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Wolf Guard leading allies


AGPO

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Having just read the 6th ed FAQ there seems to be nothing stopping me attaching Wolf Guard pack leaders to allied units. Personally, I'm really hoping this stays the case as I've long liked the idea of a small group of Space Marines taking charge of the defense of a vital objective by rallying the defenders. I do have a few questions as to how this would work however:

 

1. Do pack leaders convey 'And they shall know no fear' on their allies? Personally I'd say if a Commissar can get a squad of guardsmen to stand firm a Wolf Guard would certainly be able to rally them.

 

2. My reading of the Commissar rules is that they only execute characters from C:IG. If the highest leadership model in the unit is a Space Wolf, do they execute the highest Ld guardsman or no one at all?

 

Personally I can't wait to give this combination a spin, I'll probably take Logan, a Wolf Guard pack and a Long Fangs pack in with my usual Guard. Alternatively, I may stick a platoon of guardsmen in with my Wolves as allies and then whack in a few Wolf Guard to give them more staying power. Thoughts?

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2. My reading of the Commissar rules is that they only execute characters from C:IG. If the highest leadership model in the unit is a Space Wolf, do they execute the highest Ld guardsman or no one at all?

 

What does IG FAQ say about this? I do not have access to it right now, but there were certain restrictions regarding how the IG special rules interract with other armies in he 6th. For example, if taken as allied detachment Master of the Fleet still messes with the opponent's rolls for reserves, but at the same time IG officers cannot issue orders to non-IG units.

1. Do pack leaders convey 'And they shall know no fear' on their allies? Personally I'd say if a Commissar can get a squad of guardsmen to stand firm a Wolf Guard would certainly be able to rally them.

Yes, if you can in fact get the pack leader into the IG unit.

"A unit that contains at least one model with this special rule (And They Shall Know No Fear) automatically passes tests to regroup. Etc...", BRB, Pg.33.

The Wolf Guard Leader can only be attached to Grey Hunters, Blood Claws, Wolf Scouts, Swift Claws and Long Fangs, so no, they cannot be attached to allied units since no allied units is of the above type.

 

 

Just checked my copy of Codex and I have to agree with Hammer.

The Wolf Guard Leader can only be attached to Grey Hunters, Blood Claws, Wolf Scouts, Swift Claws and Long Fangs, so no, they cannot be attached to allied units since no allied units is of the above type.

 

 

Just checked my copy of Codex and I have to agree with Hammer.

+1

 

Had a long conversation about this at our LGC and that was the eventual conclusion - it is a finite list which excludes allies (and some of our units too). Unless there is something specific in codex IG or the FAQ which counters this which seems very unlikely...

Curses, I hadn't read the Wolf 'dex in ages, as I've mostly been using Blood Angels for a while. Thanks for the catch guys. It's a shame though as it would be quite a cool idea fluff and game wise.

You could always use a Wolf Guard Battle Leader, or any Independent Character Space Marine ... I forsee some IG players snagging Sanguinary Priests.

Curses, I hadn't read the Wolf 'dex in ages, as I've mostly been using Blood Angels for a while. Thanks for the catch guys. It's a shame though as it would be quite a cool idea fluff and game wise.

You could always use a Wolf Guard Battle Leader, or any Independent Character Space Marine ... I forsee some IG players snagging Sanguinary Priests.

 

 

Sanguinary priest only works with units from c:ba. I checked the faq. Wanted to use em with my wolves

but wont work.

Since stubborn cannot carry over to members of a squad from a special character I would have to say that something like ATSKNF would either. Think that codex only rules wouldn't affect other codex units.

Perhaps reading your Rulebook would be in order - "A unit that contains at least one model with this special rule (And They Shall Know No Fear) automatically passes tests to regroup. Etc...", BRB, Pg.33.

Its a pity though, as i think it would be a nicely thematic 1st war of Armaggedon style game

 

Guard with logan and 10 WG, spread throughout the guard ranks to reinforce morale against an unending foe of daemons and hellspawn.

 

ah well maybe a special firendly game at least :D

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