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Rune Priest Runic Weapons


Stormbrow II

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So on my blog we're having a conversation about the BRB section on Force Weapons. It says that whatever weapon the Priest is armed with is his weapon's type i.e. Sword, Axe or Stave. However, it also deals with Unusual Force Weapons which have their own rules beneath it.

 

My confusion arises as Runic Weapons have their own rules: They function like a normal force weapon but they also always wound Daemons on a 2+, so they could be said to fall under the rules for Unusual Force Weapons and become AP 3 weapons.

 

So do they function as the former (Sword, Axe etc) or the latter (UFW)?

 

Another quick question.

 

One poster reckons that Space Wolves have the best anti psyker stuff in the game.

 

While Hoods get nerfed, runic weapons stay the same, add in the 6+ save for deny the witch and wolf tail talismans 5+ SW in effect get 3 goes to stop a power aimed at them..... on a 4+, then a 5+, and a 6+

I reckon this is incorrect.

 

You get to use the Rune Weapon as your Deny the Witch roll and if that fails the WTT kicks in, not DTW, Rune Weapon and then WTT. None of this is completely clear so I figured I'd ask here before I get any ideas or develop bad habits. What say you?

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On the second question, none of them are saves, they all just say 'on the roll of 4+ the power is nullified', 'on the roll of 5+ a power is nullified', and 'if the roll is a 6, the psychic power's effect is nullified', which means they don't fall under the only one save rule, and aren't affected by the presence of others. So by my interpretation, you get all three.

 

And I wouldn't say that Space Wolves have the best defense. Space Wolves allied with Runes of Warding Eldar have the best psychic defense.

As the rules are right now (guessing a speedy FAQ will change it soon), runic weapon acts normally, "24" cancel zone on 4+ (3+ Njal)".

 

For units that have a character with runic, you get to Deny the witch, then runic armor.

 

I would guess they will change runic armor to say something like, "...choose this or deny the witch, not both."

 

Runic weapon, not sure how they are going to change it.

For units that have a character with runic, you get to Deny the witch, then runic armor.

 

I would guess they will change runic armor to say something like, "...choose this or deny the witch, not both."

 

Runic weapon, not sure how they are going to change it.

And for WTTs it'll be a 5+ attempt to stop it after Deny the Witch/Rune Weapon is what you're saying? Judging by the RA example, that is.

I can see it now:

Enemy uses a Psy power on a GH pack led by a Rune Priest in Runic Armor.

Runic Weapon : 4+

Deny the Witch : 5+

Wolf Tail Talisman : 5+

Runic Armor for the RP : 5+

Chance the Rune Priest takes a wound from an enemy Psychic power : 1.35%

That is hilarious.

 

It also assumes that the power in question is AP 2 and cuts through the Runic Armour. Maybe you should rephrase that to say chances of a Rune Priest taking an armour save from an AP 3 or weaker psychic power. :D

I thought Runic armor and wolf tails don't stack.

One nullifies a power directed against a unit, the other gives an Inv. Save against wounds caused by a Psychic Attack. They worked just fine together in 5th, so unless 6th has changed something - they should still work fine together.

I thought Runic armor and wolf tails don't stack.

One nullifies a power directed against a unit, the other gives an Inv. Save against wounds caused by a Psychic Attack. They worked just fine together in 5th, so unless 6th has changed something - they should still work fine together.

 

Ok, nevermind. I read it wrong.

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