/255169-deathwing-tougher-in-6th-edition/#findComment-3105263 Share on other sites More sharing options...
Brother dean Posted July 2, 2012 Share Posted July 2, 2012 Woe to those that used lightning claws though... Meh... Makes my 8 squads with Storm bolters more attractive while only nerfing three squads of claws... and truthfully, 24 attacks, re-rolling misses and re-rolling wounds will still cause a few failed saves. Edit: AP3?* They'll be fine because you shouldnt be charging a hammernator squad with termies.... Take out the softer squshier troops squads to win the game *Havent plunked for the 6th book yet. Salt etc.... Link to comment https://bolterandchainsword.com/topic/255169-deathwing-tougher-in-6th-edition/#findComment-3105280 Share on other sites More sharing options...
Isiah Posted July 2, 2012 Share Posted July 2, 2012 I am worried that the new 'dex may take away our mixing and matching weapons in DW squads though... I'd like to think that's sacrosanct to the DW and would not be changed .... but you just don't know do you :D Great news on your successful DA this weekend gone rpnightsend. Cheers I Link to comment https://bolterandchainsword.com/topic/255169-deathwing-tougher-in-6th-edition/#findComment-3105282 Share on other sites More sharing options...
Ajax Tlamunus Posted July 2, 2012 Share Posted July 2, 2012 Lighting Claws are now AP3, but are otherwise essentially the same as before. I still think they have a valuable place in our Deathwing forces. Link to comment https://bolterandchainsword.com/topic/255169-deathwing-tougher-in-6th-edition/#findComment-3105294 Share on other sites More sharing options...
lhg033 Posted July 2, 2012 Share Posted July 2, 2012 ap3 is ok - as brother dean said you shouldnt be charging a hammernator squad with termies..... i still see at least one or two per squad to even out combat and protect cyclones from being included in the inv saves from shields. reading elsewhere - feel ap4 mauls/chaplains have been nerfed a bit form the sound of things. considering they are hunting the fallen they dont have the tools to crack open their armour now! Link to comment https://bolterandchainsword.com/topic/255169-deathwing-tougher-in-6th-edition/#findComment-3105328 Share on other sites More sharing options...
Ajax Tlamunus Posted July 2, 2012 Share Posted July 2, 2012 Chaplains, Captains, and Librarians all serve distinct battlefield roles now... which is nice, because for the last two editions there was always an "odd man out" among them. The Chaplain's crozius arcanum is still going to be striking at S6 and the Chaplain still has a high WS, I and A traits, he'll do just fine against power armored foes. Link to comment https://bolterandchainsword.com/topic/255169-deathwing-tougher-in-6th-edition/#findComment-3105353 Share on other sites More sharing options...
rpnightsend Posted July 2, 2012 Share Posted July 2, 2012 I am worried that the new 'dex may take away our mixing and matching weapons in DW squads though... I'd like to think that's sacrosanct to the DW and would not be changed .... but you just don't know do you :rolleyes: Great news on your successful DA this weekend gone rpnightsend. Cheers I Thanks! and I know... but who knows, its always a possibility. Glad to be back in green... errrr... blue and grey... but thats cosmetic. They're all Dark Angels on the inside. Link to comment https://bolterandchainsword.com/topic/255169-deathwing-tougher-in-6th-edition/#findComment-3105446 Share on other sites More sharing options...
lhg033 Posted July 2, 2012 Share Posted July 2, 2012 The Chaplain's crozius arcanum is still going to be striking at S6 and the Chaplain still has a high WS, I and A traits, he'll do just fine against power armored foes could be why asmodai had a powersword too..... Link to comment https://bolterandchainsword.com/topic/255169-deathwing-tougher-in-6th-edition/#findComment-3105512 Share on other sites More sharing options...
warsmith Posted July 2, 2012 Share Posted July 2, 2012 As of today, no one has access to flakk from any codex. Keep calm and carry on purge the Unclean. I've not fully read throught the rulebook yet but does iit not say that they are standard ammo then? Or have they been FAQ'ed already? Dan Link to comment https://bolterandchainsword.com/topic/255169-deathwing-tougher-in-6th-edition/#findComment-3105666 Share on other sites More sharing options...
Ajax Tlamunus Posted July 2, 2012 Share Posted July 2, 2012 Frag and krak are standard ammo, it explictly states that some missile launchers have the option to purchase flakk. Currently, no such option exists in any codex or FAQ. Link to comment https://bolterandchainsword.com/topic/255169-deathwing-tougher-in-6th-edition/#findComment-3105674 Share on other sites More sharing options...
Brother Immolator Posted July 2, 2012 Share Posted July 2, 2012 I never used lightning claws to be honest. I dont like them style wise. However terminators are not the only thingie that needs ap ignoring weapons. Theres a whole list of them. Link to comment https://bolterandchainsword.com/topic/255169-deathwing-tougher-in-6th-edition/#findComment-3105707 Share on other sites More sharing options...
ForTheLion Posted July 2, 2012 Share Posted July 2, 2012 Played my 1st 6th ed game, against nids assault list, i was using 6 deathwing squads belial and ezekiel (using psychic powers that work was weird :tu: ) ....anyway we finished the game on turn 5 cz the store was closing, but what i managed to see was: - Going 1st is vital, as all missions have slay the warlord secondary rule, means taking out rhinos/mc's will give 1 victory point! - Biomancy powers can hurt...at som point he maledicted belials squad with 2 enfeebles, making them Toughnes 2 and S2, which with thunderhammers went to S4 - Randomly determind psychic powers may be a setback for other codexes, but for us , pretty much anything is better than what we have in the codex, ezekiel kept giving belials command squad reroll to hit in cc and shooting! - Takes alot of getting used to , to the whole victory points....secondary objectives play a huge role! Link to comment https://bolterandchainsword.com/topic/255169-deathwing-tougher-in-6th-edition/#findComment-3105789 Share on other sites More sharing options...
march10k Posted July 2, 2012 Share Posted July 2, 2012 Biggest concern is librarian master 1 limits, and no flakk. Shrug. Guess its times for some IG allies... ....which is precisely the point! After hydra sales slow down in a couple of months (not to mention that you at least need a primaris and a vet squad to unlock the three hydra squadron), they'll release C: DA with flak and simultaneously FAQ all marines to have flak. Link to comment https://bolterandchainsword.com/topic/255169-deathwing-tougher-in-6th-edition/#findComment-3106027 Share on other sites More sharing options...
Ajax Tlamunus Posted July 2, 2012 Share Posted July 2, 2012 Or maybe a small corporation with a staff of only a dozen authors tasked with developing four to six sperate products lines at one time might require some time to develop these things? So much easier to blame a conspiracy, instead of understanding reality. Link to comment https://bolterandchainsword.com/topic/255169-deathwing-tougher-in-6th-edition/#findComment-3106040 Share on other sites More sharing options...
BigGumbo Posted July 2, 2012 Share Posted July 2, 2012 So much easier to blame a conspiracy, instead of understanding reality. Well, it's not much of a conspiracy if it relies on people spending enormous wads of cash on fliers that they didn't already have so as to stimulate the purchase of allied AA vehicles by players who didn't already have them - especially after blowing £45 on the rulebook in the first place :) Link to comment https://bolterandchainsword.com/topic/255169-deathwing-tougher-in-6th-edition/#findComment-3106100 Share on other sites More sharing options...
Dread Posted July 4, 2012 Author Share Posted July 4, 2012 In my first 6th ed game I noticed mainly that the game has shifted to a more shooty less kick the booty in cc game. I remains to be seen as to how much I like or dis-like as opposed to 5th but that will take time. Of course any of us can see that they came up with some of the new rules to boost their sales but that is business, I just hope our dex is next, fingers crossed. Link to comment https://bolterandchainsword.com/topic/255169-deathwing-tougher-in-6th-edition/#findComment-3108430 Share on other sites More sharing options...
Ajax Tlamunus Posted July 4, 2012 Share Posted July 4, 2012 I really think the addition of aircraft is more of a "wag the dog" moment than an evil money-grab... long time fans have been asking for aircraft to be included in 40K for more than a decade. The first half-dozen products created by Forgeworld, that weren't just turret swaps or titans, were all Imperial Navy or Xenos flyers. Every flyer they'e released as a plastic Citadel kit has sold like proverbial hotcakes and the FW kits are incredibly popular (held back only by a signifigant chunk of the fanbase beleiving FW isn't official). Sixth Edition is less than a week old. Let's reserve the doom-and-gloom for when they have released a couple codices. Link to comment https://bolterandchainsword.com/topic/255169-deathwing-tougher-in-6th-edition/#findComment-3108832 Share on other sites More sharing options...
Droma Posted July 4, 2012 Share Posted July 4, 2012 Or maybe a small corporation with a staff of only a dozen authors tasked with developing four to six sperate products lines at one time might require some time to develop these things? So much easier to blame a conspiracy, instead of understanding reality. They mostly have separate authors for Lotr, 40k, and fantasy. So it isn't a lack of developers that leads to slow releases. It is mostly down to GW not wanting to do multiple large releases at the same time. Although I personally think they could get it down to bi-monthly if they tried. Link to comment https://bolterandchainsword.com/topic/255169-deathwing-tougher-in-6th-edition/#findComment-3109288 Share on other sites More sharing options...
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