Zedrenael Posted July 2, 2012 Share Posted July 2, 2012 Per the new 6th Ed rules did our tanks get faster in the Flat Out move from 18" to 24" of total movement? Link to comment https://bolterandchainsword.com/topic/255291-faster-tanks/ Share on other sites More sharing options...
Morticon Posted July 2, 2012 Share Posted July 2, 2012 Yessir. In addition we can also shoot more weapons than before- with 2 main weapons at 12" and the rest snap shot. It makes las/plas razors quite attractive. Link to comment https://bolterandchainsword.com/topic/255291-faster-tanks/#findComment-3106073 Share on other sites More sharing options...
SnorriSnorrison Posted July 2, 2012 Share Posted July 2, 2012 Yessir. In addition we can also shoot more weapons than before- with 2 main weapons at 12" and the rest snap shot. It makes las/plas razors quite attractive. My Baals are so seeing the table together again. Damn, that's 2 TL assault cannons, 2 hvy bolters and 2 hvy bolters at BS1, right? Damn...just...damn. Talk about a lot of dakka. Snorri Link to comment https://bolterandchainsword.com/topic/255291-faster-tanks/#findComment-3106080 Share on other sites More sharing options...
vahouth Posted July 2, 2012 Share Posted July 2, 2012 Yessir. In addition we can also shoot more weapons than before- with 2 main weapons at 12" and the rest snap shot. It makes las/plas razors quite attractive. I myself was thinking AutoLas Predators... :) Link to comment https://bolterandchainsword.com/topic/255291-faster-tanks/#findComment-3106084 Share on other sites More sharing options...
John_f Posted July 2, 2012 Share Posted July 2, 2012 How has the scout move changed? In 5th you Could move 18 if deployed normally, but what about in 6th? Link to comment https://bolterandchainsword.com/topic/255291-faster-tanks/#findComment-3106115 Share on other sites More sharing options...
Brother Nathan Posted July 2, 2012 Share Posted July 2, 2012 or that your friendly vidicator now gets to add his stormbolter shots to the fray... Link to comment https://bolterandchainsword.com/topic/255291-faster-tanks/#findComment-3106118 Share on other sites More sharing options...
sp4rky Posted July 2, 2012 Share Posted July 2, 2012 Scout moves now are a 6" redeployment with some extra restrictions (possibly you have to stay in your deployment zone?) Link to comment https://bolterandchainsword.com/topic/255291-faster-tanks/#findComment-3106121 Share on other sites More sharing options...
John_f Posted July 2, 2012 Share Posted July 2, 2012 Scout moves now are a 6" redeployment with some extra restrictions (possibly you have to stay in your deployment zone?) Really? That s a big nerf then. Can we fire one weapon ( flame storm cannon) at 18"? Link to comment https://bolterandchainsword.com/topic/255291-faster-tanks/#findComment-3106146 Share on other sites More sharing options...
Morticon Posted July 2, 2012 Share Posted July 2, 2012 Scout moves now are a 6" redeployment with some extra restrictions (possibly you have to stay in your deployment zone?) Really? That s a big nerf then. Can we fire one weapon ( flame storm cannon) at 18"? Sadly not. Flat out moves are made in lieu of shooting. ;) Link to comment https://bolterandchainsword.com/topic/255291-faster-tanks/#findComment-3106152 Share on other sites More sharing options...
BloodReavers Posted July 2, 2012 Share Posted July 2, 2012 Also, you can't tankshock/ram more than the 12 inches for movement in the movement phase. You can't tankshock/ram if any unit disembarked/embarked that turn from the transport. You can't shoot if you tankshock/ram. If you go flat out, you can't pop smoke. It seems tanks are going to have to sit back and lob shots at the enemy, getting 25% cover when they can, it keeps them out of assault range. It messes with my playstyle because I ran my two baals and vindicator as an armored wedge that my 3 jumpers and 3 razors stayed behind for coversaves as they moved across the board, and then the jumpers leap over to engage in close combat while the tanks softened tough targets or tankshocked knots of infantry I didn't want to engage. You can no longer tankshock a spread-out enemy unit to bunch them up in a line, then hop out and flame them to rack up hits. Fast doesn't help with ramming like it used to, and we can't haul butt across the table and pop smoke. We can't even scout with baals and pop smoke either. The extra movement for fast is nice, but our real benefit is the extra shot at 12. The razorbacks benefit from the fast rules the most, firing both the lascannon and plasmagun. Also, the plasmagun can reroll the gets hot! which lessens the chance of a glancing hit from gets hot! Link to comment https://bolterandchainsword.com/topic/255291-faster-tanks/#findComment-3106156 Share on other sites More sharing options...
darth_giles Posted July 2, 2012 Share Posted July 2, 2012 My Baals are so seeing the table together again. Damn, that's 2 TL assault cannons, 2 hvy bolters and 2 hvy bolters at BS1, right? Damn...just...damn. Talk about a lot of dakka. My old Chaosite 2Las HB pred would also be able to make a comeback under this; shame its so heavily converted. Shoot the lascannons, snap the HBs. Although with the whole thing about not popping smoke, I'd just as soon use the extra movement to scoot from cover to cover, and then pull up alongside something expensive and unload the Flamestorm and a HF sponson. That's how I was planning on using Baals anyway, for high-speed burninations kinda like how the Dark Eldar can pull drive-by shootings from their Raiders. Link to comment https://bolterandchainsword.com/topic/255291-faster-tanks/#findComment-3106172 Share on other sites More sharing options...
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