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GK Halberds


undeadfilth

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Since Halberds are unwieldy, they strike at I1. Now does the +2 to I from the Halberds special run actually come into effect? According to the Multiple modifiers section on page two it doesn't seem like they would. So they get I1 no matter what. Am I wrong in this?

 

Yes, you are wrong

 

because they don't go at init 1, they are unusual force weapons so go on bas init

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it specifically says on page two that halberds follow axe rules though.

 

Gonna be allot of GK haters crawling ou of the woodwork it seems.

 

The GK FAQ CLEARLY states that NFW are unusual force weapons unless otherwise stated. Our only weapon that does not go on normal init is the Daemon hammer.

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it specifically says on page two that halberds follow axe rules though.

 

Gonna be allot of GK haters crawling ou of the woodwork it seems.

 

The GK FAQ CLEARLY states that NFW are unusual force weapons unless otherwise stated. Our only weapon that does not go on normal init is the Daemon hammer.

 

Yeah, I love how the ONLY codex that has an option to purchase specifically force halberds vice 'force weapons' don't have to treat them as axes. BUT, the minute I put that same pointed stick model into my non-Gk Librarians grubby little paws...

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it specifically says on page two that halberds follow axe rules though.

 

Gonna be allot of GK haters crawling ou of the woodwork it seems.

 

The GK FAQ CLEARLY states that NFW are unusual force weapons unless otherwise stated. Our only weapon that does not go on normal init is the Daemon hammer.

 

Yeah, I love how the ONLY codex that has an option to purchase specifically force halberds vice 'force weapons' don't have to treat them as axes. BUT, the minute I put that same pointed stick model into my non-Gk Librarians grubby little paws...

 

Show me another codex tht has Nemesis force weapons, please I'd love to see it.

 

Grey knights do NOT use normal force weapons ALL of their weapons are unusual with their own specific rules. We do not have force swords, we do not have force axes.

 

We have NEMESIS force weapons that come in different flavours, with different rules but all come under the heading of unusal force weapons. How is this in any way hard to understand?

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It isn't hard to understand. The book says all Nemesis Force Weapons follow the rules for Unusual Power Weapons: IE - AP3 and follow your weapon's special rules entry. That means they are AP3 Force Weapons with no other bells or whistles attached to them that don't come from their Codex entry.

 

It doesn't matter whether you have a Nemesis Force Sword, Nemesis Falcion, Nemesis Force Halberd, Nemesis Daemonhammer, or even a Nemesis Force Axe, Maul, or Lance - they all use the Unusual Force Weapon entry in the BRB and then apply their Codex rules: +2 I for Halberd, +1 Sv for Swords, counts as a Thunderhammer for Daemonhammer.

 

All the other BRB entries about how Halberds are Axes and Power Axes do this and Power Mauls do that are moot points because Nemesis Force Weapons are Unusual Power Weapons - regardless of whether they have the words "Axe," "Halberd," "Hammer," "Sword," "Fist," or "Maul" in their names.

 

Full stop.

 

An Inquisitor HQ who gets upgraded to a Psyker with a generic Force Weapon? Not so lucky.

 

- Marty Lund

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That's why I maintain that NFW should be FAQed more specifically. I don't want to go through a few years of explaining. Might be (or seem!?) obvious, but they be challenged pretty often.

 

It doesn't need FAQ-ing more specifically, it simply needs reading more carefully. It's pretty clear about Nemesis Force Weapons falling under the Unusual Force Weapon category, some people are just (wilfully or not) 'missing' this point.

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It doesn't need FAQ-ing more specifically, it simply needs reading more carefully. It's pretty clear about Nemesis Force Weapons falling under the Unusual Force Weapon category, some people are just (wilfully or not) 'missing' this point.

 

The last part is why I'd love a specific FAQ. ;) I'm surprised people resist that notion (the specific FAQ). I'd doesn't take anything away, it's free of charge and it resolve pretty much the only rule debate I've read across the boards regarding GK rules ;)

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It doesn't need FAQ-ing more specifically, it simply needs reading more carefully. It's pretty clear about Nemesis Force Weapons falling under the Unusual Force Weapon category, some people are just (wilfully or not) 'missing' this point.

 

The last part is why I'd love a specific FAQ. ;) I'm surprised people resist that notion (the specific FAQ). I'd doesn't take anything away, it's free of charge and it resolve pretty much the only rule debate I've read across the boards regarding GK rules ;)

 

Don't get me wrong, I'm not resisting the idea of a specific FAQ, I just don't believe it's required. The FAQ already makes it perfectly clear that NFW's are Unusual Force Weapons. I just believe that the wilful ignorance is a result of people not liking the fact that our Nemesis Weapons don't suffer the same (unpopular) changes that mundane Force Weapons do.

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So, my GK playing brother said this debate was going on on the B&C and I just had to run over to deny that it was true. Alas.

 

The ruling in the FAQ is pretty unambiguous, guys. The description on page 60 of the BRB is pretty clearly meant to cover the wide range of conversions and such people might have done for their characters. It doesn't become a RaW vs. RaI argument, however, because the FAQ is pretty clear, as is the description right under that. No need for a specific FAQ, because the existing one is fine. If your opponent pitches a fit, then do what we decided to do over on the BT forum with our Drop Pod nonsense and don't play them, because they are a d-bag.

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So, my GK playing brother said this debate was going on on the B&C and I just had to run over to deny that it was true. Alas.

 

Actually, if you go back and read the posts in this thread you won't find a debate going on. Everyone since post #4 has agreed that Nemesis Force Halberds are Unusual Force Weapons, and therefore strike at I+2, and AP3.

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