Montuhotep Posted July 3, 2012 Share Posted July 3, 2012 Right. A mate of mine has a theory and is proposing to build a unit from it. His theory is 10 Death Co. Retaining their bolters but adding jump packs, maybe Lemartes but probably not, with perhaps 1 each of Infernus and Flame pistols. They can move fast, bounce around, harass everyone, shoot things up and still stomp people with their base 2 attacks apiece. But is this a worthy idea he's had or is it a load of.....? I open this to the floor. Link to comment https://bolterandchainsword.com/topic/255421-jumping-bolters/ Share on other sites More sharing options...
Chairman_woo Posted July 3, 2012 Share Posted July 3, 2012 Seems like a very expensive way of getting flying tac marines (that cant score). On foot it makes alot of sense as they are only 4pts more than a tac marine & have much better CC at the expense of scoring. With JP seems like they are going to be so expensive that they will have to function in a full on beatstick capacity, and concequently every extra attack is worth taking imho. If you could give them plasma guns this would be a different story mind you, but alas no :). Link to comment https://bolterandchainsword.com/topic/255421-jumping-bolters/#findComment-3107985 Share on other sites More sharing options...
daboarder Posted July 4, 2012 Share Posted July 4, 2012 Used to follow that theory with the old veteran assault squads, trick em up as dedicated highly mobile fire support squads. I think you will find however that the idea is going to be A LOT more effective with Honour guards packing special weapons, moving 12 and then rapid firing plasma guns is going to ruin anyones day. Link to comment https://bolterandchainsword.com/topic/255421-jumping-bolters/#findComment-3108174 Share on other sites More sharing options...
Chairman_woo Posted July 4, 2012 Share Posted July 4, 2012 I think you will find however that the idea is going to be A LOT more effective with Honour guards packing special weapons, moving 12 and then rapid firing plasma guns is going to ruin anyones day. ^ What he said Link to comment https://bolterandchainsword.com/topic/255421-jumping-bolters/#findComment-3108208 Share on other sites More sharing options...
knife&fork Posted July 4, 2012 Share Posted July 4, 2012 Right. A mate of mine has a theory and is proposing to build a unit from it. His theory is 10 Death Co. Retaining their bolters but adding jump packs, maybe Lemartes but probably not, with perhaps 1 each of Infernus and Flame pistols. They can move fast, bounce around, harass everyone, shoot things up and still stomp people with their base 2 attacks apiece. But is this a worthy idea he's had or is it a load of.....? I open this to the floor. Yes, it's a good setup. Great range, can never lose FnP or FC, hard hitting in CC with 4 WS5 S5 attacks each even with bolters. Fearless is no longer a liability. Honor guards are not nearly the same. They shoot well but lack bodies and bite in CC. Plus without relentless you don't even have the option to charge after shooting that plasma. Link to comment https://bolterandchainsword.com/topic/255421-jumping-bolters/#findComment-3108528 Share on other sites More sharing options...
Jolemai Posted July 4, 2012 Share Posted July 4, 2012 Did they add an AP to Chainswords (as expected)? If so, they perhaps the best base combo is the one preached by the forum name? Link to comment https://bolterandchainsword.com/topic/255421-jumping-bolters/#findComment-3108549 Share on other sites More sharing options...
Unbreakable Posted July 4, 2012 Share Posted July 4, 2012 Did they add an AP to Chainswords (as expected)? If so, they perhaps the best base combo is the one preached by the forum name? Standard chainswords are still AP-, I believe their is a large AP5 chainsword in the book though. Link to comment https://bolterandchainsword.com/topic/255421-jumping-bolters/#findComment-3108669 Share on other sites More sharing options...
Jolemai Posted July 4, 2012 Share Posted July 4, 2012 Pity. So everyone is still armed with a stick. Link to comment https://bolterandchainsword.com/topic/255421-jumping-bolters/#findComment-3108694 Share on other sites More sharing options...
Drunken Angel Posted July 4, 2012 Share Posted July 4, 2012 Anyway you look at it a bolter and chainsword DC is very dangerous. If you take the bolter you lose one CC attack from the chainsword but get it back in the shooting phase with the extra double tap and relentless on an S4 AP5 weapon shooting attack. Having a 5+ FNP against almost everything almost all the time is helpful Shoot 2 x S4 AP5 with bolter HOW 1 x attack AP- S4 FC 4 x attacks AP- at S5 Thats 7 attacks 3 of them from shooting or I 10 (hit GK I6 weapons at the front first?) sure the decision to shoot or not and the use of jumppacks or not needs careful thought but this appears to be a part of 40K now. 10 DC can take a 2 special shooting weapons. I am intrigued by the Chairman_Woos thunder and lightning captain combo. It could be done on DC as well. Take a lightning claw and a thunder hammer on the same model. You now need only two weapons with the specialist weapon USR to get the +1A. Yes an expensive model and a target for shooting but imagine the possibilities. Link to comment https://bolterandchainsword.com/topic/255421-jumping-bolters/#findComment-3108700 Share on other sites More sharing options...
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