Cmdr Shepard Posted July 20, 2012 Share Posted July 20, 2012 Don't have my rulebook with me now (I left it to the store :P ) but if i recall correct when you arrive from reserves you may choose how you want them to be so flying it is :) That was what I remembered ;) I just checked the rulebook and you are right. That's a wonderful news for my Flying "little" :P creatures. Beside since Flying MC is a separated unit type from MC they should be affected by the "infamous" Space Wolves power jaws of the wolf, or whatever is it's full name. ;) Those power killed 5 of my GK Paladins in the last match. It was not a game-changing event because I had other models but my daemon army wiould suffer the loss of greater daemon by rolling a single dice ;) Anyway what Greater Daemon do you suggest to choose as Warlord? Link to comment https://bolterandchainsword.com/topic/255230-daemons-in-6th-edition/page/3/#findComment-3127917 Share on other sites More sharing options...
Black_Crusader Posted July 21, 2012 Author Share Posted July 21, 2012 If you play a Lord of Change then make him warlord, He can stay further from the front lines so you can save the VP from losing your warlord easier. With strategic traits rolls 1,2,4,5 will be useful more or less. If you deside to take a bloothirster instead i would try the personal traits. On a 4+ you get very nice traits. Link to comment https://bolterandchainsword.com/topic/255230-daemons-in-6th-edition/page/3/#findComment-3128298 Share on other sites More sharing options...
Cmdr Shepard Posted July 22, 2012 Share Posted July 22, 2012 If you play a Lord of Change then make him warlord, He can stay further from the front lines so you can save the VP from losing your warlord easier. With strategic traits rolls 1,2,4,5 will be useful more or less. If you deside to take a bloothirster instead i would try the personal traits. On a 4+ you get very nice traits. I think the Lord Of Change with the 3++ save maybe a very survivable Warlord. Since the Flying MC will move towards enemy line a 3++ invul save is always useful to prevent the enemy from getting the slay the warlord victory point. The more I think about Fateweaver then more I believe he/it could be useful. Considered the FMC ability to "re-deploy" on the battlefield (24" move plus 2d6" run) keeping them within 6" from Fateweaver will not compromise their effectiveness. I want to avoid solo charges. I made the calculations and I have the points available for 10 Crushers (and I'll still have points for units' upgrades like icons, for example). I was thinking about 5 crushers units. They should have enough wounds but a not too large "foot print". How many crushers do you play per unit? I suppose the best place for them to deep strike would be an area with some cover; close enough to the enemy to charge them on the next turn but distant enough to not be obliterated in the turn they arrive. Not an ease task <_< Link to comment https://bolterandchainsword.com/topic/255230-daemons-in-6th-edition/page/3/#findComment-3128876 Share on other sites More sharing options...
Black_Crusader Posted July 22, 2012 Author Share Posted July 22, 2012 I used a single full strenght unit 8 models last time. So far i find the deepstrike with the help of pre messuring easy even for crushers. If they are first wave deploy them first, if second through an icon. You don't really need the cover unless you can get better that 5+, a lot more difficult in 6th. I say deploy aggresive, even if they get all the enemy shooting that mean less shooting to the other units. Just avoid 2+ armour saves and you won't go wrong with them especially if Fateweaver is near. I trying to find a way to put a flamer unit in there, big enough that can survive some shooting. Watching an enemy charging a unit of flamers and then say ''overwatch with breath of chaos from each flamer'' will be priceless. With average dice you get 1 kill per flamer, easy for the enemy to fail the charge if they are not close enough and then get burn next turn. Link to comment https://bolterandchainsword.com/topic/255230-daemons-in-6th-edition/page/3/#findComment-3129084 Share on other sites More sharing options...
Cmdr Shepard Posted July 23, 2012 Share Posted July 23, 2012 I used a single full strenght unit 8 models last time. So far i find the deepstrike with the help of pre messuring easy even for crushers. If they are first wave deploy them first, if second through an icon.You don't really need the cover unless you can get better that 5+, a lot more difficult in 6th. I say deploy aggresive, even if they get all the enemy shooting that mean less shooting to the other units. Just avoid 2+ armour saves and you won't go wrong with them especially if Fateweaver is near. I trying to find a way to put a flamer unit in there, big enough that can survive some shooting. Watching an enemy charging a unit of flamers and then say ''overwatch with breath of chaos from each flamer'' will be priceless. With average dice you get 1 kill per flamer, easy for the enemy to fail the charge if they are not close enough and then get burn next turn. Pre measuring will prevent a great number of mishaps :) . I haven't a been a huge fan of deep strike during 5th edition (one of the reasons I never started a daemon army before) but now it seems a much more viable option. I'll follow your suggestion on crushers, after all if my opponent focus on them and ignore my Flying MCs i should be happy; in the other case the crushers will hit enemy lines untouched. I really like flamers. Their only problem is the point cost. I doubt I'll have points available for more than 5 of them. Anyway I heard there will soon news for daemons in the next WD. It seems they will made some plastic models but I also heard they will publish a rule "update". Let's hope they will not make our "greater daemons " list less effective. If they'll made plastic nurglings I may save some point on troops, even though they won't be so hard to kill. Would Nurglings be a good troop choice in order to save some point for the "cool stuff"? Link to comment https://bolterandchainsword.com/topic/255230-daemons-in-6th-edition/page/3/#findComment-3129661 Share on other sites More sharing options...
Black_Crusader Posted July 23, 2012 Author Share Posted July 23, 2012 If they'll made plastic nurglings I may save some point on troops, even though they won't be so hard to kill.Would Nurglings be a good troop choice in order to save some point for the "cool stuff"? Don't really know, i never used them because they were not scoring and figure that plaguebearers will do the same job but scoring. Now that the swarm rule doesn't keep them from being scoring they could probably get a lot better. Link to comment https://bolterandchainsword.com/topic/255230-daemons-in-6th-edition/page/3/#findComment-3129922 Share on other sites More sharing options...
Cmdr Shepard Posted July 23, 2012 Share Posted July 23, 2012 If they'll made plastic nurglings I may save some point on troops, even though they won't be so hard to kill.Would Nurglings be a good troop choice in order to save some point for the "cool stuff"? Don't really know, i never used them because they were not scoring and figure that plaguebearers will do the same job but scoring. Now that the swarm rule doesn't keep them from being scoring they could probably get a lot better. I think they will die fast, unless you take them in high numbers but in that case they will cost as much as the other troop units, just my opinion though. However they could hold objective far away from the main battle and stay safe, a part from flanking units. Anyway I think I'll await the next WD and then I'll buy the crushers. I hope my opponent will not play GK the first time I play my new daemon army :( I'm still looking for a way to put some flamer in the list. Currently I cannot go past 5 and it will force me to field only 6 crushers, unless remove the icons but they could be useful. Link to comment https://bolterandchainsword.com/topic/255230-daemons-in-6th-edition/page/3/#findComment-3130021 Share on other sites More sharing options...
Godhead Posted August 2, 2012 Share Posted August 2, 2012 If they'll made plastic nurglings I may save some point on troops, even though they won't be so hard to kill.Would Nurglings be a good troop choice in order to save some point for the "cool stuff"? Don't really know, i never used them because they were not scoring and figure that plaguebearers will do the same job but scoring. Now that the swarm rule doesn't keep them from being scoring they could probably get a lot better. I think they will die fast, unless you take them in high numbers but in that case they will cost as much as the other troop units, just my opinion though. However they could hold objective far away from the main battle and stay safe, a part from flanking units. Anyway I think I'll await the next WD and then I'll buy the crushers. I hope my opponent will not play GK the first time I play my new daemon army :D I'm still looking for a way to put some flamer in the list. Currently I cannot go past 5 and it will force me to field only 6 crushers, unless remove the icons but they could be useful. Swarms still are not scoring. See page 123. Link to comment https://bolterandchainsword.com/topic/255230-daemons-in-6th-edition/page/3/#findComment-3139120 Share on other sites More sharing options...
Black_Crusader Posted August 2, 2012 Author Share Posted August 2, 2012 Swarms still are not scoring. See page 123. Thanks for the info Gophead, i had missed that completly... In this case they lose a lot of their potential, maybe i won't use them after all (unless i get them for the new models :tu: ) Link to comment https://bolterandchainsword.com/topic/255230-daemons-in-6th-edition/page/3/#findComment-3139229 Share on other sites More sharing options...
Cmdr Shepard Posted August 2, 2012 Share Posted August 2, 2012 Swarms still are not scoring. See page 123. Thanks for the info Gophead, i had missed that completly... In this case they lose a lot of their potential, maybe i won't use them after all (unless i get them for the new models :) ) Beside the new models are not cheap. About 20€ for three nurglings. Even if they scored I would have found something else ;) Anyway I still have 487 pts avaliable for my 2000pts army. I thought about the following options: 1. Crushers. Nice "charging support" units. They have a quite large "footprint" if you field at least 5/6 models per unit. I add icons but my Flying MCs require a lot of points 2. New Flamers. Amazing template shooting power. My only concern: will they reach they target without heavy losses. Of course if my opponent shoots on them my MCs will be grateful ;) 3. Additional Horrors units. They will increase the number of scoring units and they can still lay down suppression fire (3 S4 attacks per model is not bad) 4. Soulgrinders. Daemons' choice of fire support unit. Very Large footprint, if I'm not mistaken. It can be a problem to Deep strike safely. What do you think? Any help is very appreciated. Link to comment https://bolterandchainsword.com/topic/255230-daemons-in-6th-edition/page/3/#findComment-3139286 Share on other sites More sharing options...
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