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The Mighty Grandmaster


thor1234

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so as I ask....

The Mighty Grand master......

Can have access to all the funky grenades- Including the humble meltabomb

can carry all of the ranged weapons used by regular termies- the Incinerator looks good with over watch and defensive grenades...

Can be armed with any CC weapons- is the sword still the best choice with it being AP3?? or is the potential S10 hammer better??

 

so with these three factors to bear in mind

how would you equip your GM for 6th and more importantly WHY????

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There is no simple answer to that now that the swords are AP3. With 3W and a 2+ save its ok to use a hammer against other power weapons. But whatever you do I think the best way to field him is in a unit of paladins where everyone can issue a challenge. Have a mix of weapons and you are good to go.

I'd go sword every time. 3++ is so good, especially now there are fewer weapons making him test on it.

 

When fighting 2+ armour characters or squad leaders, you can tie them up whilst the rest of the Terminators/Paladins he's rolling with clean up the enemy squad. He's a fantastic tarpit, as good as the Brotherhood Champ or Crowe (minus the re-rolling of saves of course).

the humble sword seems to be just as popular as always....

I am however intrigued by the level 2 upgrade..... how do we think itll fair considering the change to psyker levels??

 

also blind grenades seem to be a good choice as they now provide the stealth special as well

thoughts

I'll still be running mine with Nemesis Force Halberd leading a force of Purifiers.

 

Cleansing Flames works before Challenges are issued and I like being able to strike before almost anything I'll fight in a Challenge. Anything faster than me in a Challenge will be Instant Deathed by my Grand Master thanks to his Rad Grenades (thus negating Feel No Pain), so he'll still have his Warp Charge point free for activating his Nemesis Force Weapon (which cannot be affected by Deny The Witch).

 

It's risky if he comes up against a 2+ save but he still has options. At -1 Toughness his opponent will likely suffer more wounds and (hopefully) fail a save. When they do it's Force Weapon time!

 

Not 100% reliable but I'm a father of three; I don't have the money to purchase a different model (my Grand Master is the metal one).

I'm sticking with my setup from fifth, halberd, incinerator, psychotroke grenades, rad grenades.

 

Dunno... psibolter seems like a much better option if u got the points: You don`t waste the BS and precise shot + rending rock =)

 

Also on the topic of mastery 2 - don`t forget it also helps you "deny the witch" rolls which will be at least 5+ and with mastery 2 in many cases even 4+

It's not worth the price you pay for it. Just forget about denying offensive magic, even with a Libby its a chancy thing. If it concerns you that much, ally in Eldrad and melt their brains with RoW.

 

Nemesis weapons: I think you can't really go past the sword. Anything that denies your 2+ armour probably goes after you anyway, and 3++ is huge when fighting powerfists etc. AP3 in melee is fine for 90% of characters, if you fighting a TDA hero you can always have someone else take the challenge (the Justicar or a Paladin from the squad you're accompanying).

 

Guns: Psycannon is a ludicrous price to pay, even at BS6. Incinerator is a pretty good choice though, its dirt cheap and templates are great offensively and defensively.

 

Nades: Rad lowers ID threshold, which is handy if you double 'Hammerhand' cast (Grandmaster+squad casting) to S6, blind is cheap and makes it even more unpalatable for the enemy to charge you (the Bro Banner+halberds already making it a dangerous proposition). Psychostroke is good for lulz but rad is better overall.

I'm sticking with my setup from fifth, halberd, incinerator, psychotroke grenades, rad grenades.

 

Dunno... psibolter seems like a much better option if u got the points: You don`t waste the BS and precise shot + rending rock =)

 

Just can't justify the points, even with precise shooting. 45 points is enough to get you almost 5 psycannons elsewhere in your army.

 

I'm going with Incinerator, Sword, and a couple grenades.

 

 

Valerian

I agree that the sword is probably your safest bet. I would also highly recommend the grenades and maybe incinerator, his psycannon is way too expensive, and I wouldnt waste the points on mastery level 2, thats enough for 2 psycannons on your unit of paladins.
45 points is enough to get you almost 5 psycannons elsewhere in your army.

only those wont be sniping shots. But in general it depands . Is your force runing 4 psycannons or more on paladins ? take HQs with psycannons . 20 snipe shots are better then 16 . sword is good , but again it depands on a build . those his unit have a staff challanger ?if there is one then gearing him for challanges is not optimal . how many hammers does the unit have ? if only 1 then a hammer GM would be good . swords/halabard are good if someone wants to go nob/paladin hunting. sword for cheapness.

and more is always better. I mean you didnt stop at buying 2 razors in a MSU army right ? crow would make no sense if he wouldnt allow spaming puris , a single unit of nob bikers at 1k is not as effective as 2 etc etc etc . But I do agree that 2 termi inq at 2k+ are better [as in cheaper].

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