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6th ED SW FAQ new questions


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How do Runic Weapon's ability to nullify spells and Deny the Witch interact. Do I get both providing the Rune Priest is in within 24" of the caster? Or do both of the rolls happen at the same time so I would only get one or the other?

Why would you imagine they interact at all?

Enemy Psycher casts a power within 24" of a Rune Priest and his squad.

Roll a d6 for Runic Weapon, on a 4+ the Power is nullified (C:SW, Pg.36)

If the Power is not nullified and affects the Rune Priest and his squad roll a d6 for Deny the Witch, on a 5+ (or 4+) the Power is nullified.

If the Power is not nullified and the Rune Priest has a Wolftail Talisman roll a d6, on a 5+ the Power is nullified.

If the Power causes a wound to the Rujne Priest and he has Runic Armor, take an Armor or Invulnerable save as needed.

Why would you imagine they interact at all?

Enemy Psycher casts a power within 24" of a Rune Priest and his squad.

Roll a d6 for Runic Weapon, on a 4+ the Power is nullified (C:SW, Pg.36)

If the Power is not nullified and affects the Rune Priest and his squad roll a d6 for Deny the Witch, on a 5+ (or 4+) the Power is nullified.

If the Power is not nullified and the Rune Priest has a Wolftail Talisman roll a d6, on a 5+ the Power is nullified.

If the Power causes a wound to the Rujne Priest and he has Runic Armor, take an Armor or Invulnerable save as needed.

 

That is how I thought it would work too, but a friend of mine was convinced that was not the case. Thank you for the clarification though.

Why would you imagine they interact at all?

Enemy Psycher casts a power within 24" of a Rune Priest and his squad.

Roll a d6 for Runic Weapon, on a 4+ the Power is nullified (C:SW, Pg.36)

If the Power is not nullified and affects the Rune Priest and his squad roll a d6 for Deny the Witch, on a 5+ (or 4+) the Power is nullified.

If the Power is not nullified and the Rune Priest has a Wolftail Talisman roll a d6, on a 5+ the Power is nullified.

If the Power causes a wound to the Rujne Priest and he has Runic Armor, take an Armor or Invulnerable save as needed.

 

That is how I thought it would work too, but a friend of mine was convinced that was not the case. Thank you for the clarification though.

Simple solution : ask him to show you what, in the Rulebook, leads him to believe that his point of view would be the case.

does the unique power rule still apply to the BRB powers

 

If you are asking about how the Leaders of the Pack rule works with Rune Priests when you select psychic powers from the BYB (Big Yellow Book), instead of the codex powers, then that has already been answered in the 6e Space Wolves FAQ (near the bottom left on page 6 of the FAQ). They aren't restricted, as they are determined randomly.

 

V

if you MH a unit they are in difficult and dangerous terrain even when in the open. they are only I1 on the charge unless they have grenades. you cannot MH a unit and then JoTWW on them at I1, they will be normal I until they charge.

 

and they are not I1 until the fight subphase happens also. since they have not made combat yet

 

nice try.

Thats what i thought, but (and i dont have the rulebook on me) defensive grenades say when assaulting into "cover" which is not the the same thing as difficult terrain so defensive grenades dont work for difficult terrain unless it is also cover. also snap shots are clearly stated as being done in an assault sub phase. Im not sure but in the previous FAQ jaws didnt auto hit you had to hit the first model, meaning it can be fired as a snap shot.

if you MH a unit they are in difficult and dangerous terrain even when in the open. they are only I1 on the charge unless they have grenades. you cannot MH a unit and then JoTWW on them at I1, they will be normal I until they charge.

 

and they are not I1 until the fight subphase happens also. since they have not made combat yet

 

nice try.

Thats what i thought, but (and i dont have the rulebook on me) defensive grenades say when assaulting into "cover" which is not the the same thing as difficult terrain so defensive grenades dont work for difficult terrain unless it is also cover. also snap shots are clearly stated as being done in an assault sub phase. Im not sure but in the previous FAQ jaws didnt auto hit you had to hit the first model, meaning it can be fired as a snap shot.

 

JotWW has never needed to hit. The previous FAQ only stated that the first model the line will affect must be in line of sight and is treated as the target model.

I went searching and found this same question, without an answer, in the general questions discussion: The Infiltrate special rule says that independent characters without the special rule cannot join a unit of Infiltrators.

 

Does this mean that independent characters (without Infiltrate) cannot join Wolf Scouts units at all? Or just that the unit cannot infiltrate if they have an independent character attached?

1. Ask why frostblades are nerfed in a way to make them completely useless against TDA and effectively makes Ragnar the proud owner of a whiffle bat when fighting them.

 

2. Ask why Njal, the ultimate psyker when it comes to Runic psychic power (knows how many powers, you say?) is only a mastery level of 2, and not at the very least a 3 like characters such as Mephiston.

 

3. Ask why, despite the unveiling of Fortifications, our iron priests still do not have Bolster Defenses, which keeps them as useless and undesirable as in 5th.

1. Ask why frostblades are nerfed in a way to make them completely useless against TDA and effectively makes Ragnar the proud owner of a whiffle bat when fighting them.

 

2. Ask why Njal, the ultimate psyker when it comes to Runic psychic power (knows how many powers, you say?) is only a mastery level of 2, and not at the very least a 3 like characters such as Mephiston.

 

3. Ask why, despite the unveiling of Fortifications, our iron priests still do not have Bolster Defenses, which keeps them as useless and undesirable as in 5th.

 

Those should be in a complaint letter, rather than a FAQ request letter. It's not like the rules guys would be able to respond to these, other than, "suck it up, buttercup."

 

V

Those should be in a complaint letter, rather than a FAQ request letter. It's not like the rules guys would be able to respond to these, other than, "suck it up, buttercup."

 

V

 

Well, at tne very least they could amend frost blades to be ap2 or something more creative. Honestly, I'd consider giving up the +1S to be able to slay tda. Maybe they could make it an Axe Morkai either/or scenario: Either you push the button than causes a massive overload to the power circuits, causing it to hit like a rhino, or you push the button that allows the blade to slice tda like butter.

 

Whatever the case, FAQs can be amended or added to, so I don't see why complaints can't have their place in the letter. Regardless, as it stands now, Ragnar would be impotent against a tda-heavy army, and with the changes to AP, I'd bet we'll be seeing their numbers rise exponentially.

Whatever the case, FAQs can be amended or added to, so I don't see why complaints can't have their place in the letter. Regardless, as it stands now, Ragnar would be impotent against a tda-heavy army, and with the changes to AP, I'd bet we'll be seeing their numbers rise exponentially.

 

When you look at 6e at the macro-level, there are several tenets that become quite clear. The two that are most prominent are that:

 

1). Almost nobody gets AP2 close combat attacks, without sacrificing Initiative. There are probably only a handful of units/weapons left in the entire game (Necron Warscythe and Tycho's Dead Man's Hand come to mind), that ignore all armour while still allowing attacks at the model's Initiative. This cannot be an accident, and to allow Ragnar to be an exception to this rule would really hamstring what they've tried to put into place. Even Dante, Abaddon and Draigo have succumbed to this same "nerf", so it's only fair that Ragnar does too; Frostfang is cool, but it isn't the Titan Sword. Khârn gets AP2, but strikes at I1, and you can hear the World Eaters screaming all the way over here in The Fang.

 

2). Almost nobody gets to enter the game board and Assault, or make first-turn Assaults; the design Studio clearly wants every unit to be vulnerable to at least a single turn of regular Shooting (not just Overwatch). Off the top of my head, only Vanguard Veterans are the exception to this, and it is their "gimmick".

 

There are others, but these two are obviously pretty important. Sure, it hurts, especially compared to what you could expect from him in 5e, but this is the intended effect. You simply have to rely on other units to do your Terminator hunting.

 

As stated, you can ask all that you want, but these really aren't FAQ-worthy issues, as there isn't any rules-related confusion. They could, of course, make Amendments or Errata, to actually change the rules, but you and I both know that just isn't going to happen.

 

Best,

 

V

I have added a few supporting quotes to the Questions

 

So I think I am ready to send the letter (repeated)

 

If you would can i ask anyone who would like to help to also send these questions in

The address is

 

c/o Phil Kelly

 

Design studio

Games Workshop

Willow Road

Lenton

Nottingham

NG7 2WS

 

The more we send in the more likely they will be answered

Morticon said he sent 8 letters last time before they added to the BA FAQ

  • 2 weeks later...
added jotww and and look out sir

I'm fairly confident this is RAW "no." JOTWW does not allocate Wounds, it forces every model under the line to take a Initiative (Characteristic) Test or be "removed from play." There are no Wounds involved.

Does Saga of the Hunter confer the Outflank USR?

 

Sort of question 1

 

do you want me extend queston 1 or leave it as it s

 

Well the main point of contention in a debate at YMDC is that the ability to outflank in the Saga of the Hunter applied in 5th edition when outflank was just a special move. Now that Outflank is a defined USR, Saga of the Hunter does nothing but allow the Stealth USR. So it needs to be clarified that Saga of the Hunter does indeed confer the Outflank USR do allow an IC with Saga of the Hunter to utilize the special rule.

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