Hotdogg Posted July 3, 2012 Share Posted July 3, 2012 Am I missing something or does a Powerfist and a Frost Axe strike at same time. Frost axe is +2str (Str 6 in the end) Powerfist is 2x str (Str 8) Both strike last, :) is the frost axe good for? GW oncrack again? Link to comment https://bolterandchainsword.com/topic/255413-frost-axe-vs-power-fist/ Share on other sites More sharing options...
dswanick Posted July 3, 2012 Share Posted July 3, 2012 +1A with another Close Combat Weapon... Link to comment https://bolterandchainsword.com/topic/255413-frost-axe-vs-power-fist/#findComment-3107365 Share on other sites More sharing options...
Lavernius Posted July 3, 2012 Share Posted July 3, 2012 It's definately worth that extra attack. I used it on a wolf guard who outflanked with my scouts and he minced up a group of tin'eads easy enough Link to comment https://bolterandchainsword.com/topic/255413-frost-axe-vs-power-fist/#findComment-3107389 Share on other sites More sharing options...
d@n Posted July 3, 2012 Share Posted July 3, 2012 there is an advantage to taking an axe. taking a fist means you cant take advantage of the we cant hurt it rule that allows us to choose to fail moral checks against things you cant hurt meaning if you dont take a fist you cant get dreadlocked you can choose to fall back and then double tap it with your plasma guns. Link to comment https://bolterandchainsword.com/topic/255413-frost-axe-vs-power-fist/#findComment-3107399 Share on other sites More sharing options...
Hotdogg Posted July 3, 2012 Author Share Posted July 3, 2012 That makes sense. Still wish it wasnt init 1, but oh well. 6e hasnt fully sunk in, hadnt considered We Cant Hurt it Thanks brethren Link to comment https://bolterandchainsword.com/topic/255413-frost-axe-vs-power-fist/#findComment-3107409 Share on other sites More sharing options...
d@n Posted July 3, 2012 Share Posted July 3, 2012 That makes sense. Still wish it wasnt init 1, but oh well. 6e hasnt fully sunk in, hadnt considered We Cant Hurt it Thanks brethren no problem. i think its more meant for power axes then frost axes as power axes are cheaper so if your going to have them in every squad, army wide they make sense, point wise. the unweildy rule isnt well thought out imo it would of been much smarter to make it lower your weapon skil. Link to comment https://bolterandchainsword.com/topic/255413-frost-axe-vs-power-fist/#findComment-3107416 Share on other sites More sharing options...
jmurph Posted July 3, 2012 Share Posted July 3, 2012 Why would you want to get out of combat with a dread when you hit on 3+ or 4+ and a PFist strips a hull point on 4+, while Kraks on a 6? Dreads are going to get eaten alive in 6th. Unwieldy for axes should have been -1 init or something. At least they aren't as bad as staves. AP4 LOL! Link to comment https://bolterandchainsword.com/topic/255413-frost-axe-vs-power-fist/#findComment-3107426 Share on other sites More sharing options...
Grimtooth Posted July 3, 2012 Share Posted July 3, 2012 Lowering your weapon skill would have been insulting to every Fenrisian who had to grasp the axe handle at birth or be tossed out into the elements to die. Personally, I wouldn't mind mixing up some TWC loadouts where I would toss in a Frost axe just for ap2 goodness at str7. As far as power axes, I think they will find a spot in my GH packs as a hidden ap2 wrecking ball when there is no powerfist handy. Link to comment https://bolterandchainsword.com/topic/255413-frost-axe-vs-power-fist/#findComment-3107434 Share on other sites More sharing options...
Guest Drunk Guardian Posted July 3, 2012 Share Posted July 3, 2012 What's the difference between a power axe and a frost axe? Link to comment https://bolterandchainsword.com/topic/255413-frost-axe-vs-power-fist/#findComment-3107436 Share on other sites More sharing options...
Grimtooth Posted July 3, 2012 Share Posted July 3, 2012 What's the difference between a power axe and a frost axe? I don't have it remembered by heart yet, but Power axe is str+1, ap2, init 1 Frost axe is str+2, ap2, init 1 Link to comment https://bolterandchainsword.com/topic/255413-frost-axe-vs-power-fist/#findComment-3107438 Share on other sites More sharing options...
Fire Wolf Posted July 3, 2012 Share Posted July 3, 2012 Power axe is only +1 S while our Frost Axes are +2. Link to comment https://bolterandchainsword.com/topic/255413-frost-axe-vs-power-fist/#findComment-3107440 Share on other sites More sharing options...
Chapter Master Ignis Domus Posted July 3, 2012 Share Posted July 3, 2012 That's correct. Axes can also work with another close combat weapon for the extra attack. Link to comment https://bolterandchainsword.com/topic/255413-frost-axe-vs-power-fist/#findComment-3107442 Share on other sites More sharing options...
Grimtooth Posted July 3, 2012 Share Posted July 3, 2012 That's correct. Axes can also work with another close combat weapon for the extra attack. This is the main reason that I will be taking powerfists out of my GH packs and replacing them with power axes. In 5th there was always the issue of the powerfist on a GH not being worth it after the first turn of combat after charging or counterattack bonus attack. No a GH has ap2 goodness, cannot be picked out, and able to wound easier. Considering I was already playing a powerfist, striking last still isn't something I really care about. Link to comment https://bolterandchainsword.com/topic/255413-frost-axe-vs-power-fist/#findComment-3107469 Share on other sites More sharing options...
MalachiOfRuss Posted July 3, 2012 Share Posted July 3, 2012 Yeah, I was disappointed when I saw the whole "rules for Power/Frost Axes" thing. I've modeled a lot of my guys with axes purely for aesthetic. My Wolf Lord, for example, has a SS so getting a benefit from the extra CCW is moot. I'll play a few games and see before making a choice on switching them to Frost Blades, tho. Link to comment https://bolterandchainsword.com/topic/255413-frost-axe-vs-power-fist/#findComment-3107490 Share on other sites More sharing options...
d@n Posted July 3, 2012 Share Posted July 3, 2012 Why would you want to get out of combat with a dread when you hit on 3+ or 4+ and a PFist strips a hull point on 4+, while Kraks on a 6? Dreads are going to get eaten alive in 6th. Unwieldy for axes should have been -1 init or something. At least they aren't as bad as staves. AP4 LOL! because blood talons on av13 dreads are dirty and T8 MC you cant even hurt with your marines. Link to comment https://bolterandchainsword.com/topic/255413-frost-axe-vs-power-fist/#findComment-3107500 Share on other sites More sharing options...
d@n Posted July 3, 2012 Share Posted July 3, 2012 Lowering your weapon skill would have been insulting to every Fenrisian who had to grasp the axe handle at birth or be tossed out into the elements to die. Personally, I wouldn't mind mixing up some TWC loadouts where I would toss in a Frost axe just for ap2 goodness at str7. As far as power axes, I think they will find a spot in my GH packs as a hidden ap2 wrecking ball when there is no powerfist handy. wolftooth neckless would of made everything alright. Link to comment https://bolterandchainsword.com/topic/255413-frost-axe-vs-power-fist/#findComment-3107504 Share on other sites More sharing options...
Lord Ragnarok Posted July 3, 2012 Share Posted July 3, 2012 I suspect that frost axes will be more attractive when they update our dex. I'm suspecting powerfists/hammers/chainfists will go up in pts costb. Link to comment https://bolterandchainsword.com/topic/255413-frost-axe-vs-power-fist/#findComment-3107712 Share on other sites More sharing options...
MalachiOfRuss Posted July 3, 2012 Share Posted July 3, 2012 At least they aren't as bad as staves. AP4 LOL! Staves do have the Concussive rule (the "Thunder Hammer" effect), so it's not all that bad... Link to comment https://bolterandchainsword.com/topic/255413-frost-axe-vs-power-fist/#findComment-3107737 Share on other sites More sharing options...
Grey Mage Posted July 3, 2012 Share Posted July 3, 2012 Yeah, sorry if your gaming group ONLY plays marines, but for many of us AP 4 isnt a problem and the mace is actually better in many ways than the axe. Link to comment https://bolterandchainsword.com/topic/255413-frost-axe-vs-power-fist/#findComment-3107976 Share on other sites More sharing options...
Freman Bloodglaive Posted July 3, 2012 Share Posted July 3, 2012 Going at initiative, 2+ to wound most things, still get the bonus attack. It's only worse than a power sword against 3+ armour. The power axe is, in my opinion, pretty good. AP2 is something worth sacrificing initiative for these days. Almost everyone has to. Link to comment https://bolterandchainsword.com/topic/255413-frost-axe-vs-power-fist/#findComment-3107994 Share on other sites More sharing options...
Valerian Posted July 4, 2012 Share Posted July 4, 2012 there is an advantage to taking an axe. taking a fist means you cant take advantage of the we cant hurt it rule that allows us to choose to fail moral checks against things you cant hurt meaning if you dont take a fist you cant get dreadlocked you can choose to fall back and then double tap it with your plasma guns. You can't take advantage of the "Our Weapons are Useless" rule in this case anyway, because we can use our Krak Grenades in close combat against vehicles, which are S6 in close combat and can get Glances against most Dreadnoughts (since majority are front AV12). Also, as far as I can tell, it is a WS vs. WS attack, so it should be relatively easy to Krak-Glance a Dreadnought to death in a single turn. Valerian Link to comment https://bolterandchainsword.com/topic/255413-frost-axe-vs-power-fist/#findComment-3108216 Share on other sites More sharing options...
Valerian Posted July 4, 2012 Share Posted July 4, 2012 That's correct. Axes can also work with another close combat weapon for the extra attack. This is the main reason that I will be taking powerfists out of my GH packs and replacing them with power axes. In 5th there was always the issue of the powerfist on a GH not being worth it after the first turn of combat after charging or counterattack bonus attack. No a GH has ap2 goodness, cannot be picked out, and able to wound easier. Considering I was already playing a powerfist, striking last still isn't something I really care about. Agreed, and the fact that the whole unit can use Krak Grenades against vehicles (Dreadnoughts) and Monstrous Creatures means the S8 attacks that the Fist/Hammer get you are somewhat less vital than before. They're still nice, but not essential like they were in 5e, where I didn't build a single unit, except Long Fangs, that didn't have a Fist-equivalent in it. V Link to comment https://bolterandchainsword.com/topic/255413-frost-axe-vs-power-fist/#findComment-3108223 Share on other sites More sharing options...
elithren Posted July 4, 2012 Share Posted July 4, 2012 Question, since the FAQ changed it's ruling and said that the frost axe and frost blade are two different pieces of wargear, cant you take both for total of +3 S? Link to comment https://bolterandchainsword.com/topic/255413-frost-axe-vs-power-fist/#findComment-3108903 Share on other sites More sharing options...
Valerian Posted July 4, 2012 Share Posted July 4, 2012 Question, since the FAQ changed it's ruling and said that the frost axe and frost blade are two different pieces of wargear, cant you take both for total of +3 S? No, you still can't combine the effects of multiple special close combat weapons. It's in the BYB. Link to comment https://bolterandchainsword.com/topic/255413-frost-axe-vs-power-fist/#findComment-3108908 Share on other sites More sharing options...
elithren Posted July 4, 2012 Share Posted July 4, 2012 Would be so kind to help me find the page number for that? Haven't read the whole thing yet. Link to comment https://bolterandchainsword.com/topic/255413-frost-axe-vs-power-fist/#findComment-3108909 Share on other sites More sharing options...
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