Glendor Posted July 6, 2012 Share Posted July 6, 2012 I am planning on running tactical marines now and with almost no experience I wanted to know everyone's views on outfitting the squad. Also does everyone plan on putting power fists on the sergeants or maybe just a power ax? So far I think I am going to run a plasma gun but cant decide about any of the other guns. What are your opinions? Link to comment https://bolterandchainsword.com/topic/255712-equipping-tacticals/ Share on other sites More sharing options...
Deschenus Maximus Posted July 6, 2012 Share Posted July 6, 2012 Naked sarge, plasma gun, and then the heavy weapon will vary a lot on the rest of the list: if you have no forward assault element, Plasma Cannon. Otherwise, Missile Launcher/Lascannon if you want to keep a combat squad in the back to score, or Multi-melta if you want both combat squads to advance in midfield. Link to comment https://bolterandchainsword.com/topic/255712-equipping-tacticals/#findComment-3111116 Share on other sites More sharing options...
Oka Posted July 6, 2012 Share Posted July 6, 2012 I've always thought that the strength of the tacticals were the heavy weapons. so I always used a Plasma cannon, on 5th, maybe ill change for a MM nowadays. but the ol' Missile launcher seems handy. My both tacs are as follow: Sgt. combi-plasma/fist, Plasma Gun, Plasma Cannon Sgt. Combi-melta/fist, Melta Gun, Multi Melta. Mainly cus seems fun to my OCD, but has played weel too. Link to comment https://bolterandchainsword.com/topic/255712-equipping-tacticals/#findComment-3111131 Share on other sites More sharing options...
Eorek Posted July 6, 2012 Share Posted July 6, 2012 Remember that missile launchers (according to the appendix) are getting flakk missiles... worth considering I think that there will be alot of flyer heavy lists early in 6th since a lot of armies lack high amounts of skyfire, so missile launchers will come in handy. + the fact that the missile is quite good as an all around weapon Link to comment https://bolterandchainsword.com/topic/255712-equipping-tacticals/#findComment-3111166 Share on other sites More sharing options...
SevenExxes Posted July 6, 2012 Share Posted July 6, 2012 I run two tac teams from 5th with a meltagun/rocket launcher combo. Went well in 5th and should be even better in 6th. Also, with flamers you get "wall of death" or whatever it's called, in overwatch mode. Roll D3 for auto hits. Link to comment https://bolterandchainsword.com/topic/255712-equipping-tacticals/#findComment-3111182 Share on other sites More sharing options...
CitadelArmyGuy Posted July 6, 2012 Share Posted July 6, 2012 10 Tacticals w/Flamer+ML = 170pts 8 Death Company on foot with bolters = 160pts I keep writing lists where I'm strangely attracted to using Foot-DC in place of Tacticals. Better durability, better melee, no sergeant for challenges (sometimes a bonus and sometimes not! lol) and honestly I'm not tempted to 'waste' the squad's bolter shots bc the heavy weapon wants to shoot at something else. I use Devastators for heavy weapons--- and in 6th ed, it looks like I'll be using DC for my tacticals. Just my thoughts. Link to comment https://bolterandchainsword.com/topic/255712-equipping-tacticals/#findComment-3111223 Share on other sites More sharing options...
SevenExxes Posted July 6, 2012 Share Posted July 6, 2012 10 Tacticals w/Flamer+ML = 170pts8 Death Company on foot with bolters = 160pts I keep writing lists where I'm strangely attracted to using Foot-DC in place of Tacticals. Better durability, better melee, no sergeant for challenges (sometimes a bonus and sometimes not! lol) and honestly I'm not tempted to 'waste' the squad's bolter shots bc the heavy weapon wants to shoot at something else. I use Devastators for heavy weapons--- and in 6th ed, it looks like I'll be using DC for my tacticals. Just my thoughts. What will you use for scoring troops? Link to comment https://bolterandchainsword.com/topic/255712-equipping-tacticals/#findComment-3111236 Share on other sites More sharing options...
CitadelArmyGuy Posted July 6, 2012 Share Posted July 6, 2012 Allied IG platoons. Yes, feel free to throw garbage at me... but cheap speed-bumps/challenge-tarpits/scorers? Units that present no threat so the enemy doesn't shoot at them? Bubble-wrapping expensive units from getting charged? And who would want to miss out on the Psychic Shriek/Weaken Resolve combo? Death Company led by 45pt Priests granting re-rolls? This is B&C though so I'll cease the IG talk. But Allies is the way of the future-- and IG are among the best. Edit: tying back into OP, originally too snarky ;) I'm sorry for that. For normal Tacticals, I see the rise of the Plasmagun as the best--- for once, it is worth its points due to range and raw firepower. I think PW being AP3 now makes any AP2 weapons that much more valuable-- and I think the meltagun will be less appreciated with the meta shifting away from vehicles a tad. Plasmagun, ML, and naked Sergeant-- thats how I'd run my Tactical squad. Link to comment https://bolterandchainsword.com/topic/255712-equipping-tacticals/#findComment-3111251 Share on other sites More sharing options...
Emperors Immortals Posted July 6, 2012 Share Posted July 6, 2012 Im thinking of running with full plasma and a sarge with LC for aggressive support midfield or a shield for a pushing unit, priest nearby will of course double durability. The new glancing rules i feel make it much more worthwhile to hit a vehicle with 6-7 S7 shots then 3 S8 - even with the melta bonus o the chart. This is excellant news for me, as i have a near fetich for plasma weapons, as evidenced in my avatar pic :) pps; i also am taking an IG detachment (FINALLY) and am reeealy happy as i can switch out show piece units that ive longed to collect for years.Good show GW, you cunning +++expletive deleted+++. Link to comment https://bolterandchainsword.com/topic/255712-equipping-tacticals/#findComment-3111324 Share on other sites More sharing options...
appiah4 Posted July 6, 2012 Share Posted July 6, 2012 Combi-Plasma, Meltabombs on Sergeant Plasmagun Multi-Melta Add Lightning Claws to taste In my mind there is no single doubt that this build is superior to anything else. Link to comment https://bolterandchainsword.com/topic/255712-equipping-tacticals/#findComment-3111357 Share on other sites More sharing options...
Chaplain Admetus Posted July 6, 2012 Share Posted July 6, 2012 I ran mine through 5th with a fist, melta, and ML. Tried it out in a game or two of 6th and it doesn't seem too reduced in efficiency, though I'm going to give other heavy weapons a try. Link to comment https://bolterandchainsword.com/topic/255712-equipping-tacticals/#findComment-3111424 Share on other sites More sharing options...
Deschenus Maximus Posted July 6, 2012 Share Posted July 6, 2012 Combi-Plasma, Meltabombs on SergeantPlasmagun Multi-Melta Add Lightning Claws to taste In my mind there is no single doubt that this build is superior to anything else. Lightning Claws? Not available to tac sergeants.Fist or power weapon only. Link to comment https://bolterandchainsword.com/topic/255712-equipping-tacticals/#findComment-3111448 Share on other sites More sharing options...
Judaz Posted July 6, 2012 Share Posted July 6, 2012 I think I'll still run my melta instead of plasma. Since double strength is the only way to get rid of feel no pain now, the melta is still very nice to have. Link to comment https://bolterandchainsword.com/topic/255712-equipping-tacticals/#findComment-3111526 Share on other sites More sharing options...
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