undeadfilth Posted July 3, 2012 Share Posted July 3, 2012 I'm looking at vehicles and how fragile they seem to be now(like a land raider being able to be toast from one salvo of necron warrior fire) and am thinking that we could easily make an incredible foot soldier army. Maybe add in some bikes for the mobile fire as well. I have 13k worth of BA so wouldn't have a problem fielding this. Think it could be really fun:) Fluffy too. Space Marines crossing the field, bolters blazing! What do you guys think? Link to comment Share on other sites More sharing options...
Morticon Posted July 3, 2012 Share Posted July 3, 2012 I think you will need to have a fair deal of shooting to outshoot the shooty armies, or come up a bit short. Lots of devs? Tac terms? Bikers? what you got in mind? Link to comment Share on other sites More sharing options...
undeadfilth Posted July 3, 2012 Author Share Posted July 3, 2012 Well, I have plenty of ML devs to give infantry and armor a headache, still have my 9 attack bikes(6 MMs and 3HBs) that I would love to blow the dust off of from 5th ed .pdf, and I'm definately feeling like tactical termies are going to be making one hell of come back these days. Loads of great weapons with relentless and then an ap 2 weapon in melee. Tactical squads are definately undersung heroes in our codex, expecially with a priest with them. Thinking of lots of plasma might be nice as well. S7 AP2 is nothing to scoff at. Link to comment Share on other sites More sharing options...
Gregornet Posted July 3, 2012 Share Posted July 3, 2012 I played a full foot army a few months ago with 5th ed rules, it was half a battle company essentially. 3 tacs, 2 assault, 1 dev. It did REALLY well. And now, with even better tactical squads, I'm sure it would be a great option. I'd like to hear a battle report with this type of list. I'll be running a 1k foot list tonight and will report back. The last game I played on Sunday was all foot as well at 1k, and did pretty well. Mobility was an issue, but I only had one assault squad on the table. Link to comment Share on other sites More sharing options...
Dark Legionnare Posted July 3, 2012 Share Posted July 3, 2012 I have done very well for myself in my CT playgroup with a list of 2x Tacs, 1 Assault Squad w/JP's and SP w/JP, 5 DC models with Attached Reclusiarch in a Land Raider Crusdayer, augmented with 1 Dev squad with 2x PC and 2xLC. Then, goodies vary, but sometimes a Vindicator or extra Libby, etc... sometimes a Furioso Dread is attached to an SR with the DC in it as well, games without the Land Raider that is. Mostly shooty, but plenty of units to keep it from being an all-out assault, or all-out gun line. Keeps the enemy switching up their tactics and target priorities. With the new Rapid Fire and Snapshot rules my Tacs will get even more love than before. "More love" meaning = they kill more stuff. I'm also going to start relocating the Priest with the tacs instead of the assault squad, make em much harder to knock out of a fight as they stride closer chanting and murdering in Sanguinius' name. Link to comment Share on other sites More sharing options...
SnorriSnorrison Posted July 3, 2012 Share Posted July 3, 2012 I'm also going to start relocating the Priest with the tacs instead of the assault squad, make em much harder to knock out of a fight as they stride closer chanting and murdering in Sanguinius' name.- You could try to fit Corbulo in - although he doubles the point value for the one SP, he's worth his points and has the biggest. pimp. chalice. ever. ;) Snorri Link to comment Share on other sites More sharing options...
undeadfilth Posted July 3, 2012 Author Share Posted July 3, 2012 Only vehicles I think I would consider running are my two Storm Ravens set up like long-range gunships. Even then I'm not sure. Link to comment Share on other sites More sharing options...
Dark Legionnare Posted July 4, 2012 Share Posted July 4, 2012 You could try to fit Corbulo in - although he doubles the point value for the one SP, he's worth his points and has the biggest. pimp. chalice. ever. :D I try to avoid using Special Characters as much as possible just because I don't like the idea of them ever falling in battle. I could take a stab at it, but my list hasn't changed pretty much at all since 3rd Ed. Just chaplain to Reclusiarch, Veteran Assault Marines to Vanguard Veterans, etc, etc... I will proxy him some game and see how well he does. Link to comment Share on other sites More sharing options...
Morticon Posted July 4, 2012 Share Posted July 4, 2012 I will proxy him some game and see how well he does. Dont forget to read the corbulo tactica !! It will require a 6th ed update, but a lot of the info in it is still relevant! He has a 3+ save, a 2+ FNP and then a 2+ Look out Sir (and then a reroll if he fails that) !! That dude aint going nowhere without lascannons aimed at his face! Link to comment Share on other sites More sharing options...
Dark Legionnare Posted July 4, 2012 Share Posted July 4, 2012 Oh I'm well aware of how hardy our high priest is, I just like to stay away from Special Characters. The idea of my self-made BA successor was that they are not so much successors, as they are survivors. A rag-tag band of stranded BA that have operated and coalesced for centuries by scavenging supplies, armor, and men where they can from stranded BA forces all over the Galaxy. Because of this they don't have the named heroes that anyone in any Blood Angels chapter would know where they were at any given time, ie. "Oh, Dante? He's back on Baal" or something like that. I like to stick to my self imposed fluff, and that may hinder me sometimes. I will still try him out to see just how much punishment him and his Tac squad buddies can take, especially him. Just have to figure a way to squeeze him in. Link to comment Share on other sites More sharing options...
undeadfilth Posted July 4, 2012 Author Share Posted July 4, 2012 I didn't realize corbs was such a beast. used to only run dante and corbulo in the .pdf heresy to great results. Admittingly I haven't even thought about good old corbs since the new dex. Thanks:) Link to comment Share on other sites More sharing options...
DominicJ Posted July 4, 2012 Share Posted July 4, 2012 Personaly, and I am by no means and expert, I looked at this, and I think if you are going to do it, you need drop pods. Just imagine, turn one, 4 drop pods, each carrying ten tacticals, one with a plasma (or melta), surround the enemy hammer, 40 bolter rounds and 8 plasma hammer in. 6 or 7 artificer armour guards die horribly (or 5 termies, less if hammernators) Guard and such would be SHREDDED. And thats just turn 1 baby I've got two more tactical squads and a DC/Rec squad ready to land and raise hell. Now all I need is seven drop pods Link to comment Share on other sites More sharing options...
Dark Legionnare Posted July 5, 2012 Share Posted July 5, 2012 Now all I need is seven drop pods Ah, the quintessential barrier to any "THAT WOULD BE AWESOME" plan in 40k, money for vehicles. :D I definitely would love this idea, if I had the motivation to buy, build, and paint 6 more drop pods. Throw a Sternguard squad in one pod for good measure. Nothing like "wound on set number" rounds to chew up high toughness MC's and such. Link to comment Share on other sites More sharing options...
BloodReavers Posted July 5, 2012 Share Posted July 5, 2012 You have 14 other units to deploy on the battlefield? How does this work with only being able to reserve up to half your army? Link to comment Share on other sites More sharing options...
Volcatus Posted July 5, 2012 Share Posted July 5, 2012 You have 14 other units to deploy on the battlefield? How does this work with only being able to reserve up to half your army? Models that are required to go into reserve don't count towards the 50%. Drop pods are required to be placed into reserve. If the entire army is deployed in pods, then the entire army can ignore the 50% rule. You would also circumvent the "no models on the table at the end of a turn rule". Link to comment Share on other sites More sharing options...
mysteriousmaskedmystery Posted July 5, 2012 Share Posted July 5, 2012 i like the idea of buying the pods for dev squads that don't ride in them, having the same number of tac squads plus one in pods to drop, and as many assault squads with JP as you can fit in. Link to comment Share on other sites More sharing options...
Jiron Posted July 5, 2012 Share Posted July 5, 2012 I am planning footslogging force as well. However, mine is planned to support my brothers drop pod assault. I will make the second wave: reclusiarch with DC, tac squad with priest and some annoying scouts on the wings. I love scouts! Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.