Rottimus Posted July 6, 2012 Share Posted July 6, 2012 Hey folks.. a great couple of days so far right? lots of exciting changes. I noticed that the death company dread only has 2 base attacks in the rule book...3 in our codex. Did GW remove an attack because the new rage rules make the dread it easier to control? Some guy said no, our codex is correct... that means 3 base, 1 for two CC and 2 for the charge... 6 attacks? with the whole blood talon multiplier thingy? that's a bit redonk no? Link to comment Share on other sites More sharing options...
SamaNagol Posted July 6, 2012 Share Posted July 6, 2012 BRB doesn't override Codex Link to comment Share on other sites More sharing options...
Xenith Posted July 6, 2012 Share Posted July 6, 2012 Copy and paste error. The codex will be right unless they FAQ it. DCD is 3(4)A, +2 for rage... Link to comment Share on other sites More sharing options...
BloodTzar Posted July 6, 2012 Share Posted July 6, 2012 But you need fists as they are much better now thants to AP1-2 not sure now,claws are AP3 so they are useless against 2+ save... Link to comment Share on other sites More sharing options...
SamaNagol Posted July 6, 2012 Share Posted July 6, 2012 I wouldn't say much better. You can PICK what you charge now. And you get an extra attack. So Talons are pretty awesome even at AP3. Link to comment Share on other sites More sharing options...
Morticon Posted July 6, 2012 Share Posted July 6, 2012 I wouldn't say much better. You can PICK what you charge now. And you get an extra attack. So Talons are pretty awesome even at AP3. Always could :P just couldnt pick what you moved to. Link to comment Share on other sites More sharing options...
Ushtarador Posted July 6, 2012 Share Posted July 6, 2012 DC dead actually never had black rage, right? ^^ I'd still play him with fists now, those 6 attacks make him an awesome unit against everything with high armor, which your normal units usually struggle against. Link to comment Share on other sites More sharing options...
Morticon Posted July 6, 2012 Share Posted July 6, 2012 DC dead actually never had black rage, right? ^^ he did, but rage made us move to the closest, we were free to charge whoever. I think now with fists, it would be nuts. Im thinking maaaay even be better than a furioso Link to comment Share on other sites More sharing options...
Plague Angel Posted July 6, 2012 Share Posted July 6, 2012 BRB doesn't override Codex I thought in this particular instance (the stat tables in the back of the book), it actually did? Link to comment Share on other sites More sharing options...
benation Posted July 6, 2012 Share Posted July 6, 2012 Hope they didn't nerf him :P I want to paint my dreadnought black! :teehee: I think it looks like a copy paste error, cause all the other dreads are 2 attacks, so they prolly just went, 2 2 2 2 2 2 2 2. If its not in the FAQ Codex > RB. I don't see a reason for them taking an attack off... they didn't take an attack of the DC! :D I'm going to take blood talons on mine I think, just cause I want to mince meat through big units. Link to comment Share on other sites More sharing options...
Tamwulf Posted July 7, 2012 Share Posted July 7, 2012 BRB, pg. 84 in bold no less: If a Walker is armed with two or more melee weapons, it gains +1 bonus attack for each additional weapon after the first. Ergo, the Death Company Dreadnought has 2 base attacks from the BRB, +1 for the Blood Fists, and another +2 attacks the turn it charges thanks to Rage. So that's five attacks on the charge, and then three every turn after that. Not bad considering every other Dreadnought in the game is only going to get two attacks. Nerf from 5th Edition? Sure. Nerf in 6th Edition? Nope. We come out better then all the other Space Marine Dreadnoughts. Link to comment Share on other sites More sharing options...
MadGreek Posted July 7, 2012 Share Posted July 7, 2012 But if Codex trumps BrB, and no update for this rule was included in the Blood Angel Codex update for version 6, then the DC Dread would still be 3 attacks until/if they change it. Link to comment Share on other sites More sharing options...
Plague Angel Posted July 7, 2012 Share Posted July 7, 2012 See, I was under the impression that the stat tables in the back of the BRB were updates for the Codex profiles. Link to comment Share on other sites More sharing options...
MadGreek Posted July 7, 2012 Share Posted July 7, 2012 See, I was under the impression that the stat tables in the back of the BRB were updates for the Codex profiles. Ahh. THAT I don't know. Don't have the BrB yet. Does it SAY that? Link to comment Share on other sites More sharing options...
SevenExxes Posted July 7, 2012 Share Posted July 7, 2012 FAQ's are updates for codices. DC dread still has 3 base attacks, +1 for two ccw's, +2 for rage charge. Link to comment Share on other sites More sharing options...
Gondow Posted July 7, 2012 Share Posted July 7, 2012 aaaand DCCw is Sx2 Ap2 In the profile in BRB... I take that as talons=AP2. or did I miss anything? Link to comment Share on other sites More sharing options...
Plague Angel Posted July 7, 2012 Share Posted July 7, 2012 Talons aren't DCCW. Link to comment Share on other sites More sharing options...
Zedrenael Posted July 7, 2012 Share Posted July 7, 2012 Talon's are a Dreadnought Close Combat weapon because they are only weilded by a dreadnought and are in fact CCW Link to comment Share on other sites More sharing options...
Mezkh Posted July 7, 2012 Share Posted July 7, 2012 Even if he loses an attack, he gets it back on the charge and can now be given rerolls to hit... Scary! Link to comment Share on other sites More sharing options...
Plague Angel Posted July 7, 2012 Share Posted July 7, 2012 Talon's are a Dreadnought Close Combat weapon because they are only weilded by a dreadnought and are in fact CCW That's not how it works. Blood Fists are DCCW. Talons are Lightning Claws. Link to comment Share on other sites More sharing options...
Zedrenael Posted July 7, 2012 Share Posted July 7, 2012 They are treated as lightning claws. Link to comment Share on other sites More sharing options...
Plague Angel Posted July 7, 2012 Share Posted July 7, 2012 And lightning claws are not DCCWs. Link to comment Share on other sites More sharing options...
Zedrenael Posted July 7, 2012 Share Posted July 7, 2012 It is a DCCW that is treated as a lightning claw. We can agree to disagree I say roll a dice and winner chooses. Link to comment Share on other sites More sharing options...
Plague Angel Posted July 7, 2012 Share Posted July 7, 2012 It is a DCCW that is treated as a lightning claw. It says that nowhere. The Blood Fist is specifically stated to be a DCCW in its rules. The Blood Talons don't say to treat them as DCCWs in their rules. Also, if the Blood Talons were DCCWs, then that'd mean: *Blood Fists give you S10 AP2 hits *Blood Talons give you an equal number of S10 AP2 hits plus rerolls to wound that generate potentially infinite attacks That's a huge difference, so why would anyone ever take Blood Fists if Blood Talons were literally the same thing with an added bonus? And why wouldn't they have a points cost to get this upgrade? Switching to Blood Talons instead of Blood Fists is free. You get DCCWs, or Lighting Claws with extra attacks. That's how it's balanced. So no, we can't "roll a dice and winner chooses," because what I'm saying is actually in the codex, and what you're saying isn't. Link to comment Share on other sites More sharing options...
Septicon Posted July 7, 2012 Share Posted July 7, 2012 It is a DCCW that is treated as a lightning claw. We can agree to disagree I say roll a dice and winner chooses. check page 60 in the codex under blood talons :D Plain and simple they are treated as lighting claws not DCCW's. Link to comment Share on other sites More sharing options...
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