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Terminator Wolfwing viable in 6th edition


whiteridder

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I was wrong about characters, they are all characters. In the rulebook says they are infantery and characters. The normal ones and the pack leaders

 

Which rulebook? The Codex shows that they are infantry and the FAQ only makes them characters when they are split off to become pack leaders.

the new 6th edition book has an update section in the back of it where they redefine the unit type of many units across many armies . wolf guard are listed there as infantry characters , and should be updated as such in the SW codex to conform to the new 6th edition . in this case BRB would trump codex .

I am currently playing around with Wolf Priests in my Wolf Wing. With preferred enemy giving you re-rolls in shooting, a wolf priest with combi-plasma buddies is a lot more effective.

 

I agree that the survivability of the pack now makes this type of army more appealing (for those of you already not playing it).

 

I think a chainfist or a thunder hammer are our best options for heavy hth weapons now, and wolf claws still being worth every point they cost are better than a regular power sword. The decrease in a powerfists points however, makes it a lot more appealing I will admit.

 

Cyclone missile launchers are going to remain top dog (get it?? See what I did there??) as far as our heavy weapons options go, especially since they will offer us Flakk for the needed anti flyer fire.

 

I loved Lone Wolves before, but now with them becoming character killers, they have risen to a necessity in my opinion.

 

What rule book powers do you all think are the most fitted for an army of elite soldiers like the Wolf Wing??

 

End of Line

But he won't be able to shoot both combiplas and CML in the same turn (at least according to the previous FAQ under 5th edition, which covered shots being made from Stormbolter).

I'm not sure but I wouldn't go referencing 5th ed anymore. It might cause mass confusion. :P Relentless just says that you can fire Heavy Weapons and still assault. I can't find anything just yet that prevents him from shooting both but I reckon that you are right and he isn't able to fire both in one turn.

 

Hint: the answer is in the rules for the Cyclone Missile Launcher.

 

Hint 2: page 30 of your codex.

 

Valerian

I was wrong about characters, they are all characters. In the rulebook says they are infantery and characters. The normal ones and the pack leaders

 

Which rulebook? The Codex shows that they are infantry and the FAQ only makes them characters when they are split off to become pack leaders.

the new 6th edition book has an update section in the back of it where they redefine the unit type of many units across many armies . wolf guard are listed there as infantry characters , and should be updated as such in the SW codex to conform to the new 6th edition . in this case BRB would trump codex .

 

Oh wow! I didn't even get that far! Now that is interesting! A whole army of Wolf Guards pick targets on 6s! Awesome.

ya, Thats he page I found. Again a small bit I feel that is being taken out of context.

Yes they are characters, when they lead a pack.

Their is no mention under the character description of whole units or characters.

Why would they be characters with out filling that role for a pack.

My take on unit's of characters (nobs, paladins, wolfguard) is that it is a squad of sergeants, therefore they are all characters.

 

for example, paladins can only be taken as a squad (or solo), they can never lead a squad, yet they are characters. I feel the same works for wolfguard.

for example, paladins can only be taken as a squad (or solo), they can never lead a squad, yet they are characters. I feel the same works for wolfguard.

 

That is indeed of note. I don't know anything about paladins. So if that is the case then you may be correct. However, what dose the greyknight faq say about this? How do the "facts" line up?

for example, paladins can only be taken as a squad (or solo), they can never lead a squad, yet they are characters. I feel the same works for wolfguard.

 

That is indeed of note. I don't know anything about paladins. So if that is the case then you may be correct. However, what dose the greyknight faq say about this? How do the "facts" line up?

 

The GK FAQ doesn't address it. It doesn't need to, as the Rulebook already states that they are all characters.

 

Wolf Guard work just like Nobz. Nobz can form a unit all on their own, or they can lead Mobz of other Orks. Either way, they are characters.

 

Valerian

well then I stand corrected.

On that note Think about a WG pack any kit you like, all issuing challenges to a nobz mob... or for that matter a lone wolf tie'n up a nobz mob challenge after challenge. I'm thinking a lot of min-maxing may be back. And a 2000 point or bigger game will be very ugly.

I think lone wolves in terminator armor without a storm shield just became a whole more viable too. I do think a wolf wing army could be nasty as all get out now. Also say I brought TH/SS termies from codex DA, since they are battle brothers, then I could attach a SW IC to them. Would this give them Counter attack? I don't have my codex handy to check that.

Space Wolves and Dark Angels are not Battle Brothers. But yes Counter Attack is transfered to the squad that is joined by one of our HQ's.

 

If you are looking for cheap TH&SS TDA's you should go with Space Marine or Black Templars(they can get Furious Charge or Tank Hunter to).

Nice, me and that stupid allies chart. I could have sworn that DA's were battle brothers, i remember thinking that it was odd that they were, I must have just read it wrong. I can't wait for the starter set. I'm dying for the nice slim compact and portable edition of the rules :P
Has anyone already started to tinkering with possible builds? For myself, I've finally found an excuse to finish Loganwing list which I started and did not finish, but I am wondering if previous loadouts are still good in this edition? Like for example, one TH/SS and SB/PW+ CML per 5 WG pack?Is Njal finally considered good enough, or generic RP in TDA is better? Arjac has finally gotten his release and appears to be good challenger.

i've been thinking about possible good terminator loadouts that make some sense. not necessarily in the pack though

 

TH/Combi-XXXXXXX - Doesn't get the extra attack but good to keep them back and ready to shoot when they need to.

SS/WC - good to have at the front for wounds and will kill things well enough in combat

Frostblade with SS + CML - a decent allrounder, keeps your CML safe

PF or TH or CF/WC - gets extra attacks on the charge due to 'specialist weapons blanket rule' and will be able to take on just about anything

SS/Motw/HF or AC or Combi-XXXX - Good allround infantry killer.

 

Though i think taking some power armour with the TDA will probably do you some good in the long run.

This was the list I was playing around with in 5th Ed. It worked pretty well then I think it should work well now with all the new advantages that characters and 2+ saves gets you. Might drop the Lone Wolf and some stuff to squeeze another Rune Priest in there though.

 

Logan Grimnar and the Rune Priest joins the Alpha pack. It's sort of a rolling fire list, everybody has a gun. You shoot till you get to engage in close combat. With the new wound allocation rules, those guys with the storm shield will naturally take point.

 

HQ

Logan Grimnar

Rune Priest

Chooser of the Slain, Jaws of the World Wolf, Living Lightning, Runic Weapon, Storm Bolter, Terminator Armour

 

Elites

Lone Wolf

Fenrisian Wolf , Melta Bombs , Storm Shield , Terminator Armour, Thunder Hammer

 

Wolf Guard Pack Alpha

Storm Bolter, Wolf Claw

Combi Flamer, Power Fist

Storm Bolter, Chainfist

Combi Flamer, Chainfist

Combi Melta, Wolf Claw

Combi Melta, Wolf Claw

Storm Bolter, Storm Shield

Storm Bolter, Storm Shield

Cyclone Missile Launcher,Power Sword/Axe

Cyclone Missile Launcher,Power Sword/Axe

 

Wolf Guard Pack Beta

Storm Bolter, Storm Shield

Combi Flamer, Power Sword

Combi Melta, Chainfist

Combi Melta, Wolf Claw

Cyclone Missile Launcher, Wolf Claw

 

Wolf Guard Pack Charlie

Storm Bolter, Storm Shield

Combi Flamer, Power Sword

Combi Melta, Chainfist

Combi Melta, Wolf Claw

Cyclone Missile Launcher, Wolf Claw

 

Wolf Guard Pack Delta

Storm Bolter, Storm Shield

Combi Flamer, Power Sword

Combi Melta, Chainfist

Combi Melta, Wolf Claw

Cyclone Missile Launcher, Wolf Claw

Well, I'm tryings one of this w lists

 

HQ

Logan Grimnar

 

Runepriest

-terminator armour

-wolftooth necklace

-chooser of the slain

-combimelta

-Tempast wraith

-Stormcaller / Jaws of the World Wolf

 

Troops

Wolfguard Terminators squad (5 man)

-Thunderhammer and Stormshield

-Thunderhammer and Stormshield

-Thunderhammer and Stormshield

-2x wolf claw

-2x wolf claw

 

Wolfguard Terminators (5 man)

-assault cannon and chainfist

-stormbolter and wolfclaw

-stormbolter and wolfclaw

-stormbolter and poweraxe

-stormbolter and powerfist

 

Wolfguard Terminators (5 man)

-cyclone missile launcher and chainfist

-stormbolter and wolfclaw

-stormbolter and wolfclaw

-stormbolter and poweraxe

-stormbolter and powerfist

Dedicated transport: Droppod

 

Heavy support

Landraider Crusader

-pintle mounted multi melta

 

Landraider Crusader

-pintle mounted multi melta

 

1740 points, 17 minis.

 

Or

HQ

Logan Grimnar

 

Troops

Wolfguard Terminators (5 man)

-heavy flamer and chainfist

-stormbolter and wolfclaw

-stormbolter and wolfclaw

-stormbolter and poweraxe

-stormbolter and powerfist

 

Wolfguard Terminators (5 man)

-assault cannon and chainfist

-stormbolter and wolfclaw

-stormbolter and wolfclaw

-stormbolter and poweraxe

-stormbolter and powerfist

 

Wolfguard Terminators (5 man)

-assault cannon and chainfist

-stormbolter and wolfclaw

-stormbolter and wolfclaw

-stormbolter and powerweapon

-stormbolter and powerfist

 

Heavy support

Landraider Crusader

-pintle mounted Multi-melta

 

Landraider Crusader

-pintle mounted Multi-melta

 

Landraider

 

1740 points, 16 minis

So many models, so few combi weapons. ;)

 

I am still maintaining a very close to my 5th ed pack make up:

 

TDA/CF/CML

TDA/C-M/WC

TDA/C-P/WC

TDA/TH/SS

TDA/SB/PS

 

I have also taken the TH/SS model out for another combi claw WG. I think having a pack that can handle anything is very important as we enter into this new edition even more so that before. If no other reason than experimentation for the sake of finding what will work best for you.

 

Small packs are still going to be susceptible to massed fire, and although a 2+ is great it's not perfect. Keeping in cover and providing strong cover fire via Long Fangs is still going to be a key tactic. Target priority in armies like this can be scary, meaning expensive units means low model count means focused fire on said units can really hurt.

 

End of Line

I'm planning to make more terminators with combi meltas. I'm also thinking about buying a aegis defence line with that autocannon and a bunker with that icarus lascannon. But Long fangs behind the defence line and another squad on the bunker and shoot at everything come close.

i dont know what books or faqs say about ork nobs or paladins, but to me it seems pretty straight forward...

 

Wolfguard are infantry unless they are pack "leaders" then they become characters...i dont see where the confusion is.

 

The rulebook says infantry characters because given the right conditions they can be both.

 

But i dont see them as a unit of characters.

Hmmm after reading all the references in the rule book at the back...some things that was'nt chatacters but now are...So things like Eldar Wraithlords...mc and ch therefore 6's and pick targets...scarey.

 

So i'd say yeah there are bound to be conflicts with new rules old dex until they change the dex's but i'd say from looking at it closly that yeah...wolfguard are all classed as characters just like the rulebook says.

But also in the space wolfs section it says Squad leader and wolfguard seperatly both being inf ch...as the only squad leaders we have are wolfguard i'd say yeah pack leader or not...characters all the way.

 

And even more so that makes me think they are characters is because you can personally edit teh wargear of each one unlike infantry that donth ave that kind of options.

 

I can see people taking wolfguard in power armour now just to have all shots of 6 pick target :D Logan is gonna be popular !

 

Just think...10 boltguns rapid fire...or even better stormbolters at 24" range...oo 6 of those hits are 6's...i'm gonna put all those on your anoying chaplain....or warlock in a wraithguard unit...oh the possibilities !

 

Oe all your troop wg with combi plasmas...scarey army :) slightly more expensive than normal marines but heck they pack a punch :)

What your missing is that the BRB specifically put both squad leader and wolf guard as an infantry, character. The only squad leader we have are our pack leaders. I personally think that if GW only wanted pack leaders to be characters they would not have the wolf guard as such.
What your missing is that the BRB specifically put both squad leader and wolf guard as an infantry, character. The only squad leader we have are our pack leaders. I personally think that if GW only wanted pack leaders to be characters they would not have the wolf guard as such.

 

We also have the Long fang "squad leader"

What your missing is that the BRB specifically put both squad leader and wolf guard as an infantry, character. The only squad leader we have are our pack leaders. I personally think that if GW only wanted pack leaders to be characters they would not have the wolf guard as such.

 

We also have the Long fang "squad leader"

 

Wow, while I would like what I said earlier to be true. I also think I might be suffering from beard vision.

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