Rottimus Posted July 6, 2012 Share Posted July 6, 2012 First off, this is isn't really a battle report so much as a summary of what I found worked well. We played a 1300 point ish game. I ran a Reclusiarch with 9 DC in a rhino, A DC dread with blood talons 10 Tactical Terminators 2 assault cannons Corbulo 10 man assault squad with 2 flamers and PW Using 10 terminators with corbulo up front is INSANE.... Corbulo takes all the wounds that are ap 2 and saves with +2 his feel no pain, look out sir on a 2+ for anything st8 or higher. This tactic really worked well. Was lucky with my 2+ look out sir rolls, but eventually failed one.... only to re-roll it with corbulos far seeing eye. W00T! The Hammer of Wrath on the assault squad played really well, getting 10 ini 10 attacks before anything happens really evens the score. (i charged 10 allied chaos marines took out 3! before any normal fighting happend) DC with bolters are great against guard, the 2 rapid fire shots with ap 5 are MUCH better than the extra CC attack. The rapid firing also makes Rhinos that bit better, being able to unload 20 shots sort of makes up for not being able to assault. With 10 terminators moving around my oponent had real trouble. He had a demolisher, but i placed my termies well away from it. The plasma guns he had littered about were thwarted VERY well using corbulo. Towards the end he did manage to chuck a demo charge at my terminators (there were bunched up after power fisting a chimera)... I laughed and thought whatever but OUCH KABIBBLES! i didn't know demo charges were AP 2! Beware. I lost 6 terminators...in one blast, failed my invuls :( All in all a decent game. 6th plays quite well. I think BA got a massive boost with FNP... i forgot how many times I never got to use it against PW, ap2 or ap1... now i at least get a 5+. which does add up! Link to comment Share on other sites More sharing options...
Morticon Posted July 6, 2012 Share Posted July 6, 2012 Good job on hammer of wrath! how did you get to use it so that all 10 guys were in base to base and not use your jump move in the same turn? Im impressed! proof it can be done! Link to comment Share on other sites More sharing options...
AzkaellonIsTheSanguinor Posted July 7, 2012 Share Posted July 7, 2012 Well mort, i guess when you move up enough eventually to about 12" you pretty much get the hammerhand HANDED :D to you. I normally put my units in cover closest to the units I want dead and Sanguinius is your uncle! But i was playing against a wide unit of IG troops. Link to comment Share on other sites More sharing options...
Rottimus Posted July 7, 2012 Author Share Posted July 7, 2012 Hammerhanding the full squad was actually a challenge.... but we kept forgetting to pre measure. Feels like I'm breaking the law doing it hehe. My assault squad was in ruins, rolled a six to get out of them, I need roughly 10 inches charge to get all of my guys into combat. Re-roll charge roll is good! Link to comment Share on other sites More sharing options...
DominicJ Posted July 7, 2012 Share Posted July 7, 2012 You cant reroll AND hammer Jump packs are one use per turn, either you move 12", OR you reroll assault, OR you hammer. Link to comment Share on other sites More sharing options...
Sviox Posted July 7, 2012 Share Posted July 7, 2012 You cant reroll AND hammer Jump packs are one use per turn, either you move 12", OR you reroll assault, OR you hammer. I thought it was one user per turn, but either in movement phase or assault phase (i.e. using them in assault phase grants the reroll AND hammer). Which is it? Link to comment Share on other sites More sharing options...
Stormbrow II Posted July 7, 2012 Share Posted July 7, 2012 I thought it was one user per turn, but either in movement phase or assault phase (i.e. using them in assault phase grants the reroll AND hammer). I thought this too. Must read that up again. Link to comment Share on other sites More sharing options...
Ransom Posted July 7, 2012 Share Posted July 7, 2012 Page 47 If using Jump packs to charge you get to reroll AND gain the Hammer of Wrath special rule. Link to comment Share on other sites More sharing options...
Oka Posted July 7, 2012 Share Posted July 7, 2012 I thought it was one user per turn, but either in movement phase or assault phase (i.e. using them in assault phase grants the reroll AND hammer). I thought this too. Must read that up again. you can choose to jump on move or assault: if jump on move, 12 inches if jump on assault, re-roll (both dices) charge AND gets HoW page 47 brb Link to comment Share on other sites More sharing options...
Rottimus Posted July 7, 2012 Author Share Posted July 7, 2012 It REALLY wouldn't suprise me if we got some things wrong... its only natural on your first game... Link to comment Share on other sites More sharing options...
Morticon Posted July 7, 2012 Share Posted July 7, 2012 Thats why I was asking about how you did it in my second post :lol: Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.