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Lone Wolves are Characters?


euphemismo

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What about chain fist and wolf claw? Choice of init or ap2, and an extra attack.

 

I'd say that unless you've got a way of getting him across the board your Lone Wolf really needs that Storm Shield to fend off AP1&2 shooting as he has to slog his way across the battlefield. If you want some Init 4 attacks and have the points Fenrisian Wolves are great and they can be used to increase the charge range of your Lone Wolf by a few inches with some clever positioning.

What about chain fist and wolf claw? Choice of init or ap2, and an extra attack.

 

I'd say that unless you've got a way of getting him across the board your Lone Wolf really needs that Storm Shield to fend off AP1&2 shooting as he has to slog his way across the battlefield. If you want some Init 4 attacks and have the points Fenrisian Wolves are great and they can be used to increase the charge range of your Lone Wolf by a few inches with some clever positioning.

 

After reading the discussion I'm thinking chainfist/SS combo is best. Maybe a less combat killy option but more versatile is wulfen, TDA, SS, combi plasma and a couple of Fennies and melta bomb.

Hail Brothers.

I've recently made a fluffy kinda lone wolf (Power armour, x2 wolfclaws) who is gonna be accompanied with 2 fenrisian wolves.

Any thoughts on this particular loadout ?.......HELLLLLOOOOOO0000000ooooooooo anyone ? :rolleyes:

 

 

ps. I am a bit of a newbie seeing as i started playing 18 months ago but only got to play 3 or 4 games and havent played at all for the last 6 months.

So what would be a good Character Hunting load out?

 

TDA, Storm Shield and either a Chainfist or Thunder Hammer.

 

I'm running TDA with a Storm Shield and Chainfist. There are lots of characters out there with power weapons that now bounce off of TDA at 2+. He hunts along with a small pack of Grey Hunters w/ WGBL behind a shield of Razorbacks as they advance. Once he makes contact it's challenge time. Even with his low number of attacks his resiliency has him tar-pitting A-list units for much of the game.

Definitely Storm Shield and TDA, and probably Fenrisian Wolves, to start. The Wolves would be mostly to pass off failed shooting wounds as you are moving forward to engage an enemy squad via the Look Out Sir roll.

 

One of the few units you want to be killed and you want to make them near unkillable?

Definitely Storm Shield and TDA, and probably Fenrisian Wolves, to start. The Wolves would be mostly to pass off failed shooting wounds as you are moving forward to engage an enemy squad via the Look Out Sir roll.

 

One of the few units you want to be killed and you want to make them near unkillable?

Yes. So they can survive long enough to take down big things, not merely get swamped by grunts/die to small arms fire.

I ran a couple of different variations in 6th and still found that my original setup was still my favorite.

 

The good old TDA+SS+TH. If I have the points I take the two fodder wolves with him.

 

The new concussive rule is great and even though we had fnp drop by one, the 5+ can now be more taken. So it was not a terrible trade off for what we get.

Definitely Storm Shield and TDA, and probably Fenrisian Wolves, to start. The Wolves would be mostly to pass off failed shooting wounds as you are moving forward to engage an enemy squad via the Look Out Sir roll.

 

One of the few units you want to be killed and you want to make them near unkillable?

 

It is helpful if the Lone Wolf dies by the end of the game, but you don't want him to die before having an effect on the battle. He needs to be able to make contact with, and delay, disrupt, or destroy units, and in order to assure that, he needs the Storm Shield (in my opinion). To not equip him properly to do the job that you have in mind for him, is a waste of resources.

 

In the few games that I played in 5th where I included a Lone Wolf, he never did die, but it didn't matter, because the damage that he did always accounted for more than enough to offset the free kill point that he gave away at the end.

 

Best,

 

V

I too run TDA/SS/CF/and 2 fen wolves. He will almost always live through the battle, but that is more often than not, irrelevant, in comparison to the amount of damage he will inflict. He is also an amazing lightning rod, people seem to not like a crazed marine hell bent on death charging towards there pretty armies!! I think 105 points is worth that psychological pressure alone.

 

End of Line

I agree with Valerian. If the LW dies, at least he doesn't give up a VP. But usually when he lives it's because he's done very well in destroying or delaying my opponent, which I take to be worth it. When outfitted with TDA and a SS in 6th edition I've play tested one against a variety of elite 40k units and he does amazingly well against them - perhaps not victorious but slowing them and reducing their numbers at little cost.

 

BTW, they're absolute beasts against walkers when using TDA, storm shield and chainfist - typically destroying them in one round due to their ability to soak damage, their rerolls, the additional 1d6 armor pen and AP 2 weapon.

For me it's going to be a Lone Wolf in PA, w/ 2X Plasma Pistols, Mark of the Wolfen, and 2 Fen.Wolves - 85pts for the group. The Fen.Wolves are ablative wounds against shooting, and if they make it into base contact all the better. 2X S7 AP2 shots to 12" before a charge, d6+1 Rending attacks, and all the usual goodies makes this guy a fearsome Infantry killer, capable of murdering enemy ICs and tying up squads with challenges. And he fits in a Razorback, which I can steal from my Long Fangs as needed.

Last night i used a lone wolf with TDA, MOTW, and melta bombs

 

First turn he absorbed 2 lascannons and a multimelta from a land raider

 

second turn, the same

 

my second turn he aborbed the snap fire from the land raider on a charge, planted his MB, blew it sky high.

 

3rd turn he took a charge from an inquisitor, 6 death cultists and 6 warriors, issued a challange and killed the inquisitor.

 

effectivly he held up and destroyed around 500pts of stuff, without taking a wound, the game ended there as we ran out of time (takes lots of time going through the rule book for each rule atm)

 

not bad for 65 points.

Hail Brothers.

I've recently made a fluffy kinda lone wolf (Power armour, x2 wolfclaws) who is gonna be accompanied with 2 fenrisian wolves.

Any thoughts on further upgrades for him ?

 

 

ps. I am a bit of a newbie seeing as i started playing 18 months ago but only got to play 3 or 4 games and havent played at all for the last 6 months.

Strongly suggest melta bombs - they are awesome in this edition and give him the ability to destroy what he currently can't (really).

 

To add to the general discussion, I'm still sticking to my guns about losing the storm shield for a combi weapon. Remember they re-roll to hit against walkers/MCs and T5 so why not whittle them down a little before charging in? Blow the arm off that dreadnought? Open that transport and charge what is inside (gotta love combi meltas on transports in this edition - 4+ on the damage table = explodes!).

 

I can see the argument for storm shields, I really can, but so far I've never needed them and felt it was a waste when I've tried - everyone seems to struggle to kill mine without (remember feel no pain works against more now as well e.g. plasma, power weapons). At a bargain 120 points you can get two lone wolves with terminator armour, chainfist and a combi-melta. If they die, which they rarely do, its 60 points each and your opponent has used notable firepower to get rid of them leaving your key consolidation units ready to respond. 120 points is 8% of 1500. 8%!

 

In my last game, my two (to be fair, both had a single fenrisian wolf too as I had the points left!) killed over 700 points of my opponents army (including, oddly, a treacherous wolf guard battle leader), got a victory point for being in his deployment zone and were both still alive at the end of the game (noting that there were only 8 models left total. 7 were mine :ph34r: ). Both killed a vehicle with their combi-melta (a sentinel and a bane wolf) and laughed as they won every challenge I put them in (3 I think, though against rubbish opposition characters).

 

For me, they are the ultimate in agressive distraction. If you're shooting them, I'm happy, and if you ignore them, your head ends up in their trophy cabinet

 

Nos

Definitely Storm Shield and TDA, and probably Fenrisian Wolves, to start. The Wolves would be mostly to pass off failed shooting wounds as you are moving forward to engage an enemy squad via the Look Out Sir roll.

 

One of the few units you want to be killed and you want to make them near unkillable?

 

It is helpful if the Lone Wolf dies by the end of the game, but you don't want him to die before having an effect on the battle. He needs to be able to make contact with, and delay, disrupt, or destroy units, and in order to assure that, he needs the Storm Shield (in my opinion). To not equip him properly to do the job that you have in mind for him, is a waste of resources.

 

In the few games that I played in 5th where I included a Lone Wolf, he never did die, but it didn't matter, because the damage that he did always accounted for more than enough to offset the free kill point that he gave away at the end.

 

Best,

 

V

 

This is what I love about them. It is off putting for an opponent. "Give up the free kill point or let hi run amok??? Focus a lot of fire power on him or shoot the other elements of the space wolf army??"

 

Hmm I'm thinking of trading my TWC for some lone wolves. Especially with the FNP and +2 armor save.

I have a rules question pertaining to this thread. Don't have the rulebook yet (Guam's literally a slow boat for delivery) so bear with me....

 

1) Fenrisian Wolves are wargear.

2) A Lone Wolf is a character.

 

Ergo...

 

Fenrisian Wolves can perform "Look out, sir!" ?

 

And the more important question: what happens to Fenrisian Wolves attached as wargear during challenges? Do they add their attacks to the challenge, or are they left out for the rest of the opposing squad to destroy?

 

If it's unclear, please just say so, and I'll wait for the FAQ part II. But I'm very curious how wargear models function in this new challenge environment.

Doesn't the codex specify that fen wolves are treated as it's own unit in cc?

 

Nope the book doesn't say anything helpful. The old FAQ said that, but it has been removed in the 6e FAQ, so we really don't know how to treat them.

 

V

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