Zedrenael Posted July 7, 2012 Share Posted July 7, 2012 I do not have the new 6th ED BRB in front of me, but can you give the fortress of redemption a 5+ cover save with shield? Also how does shield work from inside the Fortress? Can you do it? Is it measured from that section or the whole thing? Link to comment https://bolterandchainsword.com/topic/255833-fortress-of-redeption-and-shield-of-sanguinius/ Share on other sites More sharing options...
Zedrenael Posted July 7, 2012 Author Share Posted July 7, 2012 No one wants to tackle this???? I could really use some answer and help on this one?? Link to comment https://bolterandchainsword.com/topic/255833-fortress-of-redeption-and-shield-of-sanguinius/#findComment-3112656 Share on other sites More sharing options...
dswanick Posted July 7, 2012 Share Posted July 7, 2012 I do not have the new 6th ED BRB in front of me, but can you give the fortress of redemption a 5+ cover save with shield? Shield of Sangunius affects all units by giving them a 5+ Cover save. All Fortifications have in their datasheets a "Terrain Type" entry. So I would say - no, Shield does not work on terrrain and therefore does not work on Fortifications. Also how does shield work from inside the Fortress? Can you do it? Is it measured from that section or the whole thing? As for this part - I haven't run across the 6th Ed rule covering this but I would expect it to work as it did in 5th, measuring Aura effects from the model/section the Psycher is embarked in. Link to comment https://bolterandchainsword.com/topic/255833-fortress-of-redeption-and-shield-of-sanguinius/#findComment-3112724 Share on other sites More sharing options...
Leonaides Posted July 8, 2012 Share Posted July 8, 2012 If you did it, I'd expect you to be measuring from the section that your librarian is in - certainly not any part of the whole thing... As for does it actually work on the building - I would probably say yes: pg 92 "buildings of all types use the transport vehicles rules. the main difference between buildings and actual vehicles is that they cant move and units from either side can go inside." so treating it the same as a rhino (for example). Link to comment https://bolterandchainsword.com/topic/255833-fortress-of-redeption-and-shield-of-sanguinius/#findComment-3114437 Share on other sites More sharing options...
dadieau Posted July 8, 2012 Share Posted July 8, 2012 Shield of Sanguinius only works on "units". No where in the BRB that it talks about fortresses does say or imply that they are units. In fact on pg 109, 2nd col., last parg it says "Unlike units, fortifications" clearly seperating the two. At least IMO shield won't work an a fortification. Link to comment https://bolterandchainsword.com/topic/255833-fortress-of-redeption-and-shield-of-sanguinius/#findComment-3114481 Share on other sites More sharing options...
Morticon Posted July 8, 2012 Share Posted July 8, 2012 Yup yup. Im in concurrence with this. Fortress is not a "unit type". Link to comment https://bolterandchainsword.com/topic/255833-fortress-of-redeption-and-shield-of-sanguinius/#findComment-3114487 Share on other sites More sharing options...
Leonaides Posted July 9, 2012 Share Posted July 9, 2012 In that case - how are you ever going to shoot at a fortress? or attack it in close combat, or do anything to it at all... "Choose a unit to be your target", "assault an enemy unit", etc... Also no zoanthrope warp blasts, no vortex of doom, etc. If you are treating it as 'terrain' then only something like an apoc linebreaker squadron (which has a specific rule affecting terrain) could even hope to damage a fortress, although even then it couldnt target the fortress directly. The simplest answer, which causes least problems, is to treat it exactly like an immobilised vehicle. Link to comment https://bolterandchainsword.com/topic/255833-fortress-of-redeption-and-shield-of-sanguinius/#findComment-3115554 Share on other sites More sharing options...
Morticon Posted July 9, 2012 Share Posted July 9, 2012 In that case - how are you ever going to shoot at a fortress? or attack it in close combat, or do anything to it at all... "Choose a unit to be your target", "assault an enemy unit", etc... Also no zoanthrope warp blasts, no vortex of doom, etc. If you are treating it as 'terrain' then only something like an apoc linebreaker squadron (which has a specific rule affecting terrain) could even hope to damage a fortress, although even then it couldnt target the fortress directly. The simplest answer, which causes least problems, is to treat it exactly like an immobilised vehicle. No, there are specific rules which allow us to target these. "Units may shoot at or charge an occupied building just as if it was a vehicle" Since this is a permissive rules set we have been given permission to do these two actions. We have not been given any other permissions regarding saves etc/assuming its a vehicles/unit- and therefore Shield will not work. Link to comment https://bolterandchainsword.com/topic/255833-fortress-of-redeption-and-shield-of-sanguinius/#findComment-3115602 Share on other sites More sharing options...
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