Jump to content

Cavalry


wolf363839

Recommended Posts

sadly fleet sucks now

 

There are many variants of this rule: Fleet of Foot, Fleet of Claw, even Fleet of Hoof. Title aside,all models with these abilities are treated the same.A unit composed entirely of models with this special rule can re-roll one or more of the dice when determining Run moves and charge ranges (such asa single D6 from a charge range roll,for example).

 

it does not say we can run then assault

Link to comment
https://bolterandchainsword.com/topic/255707-cavalry/#findComment-3111071
Share on other sites

Guest Drunk Guardian
sadly fleet sucks now

 

There are many variants of this rule: Fleet of Foot, Fleet of Claw, even Fleet of Hoof. Title aside,all models with these abilities are treated the same.A unit composed entirely of models with this special rule can re-roll one or more of the dice when determining Run moves and charge ranges (such asa single D6 from a charge range roll,for example).

 

it does not say we can run then assault

 

When there's no cover to worry about, average 5E tw fleet distance was 21.5".

 

When there's no cover to worry about, average 6E tw fleet distance is 20.25".

 

In other words, the drop off is just 1.25 inches on average (assuming re-rolls on 3s and less). Now the unit gets to fire its guns before charging. That could be useful for a Wolf Lord in particular. Its not a horrendous nerf.

Link to comment
https://bolterandchainsword.com/topic/255707-cavalry/#findComment-3111079
Share on other sites

we get a reroll though so it gets better than that

 

 

Yeah, I just read that!

 

 

Also, I need some clarification.

 

 

Pg 35 says

 

 

"....A unit composed entirely of models with this special rules can re-roll one OR more of the dice when determining Run moves AND charge ranges (such as a single D6 from a charge range roll, for example)."

 

 

Now the way I take it is, if I roll snake eyes for charge range, I can re-roll both, but if I roll a 1 and a 6, I can just choose to re-roll the 1, instead of both.

 

 

Right?

Link to comment
https://bolterandchainsword.com/topic/255707-cavalry/#findComment-3111175
Share on other sites

we get a reroll though so it gets better than that

 

 

Yeah, I just read that!

 

 

Also, I need some clarification.

 

 

Pg 35 says

 

 

"....A unit composed entirely of models with this special rules can re-roll one OR more of the dice when determining Run moves AND charge ranges (such as a single D6 from a charge range roll, for example)."

 

 

Now the way I take it is, if I roll snake eyes for charge range, I can re-roll both, but if I roll a 1 and a 6, I can just choose to re-roll the 1, instead of both.

 

 

Right?

 

Yes, you may reroll none, one, or both dice.

Link to comment
https://bolterandchainsword.com/topic/255707-cavalry/#findComment-3111218
Share on other sites

we get a reroll though so it gets better than that

 

 

Yeah, I just read that!

 

 

Also, I need some clarification.

 

 

Pg 35 says

 

 

"....A unit composed entirely of models with this special rules can re-roll one OR more of the dice when determining Run moves AND charge ranges (such as a single D6 from a charge range roll, for example)."

 

 

Now the way I take it is, if I roll snake eyes for charge range, I can re-roll both, but if I roll a 1 and a 6, I can just choose to re-roll the 1, instead of both.

 

 

Right?

 

Yes, you may reroll none, one, or both dice.

 

 

Cool. Just wanting to make sure I was reading that correctly at 1 am ;)

Link to comment
https://bolterandchainsword.com/topic/255707-cavalry/#findComment-3111219
Share on other sites

Apparenty we can? I could not find the restriction in the BRB. Same for bikes??

 

Also I'm liking the new movement for cavalry and beasts a lot, it moves now 12 + rerollable D6, which makes it A LOT faster than it was.

 

And the rerollable charge that allows to keep that 5-6 and only reroll the 1-2 means we are a lot better than average 7 inches. It's not obvious to calculate, I've tried :-P. But it's probably going to be around 9".

Link to comment
https://bolterandchainsword.com/topic/255707-cavalry/#findComment-3111458
Share on other sites

For me, the biggest nerf isn't the move, its the need to roll dangerous ground checks in difficult ground. That really sucks.

 

Hammer of wrath is always nice though

You get your normal save vs dangerous terrain wounds now so its not so bad

so about 5-6% suffer a wound

Link to comment
https://bolterandchainsword.com/topic/255707-cavalry/#findComment-3114031
Share on other sites

I treat myself to two box's of Thunderwolves the other day and they are going to get their first outing tonight, weird really I've played Wolves since 3rd edition and never used them before.

 

I'm going to try the following set up:-

 

Thunderlord, TH,SS,RA,WTN,WTT, Bear, 2 Fenrisian Wolves

 

4 Thunderwolves, 2 x SS, 3 x Meltabombs

 

I'll report back here on how I find them.

Link to comment
https://bolterandchainsword.com/topic/255707-cavalry/#findComment-3114321
Share on other sites

So I got a game of 6th ed in with Wolves Vs a Black Templar/Imperial Guard force playing the Relic mission. The enemy was packing plenty of firepower and three Vendettas along with some Assault Terminators and Crusaders led by a Marshal and Chump. I was concious about the Thunderwolves getting torrented away and flanked by Vendettas to prevent me allocating lascannon shots to the Thunderlord but my opponent cocnetrated on my Long Fangs instead. I had deployed in cover to take advantage of

 

Luckily for me the Templars got a bit too hasty turn 1 and moved within 20" of the Thunderwolves which let me get stuck into them turn one, that 12" move is a massive buff over having to rely on a decent run roll. So turn 1 combat and the Thunderlord fights the Chump in a challenge and easily pummels him whilst the Thunderwolves wipe all but one crusader out and lose one wolf in return from the Marhsal.

 

Turn after I got hit by the Assault Terminators but got very very lucky with my Storm Shield saves and took very little damage, in all honesty I was expecting to lose the unit but by this time I had secured the relic with my Grey Hunters and there was little chance of an effective counterattack to take it back off me.

 

I definately need more games to but at the minute I'm impressed how they perform, the 12" move is a massive bonus. It was nice fielding a unit that caused such a distraction pulling attention away from my Grey Hunters who are the real game winners.

Link to comment
https://bolterandchainsword.com/topic/255707-cavalry/#findComment-3117516
Share on other sites

I'm considering to model a bunch of Thunderwolves with spears, as power spears are +1 Str AP 3 on the charge. Justa have to double check my codex to see how many power weapons I can add to the squad. I now have six Thunderwolves still looking to get more. Sixth edition looks good for Cav.
Link to comment
https://bolterandchainsword.com/topic/255707-cavalry/#findComment-3117825
Share on other sites

Yeah, only one and you generally take the biggest stick you can get your hands on. A spear is not big enough a stick. Though I am looking for some spears to use as CCW though, just for modelling purposes. Anybody know any good ones? Perhaps those long-ish spears from the the Fantasy range?
Link to comment
https://bolterandchainsword.com/topic/255707-cavalry/#findComment-3118350
Share on other sites

Yeah, only one and you generally take the biggest stick you can get your hands on. A spear is not big enough a stick. Though I am looking for some spears to use as CCW though, just for modelling purposes. Anybody know any good ones? Perhaps those long-ish spears from the the Fantasy range?

 

try the ones from the Wood Elf Glade Riders or possibly the dark elf cold one knights. Also the goblin regiment ones look good but they might need to be lengthened.

 

I'm just assuming you want ones that don't look like they will snap apart ;)

 

*Edit* the single Beastmen Centigor spears look fantastic.

 

http://www.games-workshop.com/MEDIA_CustomProductCatalog/m890045a_99060216013_BeastmenCentigor3_873x627.jpg

http://www.games-workshop.com/MEDIA_CustomProductCatalog/m890040a_99060216012_BeastmenCentigor2_873x627.jpg

http://www.games-workshop.com/MEDIA_CustomProductCatalog/m890060a_99060216011_BeastmenCentigor1_873x627.jpg

Link to comment
https://bolterandchainsword.com/topic/255707-cavalry/#findComment-3118422
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.