LoreDraconis Posted July 7, 2012 Share Posted July 7, 2012 Well "gunfighter" in 6th edition seems to mean: being able to fire two pistols. MotF can still fire two plasma shots. He won't be better than other "gunfighters" but he will as good as them :) He always could though. According to the rules for the servo-harness he can always fire 2 weps, either both servo-harness weps, or one SH and one normal wep. So in that regard he didnt gain anything. And actually...even if he could purchase 2 plasma pistols, it would be a wash, as he couldnt fire the SH if he fired 2 pistols according to those rules. So I suppose it's just as well. Link to comment https://bolterandchainsword.com/topic/255414-sternguard-armies-in-6th-edition/page/3/#findComment-3113491 Share on other sites More sharing options...
Cmdr Shepard Posted July 8, 2012 Author Share Posted July 8, 2012 Well "gunfighter" in 6th edition seems to mean: being able to fire two pistols. MotF can still fire two plasma shots. He won't be better than other "gunfighters" but he will as good as them :) He always could though. According to the rules for the servo-harness he can always fire 2 weps, either both servo-harness weps, or one SH and one normal wep. So in that regard he didnt gain anything. And actually...even if he could purchase 2 plasma pistols, it would be a wash, as he couldnt fire the SH if he fired 2 pistols according to those rules. So I suppose it's just as well. Indeed but he didn't lose anything. It's still fun to fire his two Plasma Pistols :tu: Link to comment https://bolterandchainsword.com/topic/255414-sternguard-armies-in-6th-edition/page/3/#findComment-3113930 Share on other sites More sharing options...
MordentHex Posted July 8, 2012 Share Posted July 8, 2012 Forboding is Divination. Bizarrely (because canonically Tigurius is supposed to have the powers of foresight) Codex Space Marines don't get Divination. Well there is still a way to get it. Ally yourself with a Brother in arms army that have access to the power, like Blood Angels or Space Wolves, for example. If you want that power at all costs :D I honestly over looked that, crap. Good think im taking blood angels as brothers at arms to count as my preheresy/heresy worldeater. A worldeater Librarian..lol I can see the fluff guys going nutts over that. ;) Link to comment https://bolterandchainsword.com/topic/255414-sternguard-armies-in-6th-edition/page/3/#findComment-3114018 Share on other sites More sharing options...
Derrios Posted July 8, 2012 Share Posted July 8, 2012 In 5E I liked 6 men Scouts, which was enough to threaten/bind enemy backfield units or enemy skirmishers. For Sternguard 6 to 8 usually was enough. Running 7 Sternguard with scores of combi-meltas and -flamers was a scary enough sight for the enemy general. Alex Honestly I doubt enemy will concentrate fire on the scout when they have more pressing issues moving towards them, so 5/6 men scout unit may be ok. However if the unit is holding an objective it will become a prioritary target. Maybe a 10 men unit with camo cloaks will be very survivable. This will nearly double their cost, though. That is not the point of close quarters scouts. They are a disruption unit. They can interdict enemy movement (placing c-melta/melta bomb scouts into the path of important vehicles) or they can threaten to come in from reserves and entangle enemy backfield units (Devastators, Long Fangs, Burnas, etc.). 7 can get that job done, but 6 is enough to be a threat in combat. Alex I was just asking if they could survive and do their job. ;) Anyway the problem is scouts will be 2 of the only 4 available scoring units to my army. That's why I thought about placing them on an objective. We usually get D3+2 objectives but there is a mission with 6 of them. Sometimes scoring units have to stay on objectives. I recognize the usefulness of scouts in the role you mentioned but I don't have a lot of scoring units in this type of army. :tu: EDIT: In the "prototype list" I made I reached about 1700 with Kantor 2 Scout squads 2x8 Sternguard squads 1x10 Tactical Terminators 2x Stormtalons I have to include transports for sternguard. I planned to add Raven Wing allies but I'm running out of points. 10 TDA require a lot of points. What do you suggest to add or change? This is almost exactly the base core of my minus kantor/sternguard. I was really looking for something in C:SM compliment this idea. currently my list was more tac squads etc. This looks really solid though. Link to comment https://bolterandchainsword.com/topic/255414-sternguard-armies-in-6th-edition/page/3/#findComment-3114728 Share on other sites More sharing options...
Cmdr Shepard Posted July 9, 2012 Author Share Posted July 9, 2012 This is almost exactly the base core of my minus kantor/sternguard. I was really looking for something in C:SM compliment this idea. currently my list was more tac squads etc. This looks really solid though. In the "operative" version of the list, the link is in my signature :) , I included a Librarian. However there is a growing number of players who field Eldar allies with the sole puroose of making psychic powers unusable. I suppose I'll have to adjust my list and using those 190pts for something else... Link to comment https://bolterandchainsword.com/topic/255414-sternguard-armies-in-6th-edition/page/3/#findComment-3115248 Share on other sites More sharing options...
ak-73 Posted July 9, 2012 Share Posted July 9, 2012 I was just asking if they could survive and do their job. ;) Anyway the problem is scouts will be 2 of the only 4 available scoring units to my army. That's why I thought about placing them on an objective. We usually get D3+2 objectives but there is a mission with 6 of them. Sometimes scoring units have to stay on objectives. I recognize the usefulness of scouts in the role you mentioned but I don't have a lot of scoring units in this type of army. :lol: EDIT: In the "prototype list" I made I reached about 1700 with Kantor 2 Scout squads 2x8 Sternguard squads 1x10 Tactical Terminators 2x Stormtalons I have to include transports for sternguard. I planned to add Raven Wing allies but I'm running out of points. 10 TDA require a lot of points. What do you suggest to add or change? I suggest you take 1x6 Sternguard and 1x10 Sternguard and combat squad them. Then you don't need a third scout squad and can spend the points on stuff like Predators instead. Alex Link to comment https://bolterandchainsword.com/topic/255414-sternguard-armies-in-6th-edition/page/3/#findComment-3115577 Share on other sites More sharing options...
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