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Frost Axe vs Power Fist


Hotdogg

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there is an advantage to taking an axe. taking a fist means you cant take advantage of the we cant hurt it rule that allows us to choose to fail moral checks against things you cant hurt meaning if you dont take a fist you cant get dreadlocked you can choose to fall back and then double tap it with your plasma guns.
That makes sense. Still wish it wasnt init 1, but oh well.

6e hasnt fully sunk in, hadnt considered We Cant Hurt it

Thanks brethren

no problem. i think its more meant for power axes then frost axes as power axes are cheaper so if your going to have them in every squad, army wide they make sense, point wise. the unweildy rule isnt well thought out imo it would of been much smarter to make it lower your weapon skil.

Why would you want to get out of combat with a dread when you hit on 3+ or 4+ and a PFist strips a hull point on 4+, while Kraks on a 6? Dreads are going to get eaten alive in 6th.

 

Unwieldy for axes should have been -1 init or something. At least they aren't as bad as staves. AP4 LOL!

Lowering your weapon skill would have been insulting to every Fenrisian who had to grasp the axe handle at birth or be tossed out into the elements to die.

 

Personally, I wouldn't mind mixing up some TWC loadouts where I would toss in a Frost axe just for ap2 goodness at str7. As far as power axes, I think they will find a spot in my GH packs as a hidden ap2 wrecking ball when there is no powerfist handy.

That's correct. Axes can also work with another close combat weapon for the extra attack.

 

This is the main reason that I will be taking powerfists out of my GH packs and replacing them with power axes. In 5th there was always the issue of the powerfist on a GH not being worth it after the first turn of combat after charging or counterattack bonus attack. No a GH has ap2 goodness, cannot be picked out, and able to wound easier. Considering I was already playing a powerfist, striking last still isn't something I really care about.

Yeah, I was disappointed when I saw the whole "rules for Power/Frost Axes" thing. I've modeled a lot of my guys with axes purely for aesthetic. My Wolf Lord, for example, has a SS so getting a benefit from the extra CCW is moot. I'll play a few games and see before making a choice on switching them to Frost Blades, tho.
Why would you want to get out of combat with a dread when you hit on 3+ or 4+ and a PFist strips a hull point on 4+, while Kraks on a 6? Dreads are going to get eaten alive in 6th.

 

Unwieldy for axes should have been -1 init or something. At least they aren't as bad as staves. AP4 LOL!

because blood talons on av13 dreads are dirty and T8 MC you cant even hurt with your marines.

Lowering your weapon skill would have been insulting to every Fenrisian who had to grasp the axe handle at birth or be tossed out into the elements to die.

 

Personally, I wouldn't mind mixing up some TWC loadouts where I would toss in a Frost axe just for ap2 goodness at str7. As far as power axes, I think they will find a spot in my GH packs as a hidden ap2 wrecking ball when there is no powerfist handy.

wolftooth neckless would of made everything alright.

Going at initiative, 2+ to wound most things, still get the bonus attack. It's only worse than a power sword against 3+ armour.

 

The power axe is, in my opinion, pretty good. AP2 is something worth sacrificing initiative for these days. Almost everyone has to.

there is an advantage to taking an axe. taking a fist means you cant take advantage of the we cant hurt it rule that allows us to choose to fail moral checks against things you cant hurt meaning if you dont take a fist you cant get dreadlocked you can choose to fall back and then double tap it with your plasma guns.

 

You can't take advantage of the "Our Weapons are Useless" rule in this case anyway, because we can use our Krak Grenades in close combat against vehicles, which are S6 in close combat and can get Glances against most Dreadnoughts (since majority are front AV12). Also, as far as I can tell, it is a WS vs. WS attack, so it should be relatively easy to Krak-Glance a Dreadnought to death in a single turn.

 

Valerian

That's correct. Axes can also work with another close combat weapon for the extra attack.

 

This is the main reason that I will be taking powerfists out of my GH packs and replacing them with power axes. In 5th there was always the issue of the powerfist on a GH not being worth it after the first turn of combat after charging or counterattack bonus attack. No a GH has ap2 goodness, cannot be picked out, and able to wound easier. Considering I was already playing a powerfist, striking last still isn't something I really care about.

 

Agreed, and the fact that the whole unit can use Krak Grenades against vehicles (Dreadnoughts) and Monstrous Creatures means the S8 attacks that the Fist/Hammer get you are somewhat less vital than before. They're still nice, but not essential like they were in 5e, where I didn't build a single unit, except Long Fangs, that didn't have a Fist-equivalent in it.

 

V

Question, since the FAQ changed it's ruling and said that the frost axe and frost blade are two different pieces of wargear, cant you take both for total of +3 S?

 

No, you still can't combine the effects of multiple special close combat weapons. It's in the BYB.

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