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Dread Knight without Teleporter


Stormshadow

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I’m thinking of deep striking a DK with Heavy Incinerator and Heavy Psycannon, but without Teleporter to save some points. He will still be expensive, but not as much as I normally spend. Do you think it is a good Idea?

 

We have all seen a dread with melta and flamer drop down in a pot to hit a Land raider or a mob of Loota boyz. The DK would be more expensive, but also harder to kill. And it would not need to be so close to its target. Granted the DK could not kill a Land Raider on the turn it arrives. But it could be devastating to Speeders, bikers, deff koptas and so on. And it would also be good against flyers. Automatic hit with the flamer and better than one in three to hit with the psycannon.

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Template and (Large) Blast weapons cannot hit flyers. But besides that, seems like a valid strategy, especially now that it's easy to get reserve roll on a 2+ from turn two with Psychic Communion. Might want to get some anti-scatter though, in the form of Servo-skulls, Mystics or Teleport Homers.

Aha, still learning the new rules, so thank you for the heads up.

 

I regularly have two Ravens in my army list so flyers should not be a problem any way. I’m thinking of using this DK in a combo with a regular DK ( Teleporter, Falmer and sword). One walking and shooting and the other one flying around with his giant sword and beating up terminators and vehicles. With two ravens, two DK’s, Draigo and 10 Paladins I’m hoping the shooty DK will survive long enough to play out his role before dying.

Dreadknights are pretty bad at shooting. If you want a tanky lone model for shooting stuff with a bit of combat, Venerable Dreads are better (BS5 multi-melta or plasma cannon is just nasty). For pure anti-everything dakka, PsyDread is of course what you should field.

 

I'd honestly keep the teleporter and greatsword, and drop the guns entirely. He only got faster this edition (2D6 charge range now, and with his shunt and jump movement, you will rarely fail to be in range).

Dreadknights are pretty bad at shooting.

 

I'm a bit surprised at this. Might be my metagame (Orks, IG, Nids, Eldars), but the Heavy Incinerator has often been a game saver. A DK with no upgrades other than the HI is also very cheap (75pts per DK, and I usually thake things like DKs in pair for redundancy). In CC vs small units, his fists are pretty good. Vs tanks, they are better than the sword. Vs characters (or in challenges) they will usually instakill most things. Vs hordes, he's tarpitted anyways. If you really want him in CC, he'll be there by turn two at most, even without PT. How do you use yours?

 

Phil

I have used my dead’s for so long that I wanted to make a change :P.

 

And I found that the melta will kill one Land Raider or one guardsman. I am expecting to see a lot of Infantry behind defense lines in the future :P.

 

The concept of the army is this.

Draigo and 5 Paladins in one Raven and Five more Paladins in another. Usually the ravens would have Dreads with them as well, but I thought I would mix it up with DK’s this time. This is an 1800p army I am bringing to a tournament and I don’t have the points to buy Teleports for both DK’s unless I skip all shooty weapons on one of them. So I was thinking of just deep striking A DK 13” away forom where the enemy is clustering together and cover them with Templates. A large blast could cover 2-3 Rhinos :)

A DK with no upgrades other than the HI is also very cheap (75pts per DK, and I usually thake things like DKs in pair for redundancy).

You mean 160 points per DK? :P

 

I meant 75pts cheaper in order not to give the actual cost :P 75pts DK would have Mortarion carve Matt Ward's name in his own hearth while listening to Emo songs. And all GK players would laugh and dance while listening to Elmo songs.

I've used my usual DK (heavy incinerator, greatsword teleporter) to good effect, and with infantry sheltering behind the aegis defense line, I expect him to be just as awesome.

 

I've also used a plain dk with just the heavy incinerator, take along some servo skulls and you can deep strike pretty accurately and still mess stuff up (grand strategy rerolling to wound rolls of 1's is awesome for a str6 ap4 flamer).

 

I have never tried the heavy psycannon or gatling psilancer, and I don't expect to. Heavy incinerator is just so brilliant vs everything (apart from vehicles/flyers), and for those you can take normal psycannons on your infantry :)

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