Jump to content

Terminator Wolfwing viable in 6th edition


whiteridder

Recommended Posts

Since power weapons no longer take away their armor saves, they are much more durable now. Also, those WG TDA escorting characters (Logan in this case) are characters as well and can allocate their combi-weapon/CML shots on 6. This all brings up new possibilities and it seems I will finally have a motivation to finish painting my secondary Logan-wing list. As for wargear, the previous loadouts might be a bit screwed up with new rules (anything apart of TH/SS of course). I am also a bit concerned that I modelled some power axes on them - probably I'd have be better with plain power swords. I don't know what are the wolf claws now, since I am in the office and the dumb filter won't allow me to download FAQ from GW site.

Land Speeders probably would be a good choice in this list, if they are harder to hit under new rules (I stand to be corrected and clarified in this).

Got the same problem also. Got 6 squads of 5 terminators, and 3 squads have a terminator with a power sword, and 3 squads have a terminator with a frost axe. But I think also terminators got better. I used to ride them in a landraider of landraider crusader, but are these any good now, or just leave them home
I am thinking that Dreadnought might have a place in such list. I have around 30 terminators around and just ~ 20 assembled and painted. Probably Njal could be better under new rules, if not, I will call him generic Rune priest and use his model anyways. Land Raider got a bit weaker, but it does not = worse. Things are a lot different now. I am seeing that a mobile Dreadnought firing platform with missile launcher and twin-linker LC might be useful, but it depends on whether we will get that flak missile upgrade for him, which has not been solved by the last FAQ - apparently there is a skyfire upgrade available for missile types, but none of the codices is getting it under the new FAQ for unknown reason.
Also, those WG TDA escorting characters (Logan in this case) are characters as well and can allocate their combi-weapon/CML shots on 6

This is incorrect. Only a Wolf Guard Pack Leader's Unit Type becomes 'Character' in addition to its normal type according to the FAQ so plebs in a Wolf Guard unit are plebs.

 

It's only when they are sent to join another unit that they get to use Precision Strike and LO,S etc.

Also, those WG TDA escorting characters (Logan in this case) are characters as well and can allocate their combi-weapon/CML shots on 6

This is incorrect. Only a Wolf Guard Pack Leader's Unit Type becomes 'Character' in addition to its normal type according to the FAQ so plebs in a Wolf Guard unit are plebs.

 

It's only when they are sent to join another unit that they get to use Precision Strike and LO,S etc.

 

Thanks, I am still skimming through the new rules :)

I'm very much considering Logan and Wolfguard lists now.

It is looking really tasty.

 

My own favoured combo is a WGPL in TDA with Cyclone, Fist and CombiPlas as his shots will all have Precision Strike so any hits on 6's with his lovely rockets will enable you to dump the hits on any fancy guys within a unit. If you don't want to risk challenging a guy then make him suck a Krak Rocket.

I'm very much considering Logan and Wolfguard lists now.

It is looking really tasty.

 

My own favoured combo is a WGPL in TDA with Cyclone, Fist and CombiPlas as his shots will all have Precision Strike so any hits on 6's with his lovely rockets will enable you to dump the hits on any fancy guys within a unit. If you don't want to risk challenging a guy then make him suck a Krak Rocket.

 

But he won't be able to shoot both combiplas and CML in the same turn (at least according to the previous FAQ under 5th edition, which covered shots being made from Stormbolter).

 

Precision Strike will not work on blast weapons, right? (was thinking about CML in frag mode...)

But he won't be able to shoot both combiplas and CML in the same turn (at least according to the previous FAQ under 5th edition, which covered shots being made from Stormbolter).

I'm not sure but I wouldn't go referencing 5th ed anymore. It might cause mass confusion. :) Relentless just says that you can fire Heavy Weapons and still assault. I can't find anything just yet that prevents him from shooting both but I reckon that you are right and he isn't able to fire both in one turn.

 

Precision Strike will not work on blast weapons, right? (was thinking about CML in frag mode...)

That is correct. Nor will it work for Snap Shots. But it does still give the opportunity for Plasma, when fired, and Kraks to find a juicy target that will usually get punked out by Instant Death, even with a LO,S roll.

But he won't be able to shoot both combiplas and CML in the same turn (at least according to the previous FAQ under 5th edition, which covered shots being made from Stormbolter).

I'm not sure but I wouldn't go referencing 5th ed anymore. It might cause mass confusion. :P Relentless just says that you can fire Heavy Weapons and still assault. I can't find anything just yet that prevents him from shooting both but I reckon that you are right and he isn't able to fire both in one turn.

 

Precision Strike will not work on blast weapons, right? (was thinking about CML in frag mode...)

That is correct. Nor will it work for Snap Shots. But it does still give the opportunity for Plasma, when fired, and Kraks to find a juicy target that will usually get punked out by Instant Death, even with a LO,S roll.

 

 

That's true about the old FAQs - just to add some confusion :) - there was that old FAQ which said that terminator may fire his Stormbolter in addition to CML (both at the same target of course), but taking into account RAW, it did not allow him to fire combi-bolters, since they were technically not stormbolters and were not mentioned in that FAQ (one of the reasons for omission was of course the fact that at that time the new SW codex was not out and it was not possible to field a terminator with both CML and combi-weapon).

Land Raiders are very much viable but they'll struggle against Necrons and DE now as they'll have the torrents of firepower available to strip lots of hull points away quickly and wreck the Raider.

 

Against other armies though they'll arguably be better as you'll see a move away from Melta on Infantry to Plasma and Flamer weapons. Give the Raiders a try and see how they perform against different opponents.

I don't think people are going to be shifting their armies as much as everyone thinks. IG will still be toting around melta/plasma vets in vendettas and to even better effect now. Vulcan will still remain one of the most used SM characters because he was already a tank, now he's a tank in a challenge. Not to mention hammernators only got better and twin linked melta and flamers is hard to pass up. 6th is not the floot sloggers dream everyone thought it would be, they just slowed down the rhino rush a little more.

 

So I'd keep the land raiders. The only problem loganwings will have now is having to take powerfists/hammers/axes, where before we could stock up on wolf claws and roll through everything but hammernators.

 

Caboose

Also, those WG TDA escorting characters (Logan in this case) are characters as well and can allocate their combi-weapon/CML shots on 6

This is incorrect. Only a Wolf Guard Pack Leader's Unit Type becomes 'Character' in addition to its normal type according to the FAQ so plebs in a Wolf Guard unit are plebs.

 

It's only when they are sent to join another unit that they get to use Precision Strike and LO,S etc.

 

I'm not so sure about that. The rulebook clearly states that Wolf Guards are infantry - characters. I believe the sentence in the FAQ means that the WGPL becomes a character after gaining his new unit type by becoming the part of the unit he joins and therefore losing the type written in the rulebook. Of course, I could be wrong - but Paladins are characters, too, just because it says so in the rulebook. So why couldn't Wolf Guards be characters as well?

The rulebook clearly states that Wolf Guards are infantry - characters. I believe the sentence in the FAQ means that the WGPL becomes a character after gaining his new unit type by becoming the part of the unit he joins and therefore losing the type written in the rulebook

 

EDIT: You know, I may have got this one wrong. I didn't thnk that units could be composed of characters but Paladins and Ork Nobs suggest otherwise. I reckon the FAQ only clarified that WGPL was a character to ensure that whether in or outside a WG squad they remain characters as has been stated above.

But the FAQ doesn't say that normal Wolf Guard aren't, and the rulebook says they are, meaning that the rulebook ruling still stands. It's just saying that Wolf Guard Pack Leaders are also characters, in addition to normal Wolf Guard, who are already covered in the rulebook. It follows the precedent of Nobs and Paladins all being characters, as they're themed around roughly the same thing.
Also, those WG TDA escorting characters (Logan in this case) are characters as well and can allocate their combi-weapon/CML shots on 6

This is incorrect. Only a Wolf Guard Pack Leader's Unit Type becomes 'Character' in addition to its normal type according to the FAQ so plebs in a Wolf Guard unit are plebs.

 

It's only when they are sent to join another unit that they get to use Precision Strike and LO,S etc.

 

Oh, nice catch!

im building a wolf wing right now. packs of 5xtda wolf claws, cml and maybe a chainfist in pods. logan in a grey hunter pack to take advantage of the wolf standard in duels. arjac in a grey hunter pack for the same reason and going to hunt the hardest character in my oponents army . 3x lone wolves as with the new rules i see them being awsome. some thunder wolves for the strength 5 hammer of wraith and some long fangs.

I am wondering how many Wolf players will take advantage of allies to get some non-Wolf Terminators into their lists?

 

Whether you literally have allies or they are actual SW minis _would that make them Wolves in Sheeps clothing?_ :P

being able to field Hammernators could be a neat thing, especially at 50% off what they'd cost if you bought the C:SW version.

 

Hammernators from C:SM, or Hammernators + CML from C:DA, would be a cool choice for SW, and give a chance to use all those custom Wolf SS and TH on the one model!

 

^_^

 

It needn't be part of a 'Wolfwing' army either - I think regular Wolf armies could make use of them too. Perhaps taking advantage of the different spells the Librarian offers, or even the value for money that Belial supplies.

 

Thoughts?

I was wrong about characters, they are all characters. In the rulebook says they are infantery and characters. The normal ones and the pack leaders

 

Which rulebook? The Codex shows that they are infantry and the FAQ only makes them characters when they are split off to become pack leaders.

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.