Shmoe Posted July 7, 2012 Share Posted July 7, 2012 So, it just clicked in my head... characters can single out enemy units in shooting. Sergeants/ squad leaders are characters. for every 6 a character rolls in shooting he can single out an enemy model. So, maybe a sergeant could be used as a cheap way to dispose of enemy power characters. Example Assault Squad moves into position which is now ideally within 6" due to random charge range... and because now the sergeant has the ability to use an infernus pistol to snipe an enemy power character that could wreak havoc in close combat. So your sergeant just wasted an enemy HQ unit.. they wouldnt get an armor save or feel no pain. Still have to deal with invulnerable saves and look out sirs... It doesnt work all the time, it is only 1 in 6 chance... but it will happen sometimes. I think this makes the infernus pistol worth taking every now and then. I am just not sure how effective it might be because I am in transit and have not had time to play test 6th yet. Link to comment https://bolterandchainsword.com/topic/255928-sergeants-potentially-deadly/ Share on other sites More sharing options...
Lividjoker Posted July 7, 2012 Share Posted July 7, 2012 I wouldn't rely on the Assault Sergeant to do this, as the reverse applies. They could snipe him out of the unit before he got into range. I'd use it in a tactical squad or a squad of scout snipers (since snipers have rending, pinning and precession shots.) to take out their characters and then decimate the unit. Rinse and repeat until the ground is awash with blood. :D Link to comment https://bolterandchainsword.com/topic/255928-sergeants-potentially-deadly/#findComment-3113621 Share on other sites More sharing options...
Knurd Posted July 8, 2012 Share Posted July 8, 2012 For any of my assault units I am thinking Infernus\Plasma Pistol, but for my Tacticals\Devastors definitely thinking Hand Flamer because of the D3 defensive shots that auto hit. Link to comment https://bolterandchainsword.com/topic/255928-sergeants-potentially-deadly/#findComment-3113719 Share on other sites More sharing options...
DominicJ Posted July 8, 2012 Share Posted July 8, 2012 I dont think its worth upgunning them, but we should get in to the habit of rolling seperatly for them if you can pop the flamer/plasma before they snap fire back. Link to comment https://bolterandchainsword.com/topic/255928-sergeants-potentially-deadly/#findComment-3113912 Share on other sites More sharing options...
Kierdale Posted July 8, 2012 Share Posted July 8, 2012 Bare in mind though that a targetted enemy sergeant or IC in a squad is going to get Look Out, Sir!, with a fair to good chance of your sergeant's 1-in-6 precision shot ending up in a rank-and-file marine. I'd rather use any precision shots from sergeants to take out rank-and-file enemy who have special weapons (e.g. The flamer marine to cut down on Overwatch when I do charge). Link to comment https://bolterandchainsword.com/topic/255928-sergeants-potentially-deadly/#findComment-3113935 Share on other sites More sharing options...
Deschenus Maximus Posted July 8, 2012 Share Posted July 8, 2012 I'm thinking plasma pistols over infernuses though. For most uses the extra range of the plasma is going to be more useful than the extra tank-killing power. Link to comment https://bolterandchainsword.com/topic/255928-sergeants-potentially-deadly/#findComment-3114150 Share on other sites More sharing options...
JamesI Posted July 8, 2012 Share Posted July 8, 2012 I'm thinking plasma pistols over infernuses though. For most uses the extra range of the plasma is going to be more useful than the extra tank-killing power. hmm, range versus tank killing and the ability to ignore FNP on toughness 4 models. Interesting dilemma. Link to comment https://bolterandchainsword.com/topic/255928-sergeants-potentially-deadly/#findComment-3114158 Share on other sites More sharing options...
Zhukov Posted July 8, 2012 Share Posted July 8, 2012 I dabbled with the thought, even double plasma pistols for the sergeant now (gunslinger), but no matter how you look at it: 15 points for a pistol is still extremely pricey, too pricey in my opinion. Link to comment https://bolterandchainsword.com/topic/255928-sergeants-potentially-deadly/#findComment-3114159 Share on other sites More sharing options...
Deschenus Maximus Posted July 8, 2012 Share Posted July 8, 2012 I dabbled with the thought, even double plasma pistols for the sergeant now (gunslinger), but no matter how you look at it: 15 points for a pistol is still extremely pricey, too pricey in my opinion. I think in certain builds it makes sense, but not in every list, for sure. Link to comment https://bolterandchainsword.com/topic/255928-sergeants-potentially-deadly/#findComment-3114173 Share on other sites More sharing options...
Zhukov Posted July 8, 2012 Share Posted July 8, 2012 Should be oke for stuff which deepstrikes in I guess (DoA/Pods). You have to be sure you gotta get to use them pistols, that's basicly it. Link to comment https://bolterandchainsword.com/topic/255928-sergeants-potentially-deadly/#findComment-3114267 Share on other sites More sharing options...
Deschenus Maximus Posted July 8, 2012 Share Posted July 8, 2012 That was my thinking too. Link to comment https://bolterandchainsword.com/topic/255928-sergeants-potentially-deadly/#findComment-3114304 Share on other sites More sharing options...
Tamwulf Posted July 8, 2012 Share Posted July 8, 2012 I foresee the return of Power Sword and Combat Shields (or Storm Shields) on the Sergeant. Or maybe the return of Lightning Claws. Kinda expensive, but hey! Character Killers! I dunno, so much has changed this edition, and challenges... require much thinking on the player's part. I wouldn't run out and rip off the P-Fists off all my Sergeants just yet. I think there may be a place for them yet... Link to comment https://bolterandchainsword.com/topic/255928-sergeants-potentially-deadly/#findComment-3114324 Share on other sites More sharing options...
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