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Daemons in 6th edition


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I have read the 6th edition rulebook and i get a feeling that codex daemons can now bring some very competitive lists.

 

The premessuring in all things and the new reserves and deep strike rules makes our previus crap rules for entering the field 100 times more reliable.

 

Add to that the fact that we can field 5 flying monstrous creatures that the rules for them made them very nasty and the option to take some short of allies for shooting support and we might have a good to go army.

 

Is it just me or are there others that believe that the chaos gods (and GW) finally gave us a little of their blessing?

 

P.S. i can't wait to start using my five flying monster lists and laying waste to anyone who underastimate the chaos daemons codex :rolleyes:

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I had my first game today and it was a very nice experience.

 

Turn 2 i had all my units on the field. (rolled in the warlord traits for reroll reserve rolls)

 

I faced Grey knights and the premessure helped a lot to avoid mishaps (by the way i had no mishap in the game) and keep my units close to the Fateweaver.

 

First kill in the game was from my Bloodthirster using vector strike against a stormraven gunship that was on interscept mode (the gunship gave a single wound on Fateweaver the turn it arrived)

 

In the end i lost the game by 2 VP but it was a close game not like some games against grey knights of the past. Other highlight was my Bloodthirster charging with one remaining wound his purifiers and brotherhood champion. The Daemon lost unfortunatly, If only it had one more wound at that point....

I had my first game today and it was a very nice experience.

 

Turn 2 i had all my units on the field. (rolled in the warlord traits for reroll reserve rolls)

 

I faced Grey knights and the premessure helped a lot to avoid mishaps (by the way i had no mishap in the game) and keep my units close to the Fateweaver.

 

First kill in the game was from my Bloodthirster using vector strike against a stormraven gunship that was on interscept mode (the gunship gave a single wound on Fateweaver the turn it arrived)

 

In the end i lost the game by 2 VP but it was a close game not like some games against grey knights of the past. Other highlight was my Bloodthirster charging with one remaining wound his purifiers and brotherhood champion. The Daemon lost unfortunatly, If only it had one more wound at that point....

 

maybe should have issued a challenge with your thirster ? don't know exactly if it can do that but I think so.

But it's good to hear that we stand a better chance now, looking forward to test my daemons soon

I had my first game today and it was a very nice experience.

 

Turn 2 i had all my units on the field. (rolled in the warlord traits for reroll reserve rolls)

 

I faced Grey knights and the premessure helped a lot to avoid mishaps (by the way i had no mishap in the game) and keep my units close to the Fateweaver.

 

First kill in the game was from my Bloodthirster using vector strike against a stormraven gunship that was on interscept mode (the gunship gave a single wound on Fateweaver the turn it arrived)

 

In the end i lost the game by 2 VP but it was a close game not like some games against grey knights of the past. Other highlight was my Bloodthirster charging with one remaining wound his purifiers and brotherhood champion. The Daemon lost unfortunatly, If only it had one more wound at that point....

 

maybe should have issued a challenge with your thirster ? don't know exactly if it can do that but I think so.

But it's good to hear that we stand a better chance now, looking forward to test my daemons soon

 

I did, but he refused it with the Justicar, he put 5 wounds with the halbeards and i rolled a single 1, it was all in the dice really, if the thirster had survived i might have killed the brotherhood champion and take 2 VPs and a draw even if the thirster died next turn or later.

The rules for Flying MC are the reason I'm thinking to build a Daemon army ( count as for a my personal and somehow "complicated" project but this irrelevant game wise :lol: )

 

Have you ever thought about a true "Flying MC spam list" above 2000 pts? Just field two Daemons primary detachments with the minimum number of troops (4) and allocate all the remaining points to Flying MC.

 

With two primary detatchment I'll have more than the 5 choices available with a single detachement (4 HQ and 6 Heavy Support. I doubt I'll have the points for all of them, though)

Is it is viable? I'd like to start a project different from my usual oness :(

The rules for Flying MC are the reason I'm thinking to build a Daemon army ( count as for a my personal and somehow "complicated" project but this irrelevant game wise :D )

 

Have you ever thought about a true "Flying MC spam list" above 2000 pts? Just field two Daemons primary detachments with the minimum number of troops (4) and allocate all the remaining points to Flying MC.

 

With two primary detatchment I'll have more than the 5 choices available with a single detachement (4 HQ and 6 Heavy Support. I doubt I'll have the points for all of them, though)

Is it is viable? I'd like to start a project different from my usual oness :)

 

 

Sadly, you can't ally yourself with your primary army

The rules for Flying MC are the reason I'm thinking to build a Daemon army ( count as for a my personal and somehow "complicated" project but this irrelevant game wise :D )

 

Have you ever thought about a true "Flying MC spam list" above 2000 pts? Just field two Daemons primary detachments with the minimum number of troops (4) and allocate all the remaining points to Flying MC.

 

With two primary detatchment I'll have more than the 5 choices available with a single detachement (4 HQ and 6 Heavy Support. I doubt I'll have the points for all of them, though)

Is it is viable? I'd like to start a project different from my usual oness :)

 

 

Sadly, you can't ally yourself with your primary army

It's not an allied detachment. It's the second primary detachment you can use above 1999 pts.

 

EDIT:

See Rulebook pag.110

Honestly you don't end up with too many more FMCS with 2 detachments unless you are well over 2000. Minimum troops assuming you want to score is 280 points. So that is 1720 points at 2 k. The biggest difference would be running more greater daemons.you'd take 4, probably weaver, 2 thirsters, 1 lord of change so that alone is 1083 points minimum probably mor with upgrades so let's say 1150, and then 3 princes gets you to more than enough.
Honestly you don't end up with too many more FMCS with 2 detachments unless you are well over 2000. Minimum troops assuming you want to score is 280 points. So that is 1720 points at 2 k. The biggest difference would be running more greater daemons.you'd take 4, probably weaver, 2 thirsters, 1 lord of change so that alone is 1083 points minimum probably mor with upgrades so let's say 1150, and then 3 princes gets you to more than enough.

 

I was just talking about a hypothesis. This is the first time I try to build a daemon army :)

Anyway how effective is the "build" you mentioned?

I know i plan on using it as soon as possible ;) maybe without the princes though, i was thinking something like Fateweaver, Lord of change, 2xBloothirsters, 2 units of letters, 2 units of horrors and 8 bloodcrushers!!! advancing with fateweaver 6'' above for the buff (at least for the turn they will arive, after that fateweaver might need to fly away to keep in the air :D )
I know i plan on using it as soon as possible :D maybe without the princes though, i was thinking something like Fateweaver, Lord of change, 2xBloothirsters, 2 units of letters, 2 units of horrors and 8 bloodcrushers!!! advancing with fateweaver 6'' above for the buff (at least for the turn they will arive, after that fateweaver might need to fly away to keep in the air ;) )

 

It seems a fun list to play... I may follow your path and build my first daemon army. ;)

 

Not sure how effective that build is at the moment I am running 4 flying mcs, 10 fiends, and ig allies as my main daemon build. I just find the daemon scoring units to be lack luster, so using ig to shore up that weak point is a good idea IMO.

Why are they lackluster? As I said I never played a daemon army before, so I have to ask such kind of questions ;)

. Other highlight was my Bloodthirster charging with one remaining wound his purifiers and brotherhood champion. The Daemon lost unfortunatly, If only it had one more wound at that point....

 

maybe should have issued a challenge with your thirster ? don't know exactly if it can do that but I think so.

But it's good to hear that we stand a better chance now, looking forward to test my daemons soon

 

I did, but he refused it with the Justicar, he put 5 wounds with the halbeards and i rolled a single 1, it was all in the dice really, if the thirster had survived i might have killed the brotherhood champion and take 2 VPs and a draw even if the thirster died next turn or later.

 

You do realise you can't choose which of your models refuses a challenge, right? You can choose who accepts or you can just refuse, in which case your opponent chooses who sits out of the fight. So in this case, with a Justicar and Brotherhood Champion in the same squad, he can't choose to refuse with the Justicar and keep the the Champion in the fight, because as soon as he refuses, you get to pick which of his characters misses out on fighting, which I'm assuming you'd have picked the champion to sit out.

They are not very durable and fairly expensive. They can no longer go to ground in this edition which decreases their survivability. Only 1 choice can shoot at all and the rest are average to slightly above in the assault given the new rules.

So you mean it's not worth to invest money on such army?

 

EDIT:

I realized you were talking about the "troops" choices only... am I right?

Correct, they have some nice stuff in he other slots.

Fiends are great.

As are all the flying mcs

Seekers and screamers are pretty good.

Bloodcrushers are still decent as are flamers.

Heralds are a decent hq if you don't go for the flying circus.

 

The troops are just not very good at doing what troops need to do unless you sink a big chunk of points

Into them and seeing as everything else is pretty pricey I find I just don't want to.

Correct, they have some nice stuff in he other slots.

Fiends are great.

As are all the flying mcs

Seekers and screamers are pretty good.

Bloodcrushers are still decent as are flamers.

Heralds are a decent hq if you don't go for the flying circus.

 

The troops are just not very good at doing what troops need to do unless you sink a big chunk of points

Into them and seeing as everything else is pretty pricey I find I just don't want to.

 

So what do you suggest for army with a good number of Flying MC and other nice stuff?

We still need the mandatory troops. An option is to put the troop units on an objective away from enemy attentions and move the nice stuff towards enemy lines. The enemy may have other priorities than an unit far away from "threat range"... just an idea...

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