Zedrenael Posted July 9, 2012 Share Posted July 9, 2012 So I want to document my adventures to finding synergy in my list again especially since I want to play a more competitive Blood Angels army. I average top 3 in my LGS tournaments but I want to move on to more national tournaments and I need to stay in at least the top 2 to do that. So I wanted to start a thread about the adventures through practice games and list building ideas to do this again. I want to build a synergy list that fits my play style. My play style in the previous edition is more firepower than my opponent. The fire element if you would. I am adaptive to my situation like water but I relied on the shooting phase more than anything. Also the fact that our tanks can out move anyone except Eldar and out cover save anybody out there. So I have gotten a few games in with my Blood Angels and sixth edition, and I have posted a few list ideas in the Army List Review area. Due to the fact I do not want to double post I will those there and start a new one from here. Some of the things that I want to take advatage of at the 2000 point game level is the double FOC and the allies detachment in some way, but keep it fluff sane. So personal not to cause a disturbance in the force I will be playing Imperial Guard with my Blood Angels to get a planetary defense force to get more scoring units. I will also like to take advantage of the new psychic powers in the back of the BRB and are advantage of double FOC having 10 total psykers to choose from 6 of which are incased in a dreadnought. The last and final thing that I want to try and take advantage of in the new edition is the introduction of fortifications and interactive terrain. Link to comment Share on other sites More sharing options...
Zedrenael Posted July 9, 2012 Author Share Posted July 9, 2012 Currently a must have for me in my army is the standard parking lot marine force that is the starting point in the previous edition. Librarian - Lance/ Shield Librarian - Lance/ Shield RAS - RB TLAC RAS - RB TLAC RAS - RB TLAC RAS - RB TLAC Total 820 So using what was standard in the previous edition in the new edition it is allowing me to open up all the options that I want to explore to find my center on the battlefield again. Link to comment Share on other sites More sharing options...
Deschenus Maximus Posted July 9, 2012 Share Posted July 9, 2012 I tried the good old Razorspam in my test lists. It dies so fast it makes me sadface ;) Link to comment Share on other sites More sharing options...
Zedrenael Posted July 9, 2012 Author Share Posted July 9, 2012 I have a hit of miss with my old razorspam list now with new glancing rules. I just need to find more reliability in the list again. I am all over the place right now with 10-50% or my army is guard. I know what people are thinking. Why guard? Well I would have to say that for the limited number of troop slots you get on the allied detachment table guard make up the most of that slot. For the price of a 5 man assault squad you get two 10 man imperial guard squads. So with that they can combine to deny kill points or space out to capture objectives. They are great fodder in many ways. I am having excellent success with the allied guardsmen. They give you more get 'em boss re-rolls. Cannon fodder for challenges (sergeants) and the first rank fire, second rank fire is golden when coming to the short game of rapid firing 3 shots every turn at 12". Just things I would let people know to consider if you are up for playing allies. Link to comment Share on other sites More sharing options...
Sixestohit Posted July 9, 2012 Share Posted July 9, 2012 The lone Rhino I had in a game yesterday had one hull point left and died too (drum roll): A scout throwing a krak grenade at it. :| James. Link to comment Share on other sites More sharing options...
Darklighter Posted July 9, 2012 Share Posted July 9, 2012 Don't disrespect the scouts man. I regularly run a melta bomb on the sergeant to help take care of flanking armour. Link to comment Share on other sites More sharing options...
Sixestohit Posted July 9, 2012 Share Posted July 9, 2012 Oh I have no problems with scouts melta bombing my vehicles. But he threw a krak grenade at it. That horrible little barbarian space wolf scout, throwing his grenades at my beautiful armour. :D James. Link to comment Share on other sites More sharing options...
Mezkh Posted July 10, 2012 Share Posted July 10, 2012 I would update for 6th ed while attempting to keep your old flavor, something like this. Librarian Lance/Shield Librarian Lance/Shield Tactical squad, Plasmagun, Combi-Plasmagun, Lascannon RB TLAC Tactical squad, Plasmagun, Combi-Plasmagun, Lascannon RB TLAC Predator, AC, TLLC Predator, AC, TLLC -1060 Razorspam is dead as a competitive build. It really is, you can't afford to hold back 280 points of assault marines that don't contribute other than to score objectives in your half of the board. However, the TLLC Pred is doing fine, able to move 12" and fire it's lascannons, present an AV13 face at that longer range, randomized weapon destroyed and harder to suppress. I would run a magnifying glass over the use of the Librarians as well. Is two necessary? A couple of Biomancers or Telepaths would have synergy with the rest of the force though. Link to comment Share on other sites More sharing options...
Zedrenael Posted July 12, 2012 Author Share Posted July 12, 2012 I know that Razorspam is pretty much out the door. Especially since you can get a 4+ cover save by just 25%. So you really do not need a librarian with shield of sanguinius anymore. I was trying to find the appropriate ally in this manner and I have come to the final conclusion that a planetary defense force of imperial guardsmen is the best bet for what Armor divisions are lacking. I have also come to the conclusion that having two FOC is not worth the amount of points you need to invest to unlock it. So I will be going into a game this Friday with a revamped list of armored for BA. Link to comment Share on other sites More sharing options...
Zedrenael Posted July 12, 2012 Author Share Posted July 12, 2012 Another issue that I ran into the other day was fliers. I am not liking them at all I played in a game against Necrons and I must say that they rule the air. His list Immotech C'TAN Shard Overlord w/ resurrection orb Necron Warriors 5 man Necron Warriors 5 man Necron Warriors 5 man Necron Warriors 5 man Necron Warriors 5 man Necron Warriors 5 man Necron Warriors 5 man Necron Warriors 5 man Doom Scythes Doom Scythes Doom Scythes Doom Scythes Doom Scythes Doom Scythes Some other things that I am forgetting but with him siezing the initiative from me with that 4+ (little that I could do) he made a mad dash for cover with all the warriors squads. Also in the first turn I took 13 lightning strikes agasint multiple things. By the beginning of my turn I had an immoblised baal predator and a wreck vindicator. I also lost thirty guardsmen to them failing there morale check for losing so many in the first turn of shooting. By the end of my turn I had killed 3 warriors and wounded the C'Tan shard once. (I hate night fight). Then start the flight of the vaylkries song as five of the six doom scythes fly in and start strafing all the armor left in my army. I was being tabled by turn 2 and I could not make a save to save my life. By the beginning of turn 2 I was left with one assault squad, a librarian, two razorbacks, and Yarrick (I played on). By the end of turn 2 for my I had destroyed one flyer and had another in locked velocity thanks to some lucky rolling. I also had Yarrick fail his charge on the C'Tan shard that was making the whole table difficult terrain which ruins any assaulting army from doing there job. In the end of turn 3 I had nothing and was wiped clean off the table. I need something to counter these double FOC flyers. Link to comment Share on other sites More sharing options...
Mezkh Posted July 12, 2012 Share Posted July 12, 2012 He really had 6 Doom Scythe models already? Wow. If it wasn't a tournament game I probably wouldn't play it - how is that army 'fun' <_< Best thing to do is hoof it into his deployment zone ASAP - that many fliers is a pain in the ass to move around the table. Make sure he sticks to the rules of zooming and hull mounted weaponry having a 45 degree angle. A Drop pod army would destroy that one. It's silly rock/paper/scissors building. Link to comment Share on other sites More sharing options...
Zedrenael Posted July 12, 2012 Author Share Posted July 12, 2012 It is but with night fight being every turn and everything is difficult terrain makes it a difficult game. Link to comment Share on other sites More sharing options...
SevenExxes Posted July 12, 2012 Share Posted July 12, 2012 Blood Lance loves flyers. I ruined a couple of Doom Scythes when I ran my (illegal because he has a stormshield and jump pack and I can't read the rules) librarian. I'm thinking 2 or even 3 Librarian dreadnoughts might make the game harder for flyers. Add them with a couple of Stormravens and the AV11 Doom Scythes would be a little easier to take down. Maybe. Link to comment Share on other sites More sharing options...
Zedrenael Posted July 12, 2012 Author Share Posted July 12, 2012 My list consisted of mostly librarians but I went for divination powers for some reason without thinking. I will be playing a modified list here shortly to counter what happened to me today. Link to comment Share on other sites More sharing options...
Captain Brightblade Posted July 12, 2012 Share Posted July 12, 2012 I have been playing this list since Jan. starting at 1250 and buliding it to 2500 I am at 2000 points now, and I am loving this list! Here you go: Librarian JP shield/Rage Librarian JP shield/Rage 3 priests with JP PW MB's Chaplain JP MB's AS 10 man with 2 flamers Sgt. with HF PW AS 10 man with 2 MG's Sgt. with PF IP AS 10 man with 2 MG's Sgt. with PF IP 10 man scout squad 1 ML camo cloaks 9 w SR 2 10 man Dev with 3 ML and 1 PC I have won three best generals in tournaments, and countless games. It has fire power, and is a very balanced list. Not to mention that the scout in almost every game have gotten the RT. Link to comment Share on other sites More sharing options...
Zedrenael Posted July 12, 2012 Author Share Posted July 12, 2012 Since you have been playing this list since January how is it doing in the new edition? Link to comment Share on other sites More sharing options...
Morticon Posted July 12, 2012 Share Posted July 12, 2012 Another issue that I ran into the other day was fliers. I am not liking them at all I played in a game against Necrons and I must say that they rule the air. His list Immotech C'TAN Shard Overlord w/ resurrection orb Necron Warriors 5 man Necron Warriors 5 man Necron Warriors 5 man Necron Warriors 5 man Necron Warriors 5 man Necron Warriors 5 man Necron Warriors 5 man Necron Warriors 5 man Doom Scythes Doom Scythes Doom Scythes Doom Scythes Doom Scythes Doom Scythes Some other things that I am forgetting but with him siezing the initiative from me with that 4+ (little that I could do) he made a mad dash for cover with all the warriors squads. Also in the first turn I took 13 lightning strikes agasint multiple things. By the beginning of my turn I had an immoblised baal predator and a wreck vindicator. I also lost thirty guardsmen to them failing there morale check for losing so many in the first turn of shooting. By the end of my turn I had killed 3 warriors and wounded the C'Tan shard once. (I hate night fight). Then start the flight of the vaylkries song as five of the six doom scythes fly in and start strafing all the armor left in my army. I was being tabled by turn 2 and I could not make a save to save my life. By the beginning of turn 2 I was left with one assault squad, a librarian, two razorbacks, and Yarrick (I played on). By the end of turn 2 for my I had destroyed one flyer and had another in locked velocity thanks to some lucky rolling. I also had Yarrick fail his charge on the C'Tan shard that was making the whole table difficult terrain which ruins any assaulting army from doing there job. In the end of turn 3 I had nothing and was wiped clean off the table. I need something to counter these double FOC flyers. Stop playing 2k plus :) to start ;) From that point on, dont use guardsmen either :P Thats probs where you're going wrong :P I posted in another thread but: You can try fight fire with fire. Storm ravens can take out 2 fliers a turn if theyre lucky thanks to PotMS. Id get yourself some of these. Also, look into a drop pod squad with some death - that way, you can come down in first and lay waste to hiding things. Aegis defense line is also good with quad gun taking out one guy before he comes on. Then dev squads with one LasCan for the BS5 signum shot at the opponent. Link to comment Share on other sites More sharing options...
Morticon Posted July 12, 2012 Share Posted July 12, 2012 Stop playing 2k plus :) to start ;) I said this jokingly, but...I really do mean it. 2k with double FOC is silly (imho) It allows you to break the game WAY too easily. Try 1750 or 1850. Link to comment Share on other sites More sharing options...
John_f Posted July 12, 2012 Share Posted July 12, 2012 You can try fight fire with fire. Storm ravens can take out 2 fliers a turn if theyre lucky thanks to PotMS. Id get yourself some of these. Also, look into a drop pod squad with some death - that way, you can come down in first and lay waste to hiding things. Aegis defense line is also good with quad gun taking out one guy before he comes on. Then dev squads with one LasCan for the BS5 signum shot at the opponent. I would say those are all sound advice if he already owns the models But to create (or overreact to) power builds is exactly what GW whats us to do. They will earn a :cussload on this new edition. I say keep your head cool and let the meta work itself out. I for once would refuse to play that list. Link to comment Share on other sites More sharing options...
Zedrenael Posted July 12, 2012 Author Share Posted July 12, 2012 You can try fight fire with fire. Storm ravens can take out 2 fliers a turn if theyre lucky thanks to PotMS. Id get yourself some of these. Double check the ruling in the BRB but I am pretty sure that PoTMS can only allow you to shoot one more weapon at full BS at the same target as all other weapons on the vehicle. Link to comment Share on other sites More sharing options...
Morticon Posted July 12, 2012 Share Posted July 12, 2012 You can try fight fire with fire. Storm ravens can take out 2 fliers a turn if theyre lucky thanks to PotMS. Id get yourself some of these. Double check the ruling in the BRB but I am pretty sure that PoTMS can only allow you to shoot one more weapon at full BS at the same target as all other weapons on the vehicle. Nope nope. Different target :cuss :P we're good to go. Link to comment Share on other sites More sharing options...
Pascalnz Posted July 12, 2012 Share Posted July 12, 2012 I noticed something sad for for blood lance. you can only snap fire at flyers, if you don't have skyfire. you can only snap fire something that requires a roll to hit. as blood lance doesn't, just like blasts and templates, it's not going to work :rolleyes: Link to comment Share on other sites More sharing options...
wabbitrage Posted July 12, 2012 Share Posted July 12, 2012 You can try fight fire with fire. Storm ravens can take out 2 fliers a turn if theyre lucky thanks to PotMS. Id get yourself some of these. Double check the ruling in the BRB but I am pretty sure that PoTMS can only allow you to shoot one more weapon at full BS at the same target as all other weapons on the vehicle. You can still fire at a seperate target. a question though about flyers vs flyers. Would it be better if your flyers used a flat out move to leave the table if they came on first to make sure they get the jump on enemy flyers? If you took air defenses then you could counter anyone else trying the same thing against you. However this does fall into GW's plan of spending more money...curse you GW. Link to comment Share on other sites More sharing options...
John_f Posted July 12, 2012 Share Posted July 12, 2012 You can try fight fire with fire. Storm ravens can take out 2 fliers a turn if theyre lucky thanks to PotMS. Id get yourself some of these. Double check the ruling in the BRB but I am pretty sure that PoTMS can only allow you to shoot one more weapon at full BS at the same target as all other weapons on the vehicle. You can still fire at a seperate target. a question though about flyers vs flyers. Would it be better if your flyers used a flat out move to leave the table if they came on first to make sure they get the jump on enemy flyers? If you took air defenses then you could counter anyone else trying the same thing against you. However this does fall into GW's plan of spending more money...curse you GW. I'd rather take the oppurtonity to destroying a scoring unit or one or possible two ground vehicles. Link to comment Share on other sites More sharing options...
Zedrenael Posted July 12, 2012 Author Share Posted July 12, 2012 Stop playing 2k plus :( to start :P I said this jokingly, but...I really do mean it. 2k with double FOC is silly (imho) It allows you to break the game WAY too easily. Try 1750 or 1850. I enjoy the double FoC and having to think outside the box more. So I have another tentative game right now for a rematch against the necrons of doom we will see how this goes. Link to comment Share on other sites More sharing options...
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