LostProphet217 Posted July 5, 2012 Share Posted July 5, 2012 Anyone else notice that we are now the last chapter without Drop Pod Assault rule, looks like the Black Templar got it in the latest FAQ. I wonder why they did not give it to us? Link to comment https://bolterandchainsword.com/topic/255698-last-chapter-without-drop-pod-assault/ Share on other sites More sharing options...
Brother Tancred Posted July 5, 2012 Share Posted July 5, 2012 Who needs drop pod assault when we have Deathwing assault :) on a serious note it is annoying that we still have old drop pods but hopefully this shows that our new codex is around the corner :) Link to comment https://bolterandchainsword.com/topic/255698-last-chapter-without-drop-pod-assault/#findComment-3110938 Share on other sites More sharing options...
Master Barachiel Posted July 5, 2012 Share Posted July 5, 2012 I'd say: Go for the IA2 rules. A drop pod with Deathwind system is awesome or with teleport homer, etc. But except for dropping Dreadnoughts why would we need Drop Pod assault? Link to comment https://bolterandchainsword.com/topic/255698-last-chapter-without-drop-pod-assault/#findComment-3110952 Share on other sites More sharing options...
LidlessPraetor Posted July 5, 2012 Share Posted July 5, 2012 I have to say that I've never actually wanted drop pod assault... It's kind of a douche move, but one of the things that a lot of people I've played against have overlooked is the wording for Deathwing Assault: it states that you may deep strike first turn. DPA says that you must... subtle difference, but DA using pods and terminators can delay the game for the first two enemy rounds of shooting (if you opt to go second) and force them to deploy some of their stuff on the table blind. They'd have no idea where you are going to be, and you can even wait to make the decisions yourself until you see where your opponent has his/her stuff. It seems totally doable still in 6th and it practically ensures that you get the objective for killing something of the opposing army first. :) Link to comment https://bolterandchainsword.com/topic/255698-last-chapter-without-drop-pod-assault/#findComment-3110953 Share on other sites More sharing options...
LostProphet217 Posted July 5, 2012 Author Share Posted July 5, 2012 True we have DWA, but I would also like to see my Dreds show up on turn one also. Have everything in their face. Granted this may not be the best strategy, but I like it thematically. Link to comment https://bolterandchainsword.com/topic/255698-last-chapter-without-drop-pod-assault/#findComment-3110968 Share on other sites More sharing options...
CovertToaster Posted July 6, 2012 Share Posted July 6, 2012 Opponents can adjust to those rules quite easily as too many people develop army lists in two halves. So it becomes easy to tell what their first and second waves will be. It's effectively the same strategy as air cav; drop in troops, stabilize, bring in support units. The problem is in this game you can't commit overpowering resources like the army can if they need to take a crucial location so your opponent gets to know what you'll be dropping and how best to handle them. The one thing I like about it though is the current DPA rules favour max bodies strategies because you know you can drop an MM dread and 20 PA troops on your opponents flank on turn one. However all I need is the option to DWA against gunlines that are prone to a dedicated CC command squad so they can wreak havoc for a turn or two. Link to comment https://bolterandchainsword.com/topic/255698-last-chapter-without-drop-pod-assault/#findComment-3111290 Share on other sites More sharing options...
Pyro X Posted July 6, 2012 Share Posted July 6, 2012 page 124 "preparing reserves: When deploying their armies, players can choose not to deploy up to half of their units (rounding up) keeping them as Reserves to arrive later." you can't reserve your full army anymore, you must start with 1/2 your army on the board now to stop people from boning the other side. there are ways to get around this rule like you ignore the rule if the unit MUST enter play from reserves via deep strike. Link to comment https://bolterandchainsword.com/topic/255698-last-chapter-without-drop-pod-assault/#findComment-3111501 Share on other sites More sharing options...
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