greendestiny Posted July 9, 2012 Share Posted July 9, 2012 I am building some Terminators I need some help: 1. Do you remove the targeting thing above the head you are building assult terminators? 2. What weapon to you put in the left hand when you have the following in the right hand: A. Heavy Flamer B. Assult Cannon C. (Any other weapon that I didn't think of?) 3. Who do you recomend putting the chain fists with? 4. What goes in an Apothicary's right hand? 5. Do you put your CML in the Assult Termis or the Tactial Termis? Link to comment https://bolterandchainsword.com/topic/256017-building-terminators-need-some-help/ Share on other sites More sharing options...
Hellios Posted July 9, 2012 Share Posted July 9, 2012 I am building some Terminators I need some help: 1. Do you remove the targeting thing above the head you are building assult terminators? 2. What weapon to you put in the left hand when you have the following in the right hand: A. Heavy Flamer B. Assult Cannon C. (Any other weapon that I didn't think of?) 3. Who do you recomend putting the chain fists with? 4. What goes in an Apothicary's right hand? 5. Do you put your CML in the Assult Termis or the Tactial Termis? I'm not sure this is the right place... However your codex should show you what options you have, hell you haven't even told us what codex you are using so we don't know what options you have. Link to comment https://bolterandchainsword.com/topic/256017-building-terminators-need-some-help/#findComment-3114928 Share on other sites More sharing options...
greendestiny Posted July 9, 2012 Author Share Posted July 9, 2012 If it is in the wrong place I am sure someone will move it. As far as codex. Either Blood Angels or Space Wolves. Sorry for not being specific. The other thing I was wondering is on SW Termies it looks like you could field the entire unit with a storm bolter and power weapon rather than power fist. Is this correct and if so would you want to do that? Thanks. Link to comment https://bolterandchainsword.com/topic/256017-building-terminators-need-some-help/#findComment-3114932 Share on other sites More sharing options...
Ajax Tlamunus Posted July 9, 2012 Share Posted July 9, 2012 Most of these questions are all very dependent on what codex you are using, what role(s) you intend the unit to fulfill, and pure aesthetics. Having said that, I have begun a thread for crunching the numbers on various weapon loadouts for the Dark Angel's Deathwind Terminator squads, which may be worth a look. 1. Do you remove the targeting thing above the head you are building assult terminators? No, I don't. This isn't a targeting device, it is a camera for recording a visual feed from the Terminator to aid in the coordination of the unit. Think of the dashmounted cameras in most police patrol cars... or the helmet cams from Aliens. Its an aesthetic issue though, so you can chop it off if you want to. 2. What weapon to you put in the left hand when you have the following in the right hand: A) Heavy Flamer B) Assult Cannon C. Other weapon. This will depend on the exact wording of your codex, but in the majority of codices a Terminator will need to give up their default ranged weapon (almost always a Storm Bolter) to select a Heavy Weapon. This will leave them with their default melee weapon oppossite (normally a powerfist, sometimes a power sword). Re-read your codex army list and look for the phrase "may replace his X with Y." 3. Who do you recomend putting the chain fists with? I like to put one on the Heavy Weapon, and one on a Storm Bolter & Powerfist guy. 4. What goes in an Apothecary's right hand? Depends on the model, but generally the armor of an Apothecary will have his Reductor and other tools replacing the forearm armor of his armor. Looks like a small chainsaw, a few needles, and a big hydraulic spike (the spike is the Reductor proper). This kit can be on the models right or left arm. As for weapons, the traditional loadout for Apothecaries is a bolt pistol and chainsword, but you can kit them out however your codex will let you. I recommend a pistol and melee weapon combination anyway, as Command Squads tend to end up in melee. 5. Do you put your CML in the Assult Terminators or the Tactial Terminators? Again, this is going to depend on what options are available to you based on codex, as well as the needs of your army overall. Plus, some codices, such as the Dark Angels and Space Wolves do not have seperate Terminator squads and can mix-n-match. Since a Cyclone Missile Launcher can be attached to a model "hands free," it generally makes since to put it on a model who would otherwise have his hands full. :P General consensus is to put it on a model with Thunderhammer and Storm Shield to enjoy the wonderful 3++ save... I'm of a different school of thought, and give it to a guy with dual lighting claws, leaving two squadmates to act as the lascannon bait protective detail. But I play Deathwing and have flexibilty in mixing "assault" and "shooty" Terminators. 6. Wolf Guard Termiantor Squads with all Power Weapons? Again, this is going to depend on the needs of your army overall. Powerfists are much better at killing stuff, but the swing at I1 can bea major limiting factor. Powerswords strike faster, usually I4, but lack the raw strength and have troubles with 2+ saves. Since Terminators normally cannot use pistols, you won't often get bonus attacks with power weapons. I prefer the `fists on a majority of models, but it is probably worth having your Sergeant-type armed with a weapon that will strike at I4, for answering challenges or adjusting models during pile-in. For what its worth, my favorite loadout for a squad of five Terminators is: 1x Dual Lighting Claws & Cyclone Missile Launcher; 1x Chainfist & Storm Bolter; 1x Power Sword & Storm Bolter; 2x Thunderhammer & Stormshield. Solid defense whilst closing with the enemy, good anti-marine shooting, very reliable in melee. Three or four of these squads from the base of my entire army. But that's my army, so it matches my needs and makes best use of my options. Link to comment https://bolterandchainsword.com/topic/256017-building-terminators-need-some-help/#findComment-3114962 Share on other sites More sharing options...
greendestiny Posted July 9, 2012 Author Share Posted July 9, 2012 Ajax, thanks for the nice write up and answering all of my questions. Any other suggestions are very welcome. I have three SM Codex books and I haven't decided what one to use. Since I haven't played 6th ed yet. I am not sure on the way to build units that will work well. I am not a min max gamer but I also don't want to do something totally stupid. Or put something together that always gets left in the foam box. Link to comment https://bolterandchainsword.com/topic/256017-building-terminators-need-some-help/#findComment-3114966 Share on other sites More sharing options...
Raven Angel Posted July 9, 2012 Share Posted July 9, 2012 As a general rull I always put the Chainfist with the Heavy Flamer cause its a close in weapon and a chain fist is not happy unless it is cuting up tanks. Link to comment https://bolterandchainsword.com/topic/256017-building-terminators-need-some-help/#findComment-3114974 Share on other sites More sharing options...
Hellios Posted July 9, 2012 Share Posted July 9, 2012 Magnets are your friend. Link to comment https://bolterandchainsword.com/topic/256017-building-terminators-need-some-help/#findComment-3114975 Share on other sites More sharing options...
Haranin Posted July 9, 2012 Share Posted July 9, 2012 Yup. Magnitize, that way you can see what works and adapt. With 6th out, my cc terminators will probably drop a hammer or two for lighting claws. Link to comment https://bolterandchainsword.com/topic/256017-building-terminators-need-some-help/#findComment-3115227 Share on other sites More sharing options...
Inquisitor Engel Posted July 9, 2012 Share Posted July 9, 2012 personally, I remove that little camera from ALL my Terminators, because I think it looks dumb. Link to comment https://bolterandchainsword.com/topic/256017-building-terminators-need-some-help/#findComment-3115441 Share on other sites More sharing options...
greendestiny Posted July 9, 2012 Author Share Posted July 9, 2012 I think that I am going to remove it from my assult Termis just for one more littel detail difference between the two. I think of it as a Targeting thing so if you are wacking somebody up close there is no need for it. Also one less detail to paint. Thanks for all of the info Link to comment https://bolterandchainsword.com/topic/256017-building-terminators-need-some-help/#findComment-3115943 Share on other sites More sharing options...
greendestiny Posted July 14, 2012 Author Share Posted July 14, 2012 Okay I decided to do some space wolf terminators. I have built 3 cobiplama gun arms for the right hand and had read that putting a lightning claw on the other hand was good. Here are the options in the SW book: Replace Terminator armour's power weapon with: Wolf Claw- 5 pts Frost blade, frost axe, or power fist - 10 pts Thunder hammer, storm shield, or chainfist - 15 pts So far pts are at: 18+15+5 = 38 I want a good combo but want it to remain points effecient. I am not too good with mathhammer so can you all tell me what you think? Thanks, Greend Also I have the bits to make the combimelta and combiflamer. Just not sure about either of these and how well they would work. Link to comment https://bolterandchainsword.com/topic/256017-building-terminators-need-some-help/#findComment-3121359 Share on other sites More sharing options...
Iron Father Ferrum Posted July 20, 2012 Share Posted July 20, 2012 As a quick admit note, forum rules prohibit posting point costs for wargear, or replicating rules. Might to edit your post up before the mods get. . . twitchy. Link to comment https://bolterandchainsword.com/topic/256017-building-terminators-need-some-help/#findComment-3127603 Share on other sites More sharing options...
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