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It depends really, what is the role of the Rune Priest in your army? Is he more at the front doing the fighting or is a support character you keep back? For just 1, I too would probably just keep the Codex Powers, but that being said I could also see one taking 2 spells from the Divination Discipline (1 being the primaris power) and doing fairly well.
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Since you pick powers now at the beginning of a game, it all depends on what I'm up against. Biomancy is great for kitting out a hero hunter rune priest, but against anything that has an initiative of 3 or less I will keep jaws. Living lightning is still great against DE and IG with their large amounts of lower armored vehicles. Murderous Hurricane is going to get better and better as people get butt hurt over hull points and foot lists become more popular. That being said, it comes down to play style and your opponent.

 

Keep jaws against DE is silly, Murderous Hurricane against Deathguard biker spam is silly, and having any powers against a double farseer enemy is pointless.

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my single priest is running with divination and TDA.....(clarification on whether rune weapons are unusual force weapons or not would be handy to know as he is modeled with an AXE) he runs with 10 GH with dual plasma guns and a WG W/Combi-plas is my last game i was able to get off re-rolls to hit at rapid fire distance into a full tac squad of marines, downing 6 with the plasmas alone!!

then later they were whittled down to just the priest and banner (some bad luck on my part) then in my turn i threw up 4++ power on him and banner, declared banner as a squad of TH/SS termies charged in, inflicting 9 wounds in total, but the banner bearer took all 9 to face! either passed 4++ every time, or as i had rolled no less than 5 1's on the saves, the banner re-rolled and only failed on the final invul...... allowing the priest to decapitate 3 termies with his Axe (as i say not sure if he can count as a 'force' axe or not, but it was a friendly) anyway back on topic......

 

divination will be my powers of choice for the foreseeable future

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Divination and Biomancy are both a lot of fun.

 

Yep. The SW powers are almost all shooty. I like being able to twin-link Long Fangs instead!

 

However there is a cool combo to consider with two rune priests. The first takes the Telekinisis primaris power Assail. The other takes JotWW. The first hits a target with Assail, aiming for a high value target model. If that attack is successful (has to wound, saved or not, and not be nerfed by Deny the Witch) that model's Initiative will be halved - though not for MCs or vehicles. Then follow up with JotWW from the second rune priest. :D

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However there is a cool combo to consider with two rune priests. The first takes the Telekinisis primaris power Assail. The other takes JotWW. The first hits a target with Assail, aiming for a high value target model. If that attack is successful (has to wound, saved or not, and not be nerfed by Deny the Witch) that model's Initiative will be halved - though not for MCs or vehicles. Then follow up with JotWW from the second rune priest. :lol:

 

OMG i am so using this at feast!

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Since you pick powers now at the beginning of a game, it all depends on what I'm up against. Biomancy is great for kitting out a hero hunter rune priest, but against anything that has an initiative of 3 or less I will keep jaws. Living lightning is still great against DE and IG with their large amounts of lower armored vehicles. Murderous Hurricane is going to get better and better as people get butt hurt over hull points and foot lists become more popular. That being said, it comes down to play style and your opponent.

 

Keep jaws against DE is silly, Murderous Hurricane against Deathguard biker spam is silly, and having any powers against a double farseer enemy is pointless.

 

Is this really true? I'm just looking for some confirmation. I know the FAQ says if you use the main rulebook powers you select them at the beginning of the game. But not sure if you decide to use the C:SW ones this is true or not (or if you can choose which way you want to go). Where did it say we had to select everything beforehand? Was that in the 5th Edition rulebook?

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