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6th ED SW FAQ new questions


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Agree to disagree as no where in our codex does it list wolf guard and wolf guard pack leaders as two different units or infantry type, and if it did, there would be two different entries in the appendix, one for each. No point in giving a model a rule it already had unless it doesnt start with it so using the faq and appendix combined, its perfectly able to read that only the wolf guard acting as pack leaders gain the character status.

 

But, we an argue this forever and then get this thread locked if you want. Point being, items cause confusion and need a clear statement as people read rules differently, example being how many wounds the necron doom scythe caused with its laser beam.

 

Im in full support of these questions being sent and adding any to them. Heck, throw the wolf guard question on there so we get the GW stance on the appendix listing in combination to the FAQ entry.

I wholeheartedly disagree. USR = outflank. they both have it. Obel is like the bloodclaws' +2 attacks rule for assaulting. they don't lose that just cause an Ic without the rule joins them. same for Obel with scouts. the scouts and added IC use the outflank USR, which triggers the OBel special rule of the scouts, modifying the workings of the outflank USR for the entire unit.

Except Berserk Charge specifies what happens - attached models don't benefit from it. Behind Enemy Lines (it's no longer OBEL which was the 3rd edition codex) doesn't address what happens when an IC joins the unit. As a result, you default to page 39 of the rulebook, which says that since it doesn't state what happens - you can't use it. If Berserk Charge didn't include any statement about attached characters, attaching an IC to the unit would make them lose it in sixth edition.

 

I'd like to know if Bjorn, Lukas, and Arjac are a characters.

 

I really wish GW would revise the summary page for each codex with the new information. It's creating confusion. Someone's already claimed since the Stormraven and Stormtalon are under "Space Marine Vehicles" that means DA, BA, BT, SM, and SW can use both. I don't think that's the intent.

Page 39 of the 6th edition rulebook discusses IC's joining units when they don't have the same special rules. Some USRs, like Stealth and Outflank, specify that only one model in the unit has to have the skill for the unit to use it. Since Behind Enemy Lines doesn't specify the unit can use the skill with an attached IC, the unit can't use the skill. Wolf Scouts with an IC with Saga of the Hunter can still Outflank, but would have to come on using the standard rules (with a re-roll for Acute Senses).

 

Wrong again.

 

Read the very first line of Behind Enemy Lines;

 

"If a Wolf Scout UNIT makes use of its ability to outflank,...."

 

When an IC with Saga of the Hunter joins the Wolf Scout unit he becomes part of that unit for all intents and purposes. Therefore when the Wolf Scout UNIT makes use of its ability to outflank, that is the entire Wolf Scout unit, including the IC with Saga of the Hunter.

 

Seriously, this has been hashed out a million times and has been cleared through the verbiage of Behind Enemy Lines, not the core rulebook.

am i missing how many hull points Bjorn has? something i couldn't find but no one seems to be asking?

Good idea will add its worth knowing

 

Since it doesn't specify, I vote that he gets a hull point per every 1,000 years as a Dreadnought. That'd put him at 9, going on 10, right? ;)

 

Valerian

Another one - In 2,000pts+ games with two primary army detachments, do Sagas in one detachment prevent the same saga appearing in the other detachment? So can the two detachments have a total of 4 Sagas if Majesty by fielding Logan Grimnar, Bjorn the Fell Hand, and two Wolf Lords with SoM.
Another one - In 2,000pts+ games with two primary army detachments, do Sagas in one detachment prevent the same saga appearing in the other detachment? So can the two detachments have a total of 4 Sagas if Majesty by fielding Logan Grimnar, Bjorn the Fell Hand, and two Wolf Lords with SoM.

 

Logan and Bjorn are not affected as there SC, but it does say no two characters can have the same saga, so i would say you can from what you have told us

Can we ask the question again to get an official answer on Wolfguard and Skyclaws? I would love to finally see this on the FAQ if this was a mistake or the official reason they left Skyclaws of the Wolfguard list to lead. Especially now that skyclaws got a huge boost. :eek
can njal take BRB psychic disciplines and if so, does he get all of those powers to, or is he limited to JUST the C:SW ones?

Already answered.

 

See page 1 of space wolf faq for 6ed

Njal may choose 2 just like normal rune priests

Wolf Guard in general do NOT get the Character designation unless they join another pack as a Pack Leader, the Pack Leader "sub-type" (for lack of a better term) is only given if the Wolf Guard model joins another unit as stated in the text box in the Wolf Guard entry.

 

My biggest question that I want to ask is why Acute Senses got changed and nullified the Special Rule that was given to an entire army.

Wolf Guard in general do NOT get the Character designation unless they join another pack as a Pack Leader, the Pack Leader "sub-type" (for lack of a better term) is only given if the Wolf Guard model joins another unit as stated in the text box in the Wolf Guard entry.

 

My biggest question that I want to ask is why Acute Senses got changed and nullified the Special Rule that was given to an entire army.

 

Except the FAQ tells you to check the new rulebook appendix for clarification on unit types and you find that Wolf Guard (no designation as pack leaders) are unit type Infantry (character).

Wolf Guard in general do NOT get the Character designation unless they join another pack as a Pack Leader, the Pack Leader "sub-type" (for lack of a better term) is only given if the Wolf Guard model joins another unit as stated in the text box in the Wolf Guard entry.

 

My biggest question that I want to ask is why Acute Senses got changed and nullified the Special Rule that was given to an entire army.

 

Except the FAQ tells you to check the new rulebook appendix for clarification on unit types and you find that Wolf Guard (no designation as pack leaders) are unit type Infantry (character).

 

There never was a seperate entry for a "Wolf Guard Pack Leader" in the codex either. Its a special sub-type of the Wolf Guard model tha is only given when a Wolf Guard joins a pack of Space Wolves. Let's not try and bend the rules to get things we are not allowed to have.

When an IC with Saga of the Hunter joins the Wolf Scout unit he becomes part of that unit for all intents and purposes.

We're going to have to agree to disagree. Check out INAT FAQ, for 'hashed out' and I never saw anyone in fifth playing it any other way.

 

Read the rules for IC's on Page 63, and then the referenced section on 39. IC's never become part of the unit, they join it, and although they make a comment 'that he counts as part of the unit, he still follows the rules for characters' - and in that same box on 39, it says if the IC and Unit don't have the same special rule (and the SW Codex makes it clear that Behind Enemy Lines is a special rule), they can't use it unless specified otherwise.

When an IC with Saga of the Hunter joins the Wolf Scout unit he becomes part of that unit for all intents and purposes.

We're going to have to agree to disagree. Check out INAT FAQ, for 'hashed out' and I never saw anyone in fifth playing it any other way.

 

Read the rules for IC's on Page 63, and then the referenced section on 39. IC's never become part of the unit, they join it, and although they make a comment 'that he counts as part of the unit, he still follows the rules for characters' - and in that same box on 39, it says if the IC and Unit don't have the same special rule (and the SW Codex makes it clear that Behind Enemy Lines is a special rule), they can't use it unless specified otherwise.

 

And it is specified when it tells you quite clearly that when the Wolf Scout UNIT outflanks, it does so by OBEL. Someone brought up Blood Claws as an example but missed the point. For Beserk Charge, the rule specifies that it is the Blood Claws that get the +2 attacks on the charge. An IC or WGPL never becomes a Blood Claw when joining the pack, hence will never get Beserk Charge. Notice the specific verbiage of OBEL is not specific to the Wolf Scouts, but the unit. That is your specified permission as the IC will never be Wolf Scout, but will be part of the Wolf Scout unit.

 

And INAT is a joke. I have argued with Yakface hundreds of times at Dakka and frankly I personally get it right more then they do when the FAQs are released. JotWW not requiring a to hit roll was one of the latest they got wrong and insisted through countless arguments that they were right. GK Interceptors not being able to teleport shunt during the scout move was another that really stands out in my mind as well.

And INAT is a joke. I have argued with Yakface hundreds of times at Dakka and frankly I personally get it right more then they do when the FAQs are released. JotWW not requiring a to hit roll was one of the latest they got wrong and insisted through countless arguments that they were right.

 

You mean INAT pretended that JotWW DID need to roll to hit? That's a terrible call.

INAT said it not need to roll hit but yeah he must have been only one dakka aside you and me. But there are lot of weird decisions

Can we keep thread free of arguments

 

Citations of rules (in quotes please)are fine I will add them to first post

No repeating though.....

INAT is appalling. A for effort. F for execution.

 

I'm with Brother Ramses on the Outflank & Wolf Guard as Characters issues.

 

Originally when the FAQ was released I thought that because it only made reference to WGPL as being characters that they were the only way for WG to be characters. But then I saw that GK Pallys (pg 410) and Ork Nobs (pg 413) are listed as characters too and seeing as Pallys *cannot* be used to lead/join other units I realised that my initial thoughts on the subject were wrong and that some armies are able to take units of characters. WG are one of those units.

 

It does mean if someone takes a unit of WG that each guy should be rolled for seperately when it comes to shooting and combat attacks to account for Precision strikes et al.

My best two coins of smallest value possible:

 

There's nothing worse than two nearly opposite forms of thinking clashing, like in this case. By all means, ask about rules clarifications, however, my point is this: in the U.S., the rules are based on what we can do, and the rules state what we can't and can do, while in the U.K, the rules seem to be based on what we can't do, and the rules state what we can and can't do. Nearly, if not totally, opposite.

 

I personally would say that our FAQ indicates we have Flakk; boy did I get ;) for mentioning that one in my LGS in town. The store owner and I went around the issue three times, him stating we don't get Flakk, me still thinking we do get Flakk. Thankfully, we're pretty sure he's right for now, but a rules clarification would truly help from GW.

I personally would say that our FAQ indicates we have Flakk; boy did I get censored.gif for mentioning that one in my LGS in town. The store owner and I went around the issue three times, him stating we don't get Flakk, me still thinking we do get Flakk. Thankfully, we're pretty sure he's right for now, but a rules clarification would truly help from GW.

Fwiw, my gaming group had this chat last night and its clear that there is no unit in the game that can buy Flakk. Not yet anyway. While some highlight the Weapons Index that lists Flakk under missile launchers, the main entry for Missiles says that they come with Frag and Krak as standard. There's no mention of Flakk and its wishful thinking for Long Fangs to have them, sadly.

 

That's what happens when Phil Kelly writes your Codex: it doesn't age well.

INAT is appalling. A for effort. F for execution.

 

I'm with Brother Ramses on the Outflank & Wolf Guard as Characters issues.

 

Originally when the FAQ was released I thought that because it only made reference to WGPL as being characters that they were the only way for WG to be characters. But then I saw that GK Pallys (pg 410) and Ork Nobs (pg 413) are listed as characters too and seeing as Pallys *cannot* be used to lead/join other units I realised that my initial thoughts on the subject were wrong and that some armies are able to take units of characters. WG are one of those units.

 

It does mean if someone takes a unit of WG that each guy should be rolled for seperately when it comes to shooting and combat attacks to account for Precision strikes et al.

 

You could probably batch roll same weapon types, with the exception of storm bolters and rapid fire weapons....lol.

That's what happens when Phil Kelly writes your Codex: it doesn't age well.

 

I...what?

 

I think the codex has aged perfectly fine, in fact the changes have HELPED a good few of our units, take Terminators, Grey Hunters Blood Claws (SCCWs safe from challenges), Swiftclaws and Skyclaws.

 

Plus you know, infantry forces are looking to have a better time of 6th.

INAT is appalling. A for effort. F for execution.

 

I'm with Brother Ramses on the Outflank & Wolf Guard as Characters issues.

 

Originally when the FAQ was released I thought that because it only made reference to WGPL as being characters that they were the only way for WG to be characters. But then I saw that GK Pallys (pg 410) and Ork Nobs (pg 413) are listed as characters too and seeing as Pallys *cannot* be used to lead/join other units I realised that my initial thoughts on the subject were wrong and that some armies are able to take units of characters. WG are one of those units.

 

It does mean if someone takes a unit of WG that each guy should be rolled for seperately when it comes to shooting and combat attacks to account for Precision strikes et al.

 

You could probably batch roll same weapon types, with the exception of storm bolters and rapid fire weapons....lol.

 

Why would it matter if they were stormbolters or rapid fire? As far as I can tell it doesn't matter how many shots you take, you can have more than one precision shot?

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