dswanick Posted July 12, 2012 Share Posted July 12, 2012 I don't see what's "counts as" in here, but I've never understood that term anyways. I've also thought about Wolves as allies too. Rune Priests are better than Librarians, and Grey Hunters are better than Tactical Marines, so the basics are pure upgrades. Heavy support brings long fangs, obviously, which improve on our Devastators. Fast Attack brings Thunderwolf Cavalry, a deathstar that can take out THSS Termies, Paladins, etc. Plus, they're exceptionally mobile, so they can keep up with your BA jumpers. The problems I've encountered in list building are: 1) Wolf Guard. It's nice to upgrade the GH squads, but then you've got to buy a unit of these. I don't know where to put the rest. Termie Armour with CML could make them an okay stand alone unit, but expensive. 2) Rhinos? A couple of tanks really stand out in an infantry list, but it's the best way to carry GH. Maybe drop pods though? Two for GH, one for a Furioso or Sternguard or DC or something? 3) Cost. Not really a problem, but there's just too much good SW stuff. A list of my favourite things would easily hit 4000 All in all, it's an ally choioce that I'm really leaning towards, after having seen how awesome Divination really is. I want more psykers, and I want to shut down other psykers. At what point do you just admit you are playing SW with BA allies? When your fielding the required 1HQ, 2 Troops of BA to get a full detachment of SW allies? :) Link to comment Share on other sites More sharing options...
CitadelArmyGuy Posted July 12, 2012 Share Posted July 12, 2012 I don't see what's "counts as" in here, but I've never understood that term anyways. I've also thought about Wolves as allies too. Rune Priests are better than Librarians, and Grey Hunters are better than Tactical Marines, so the basics are pure upgrades. Heavy support brings long fangs, obviously, which improve on our Devastators. Fast Attack brings Thunderwolf Cavalry, a deathstar that can take out THSS Termies, Paladins, etc. Plus, they're exceptionally mobile, so they can keep up with your BA jumpers. The problems I've encountered in list building are: 1) Wolf Guard. It's nice to upgrade the GH squads, but then you've got to buy a unit of these. I don't know where to put the rest. Termie Armour with CML could make them an okay stand alone unit, but expensive. 2) Rhinos? A couple of tanks really stand out in an infantry list, but it's the best way to carry GH. Maybe drop pods though? Two for GH, one for a Furioso or Sternguard or DC or something? 3) Cost. Not really a problem, but there's just too much good SW stuff. A list of my favourite things would easily hit 4000 All in all, it's an ally choioce that I'm really leaning towards, after having seen how awesome Divination really is. I want more psykers, and I want to shut down other psykers. At what point do you just admit you are playing SW with BA allies? This is 6th Edition-- WYSIWG is King. The lines have blurred, everything is what you want it to be. Fluffy is as Fluffy does-- the strictness of the past is dust and this edition has let the conversions and flavors blend! Rules are rules, and the models attached to them only need to approximate the size of what they represent. Example: Wolf Guard Terminators..... well what would Sanguinary Guard look like if they were wearing Terminator suits? Its just that now there's some rules that can explain their eliteness for them now too! Borrowing rules allows for great ideas. Don't resist it.... it is.... inevitable :) Link to comment Share on other sites More sharing options...
Drunken Angel Posted July 12, 2012 Share Posted July 12, 2012 I dont plan on running allies I will continue to play pure BA, the allies concept is very tempting though. I would love a bag of grenades from the GK book. Looking at how we are talking now and the allies list the way it works tells me that GW have addressed codex creep by throwing open the door to the lolly shop with allies. I have a 4000 pt DA army and a 3000 pt GK army they are all on the same shelf at home those GK termies and a GK GM were actually my old allies from DA playing days. For fluff there are plenty of examples of BA and GK fighting alongside each other. Link to comment Share on other sites More sharing options...
Jorre Posted July 12, 2012 Share Posted July 12, 2012 Can't space wolves get 2 hq selections with 1 hq slot? Link to comment Share on other sites More sharing options...
Morticon Posted July 12, 2012 Author Share Posted July 12, 2012 Looking at how we are talking now and the allies list the way it works tells me that GW have addressed codex creep by throwing open the door to the lolly shop with allies. I think this is really it. Its going to take a while for me to adjust fully though. Link to comment Share on other sites More sharing options...
Judaz Posted July 12, 2012 Share Posted July 12, 2012 Can't space wolves get 2 hq selections with 1 hq slot? Yes, they can. That's the reason I wanted to ally with them in the first place. That also means they can get 8 HQ's in a 2500pts list. If they could take 8 Bjorn's I would switch now! :) Link to comment Share on other sites More sharing options...
eyeslikethunder Posted July 12, 2012 Share Posted July 12, 2012 Example: Wolf Guard Terminators..... well what would Sanguinary Guard look like if they were wearing Terminator suits? Its just that now there's some rules that can explain their eliteness for them now too! Borrowing rules allows for great ideas. Don't resist it.... it is.... inevitable :) so you want all your Sang guard to all have character status/precision strike? Link to comment Share on other sites More sharing options...
eyeslikethunder Posted July 12, 2012 Share Posted July 12, 2012 I secretly harbour a burning desire to put a jumpack on a rune preist and take that JOTWW power that drops everything through a crack in the earth with my RAS, In fact I will do it counts as next time I play a space wolves player :rolleyes: Have you considered adding Arjac(drop pod)? to make them I1 first with his hammer he throws then JotWW them so they have to take a Intiative test roll a 1 or DIE Link to comment Share on other sites More sharing options...
Daybreak Posted July 12, 2012 Share Posted July 12, 2012 I don't see what's "counts as" in here, but I've never understood that term anyways. I've also thought about Wolves as allies too. Rune Priests are better than Librarians, and Grey Hunters are better than Tactical Marines, so the basics are pure upgrades. Heavy support brings long fangs, obviously, which improve on our Devastators. Fast Attack brings Thunderwolf Cavalry, a deathstar that can take out THSS Termies, Paladins, etc. Plus, they're exceptionally mobile, so they can keep up with your BA jumpers. The problems I've encountered in list building are: 1) Wolf Guard. It's nice to upgrade the GH squads, but then you've got to buy a unit of these. I don't know where to put the rest. Termie Armour with CML could make them an okay stand alone unit, but expensive. 2) Rhinos? A couple of tanks really stand out in an infantry list, but it's the best way to carry GH. Maybe drop pods though? Two for GH, one for a Furioso or Sternguard or DC or something? 3) Cost. Not really a problem, but there's just too much good SW stuff. A list of my favourite things would easily hit 4000 All in all, it's an ally choioce that I'm really leaning towards, after having seen how awesome Divination really is. I want more psykers, and I want to shut down other psykers. At what point do you just admit you are playing SW with BA allies? Pretty soon, actually. Every mech BA list I draw up now is just better as SW, so I mise well make the switch and just take a Librarian and some DC from the BA side of things. I think our jump troops still make a good core, but if you're putting dudes in boxes, make sure those dudes aren't red Link to comment Share on other sites More sharing options...
Morticon Posted July 12, 2012 Author Share Posted July 12, 2012 Pretty soon, actually. Every mech BA list I draw up now is just better as SW, so I mise well make the switch and just take a Librarian and some DC from the BA side of things. I think our jump troops still make a good core, but if you're putting dudes in boxes, make sure those dudes aren't red I think the single tear on Sanguinius' mask is from your post :) <_< I wouldnt go that far. Just want to make use of the incredibly stupid psychic block. Link to comment Share on other sites More sharing options...
Judaz Posted July 12, 2012 Share Posted July 12, 2012 Wait, do they still get the 4+ psychic hood thingie? Surely it must have been something in the errata about that? Link to comment Share on other sites More sharing options...
Morticon Posted July 12, 2012 Author Share Posted July 12, 2012 Wait, do they still get the 4+ psychic hood thingie? Surely it must have been something in the errata about that? Nossiree :( Hence my comment about inducting them. Njal even still gets his 3+ :( And its for ALL powers- even blessing type ones. Link to comment Share on other sites More sharing options...
SnorriSnorrison Posted July 12, 2012 Share Posted July 12, 2012 Wait, do they still get the 4+ psychic hood thingie? Surely it must have been something in the errata about that? Nossiree ;) Hence my comment about inducting them. Njal even still gets his 3+ ;) And its for ALL powers- even blessing type ones. Damn those wolves and their FAQ-resistancy! Damn them, damn them to hell! ;) Are they that technically underdeveloped that a FAQ can't change their wooden rune-staffs? Damn. Sometimes, it's hard to be on the bright side of the imperium. :P Allies? Only a squad of GK when playing deamons, makes sense and I would have done it anyway fof fluff...and only because I already own a box. ;) Hopefully that Hood/runestaff issue gets fixed quickly! It's a quite unfair advantage. Snorri Link to comment Share on other sites More sharing options...
eyeslikethunder Posted July 12, 2012 Share Posted July 12, 2012 nope the 6th ed faq states 4+ at 24" Wait, do they still get the 4+ psychic hood thingie? Surely it must have been something in the errata about that? Damn those wolves and their FAQ-resistancy! Damn them, damn them to hell! laugh.gif Are they that technically underdeveloped that a FAQ can't change their wooden rune-staffs? Damn. Sometimes, it's hard to be on the bright side of the imperium. tongue.gif Allies? Only a squad of GK when playing deamons, makes sense and I would have done it anyway fof fluff...and only because I already own a box. msn-wink.gif Hopefully that Hood/runestaff issue gets fixed quickly! It's a quite unfair advantage. Snorri I told you not to fiddle with your hoods now look where your improvements have landed you We wolves may be stick in muds but sometimes change is bad and doing it the old way is best Link to comment Share on other sites More sharing options...
teeef Posted July 12, 2012 Share Posted July 12, 2012 Modelling-wise you could go for grey on the BA "hunter" helms. White=priest, yellow=assault, red=Tacs, blue=devs, grey=hunters. Easy to spot and not too out of place. One could quickly repaint some yellow-helmed foot RAS to get there or magnet some swappable heads. When you play friendlies or scenarios you can forgo these types of things but if you are a tourny player or want to just play anyone who shows up it isn't a bad idea to have an alt list with a Blood Wolf contingent. Rune Priest, 7 Hunters with PW, PG and standard in a pod, 4-man PA Wolf Guard pack is 357. At least it is food for thought... guess I might need to score a SW codex. Link to comment Share on other sites More sharing options...
Judaz Posted July 13, 2012 Share Posted July 13, 2012 Wait, do they still get the 4+ psychic hood thingie? Surely it must have been something in the errata about that? Nossiree ;) Hence my comment about inducting them. Njal even still gets his 3+ :lol: And its for ALL powers- even blessing type ones. Oh. Thats just wrong. The Eldar, sure, it's their thing and we kick their asses in CC anyways. But the counter-attacking wolves? Nah, that have to be neutered in the next FAQ. And I just bought me 2 boxes of GK termies to use as allies. I read the entry for the librarians servo-skulls and I liked it. But with 4+ hood still in game, I might have to use the wolves as my Silent Angels instead. I'm still trying to figure out the best color scheme for a psyker heavy successor to BA. Might be OT, but how are you guys planning of painting your BA furries? Link to comment Share on other sites More sharing options...
Hfran Morkai Posted July 13, 2012 Share Posted July 13, 2012 Wait, do they still get the 4+ psychic hood thingie? Surely it must have been something in the errata about that? Nossiree ^_^ Hence my comment about inducting them. Njal even still gets his 3+ ;) And its for ALL powers- even blessing type ones. Oh. Thats just wrong. The Eldar, sure, it's their thing and we kick their asses in CC anyways. But the counter-attacking wolves? Nah, that have to be neutered in the next FAQ. Pfft, its what the power of belief does. ;) Link to comment Share on other sites More sharing options...
mysteriousmaskedmystery Posted July 13, 2012 Share Posted July 13, 2012 i didn't see it mentioned, but, we should remember that none of the units you will be picking from C:SW will have FNP or FC. i'd rather pay 45 for hammernator that is buffed by my SP, than 33 for one with a PW/SB and no buffs. i'm just saying, a minimal troops choice to get the RP is one thing, going all out will sort of neuter the BA part of your army. Link to comment Share on other sites More sharing options...
Jaarl Stormfang Posted July 13, 2012 Share Posted July 13, 2012 I don't know.. in the gaming circles I play in "counts as" is used for bringing in cool models and using the most appropriate rules for them, like traitor guard, wulfen etc. Using "counts as" just to make a unit that you already have slightly more powerful? (debateable - no FNP/FC, heavy weapon, infernus pistols etc) It smacks of WAAC and leaves a bad taste in people's mouth. Besides it's not like BA aren't competetive without pretending to be space wolves. I say all this as both a SW and BA player. Link to comment Share on other sites More sharing options...
Zedrenael Posted July 13, 2012 Share Posted July 13, 2012 I think count is a great way to expand an army without having to buy new models. It is also a way to keep to the fluff of your list. I do a "counts as BA" for my necrons army allies now. Immotech is Sevrin Loth model from FW with a few twist to a fit a new story for the model. Also use Stalker Pattern Boltguns to justify the difference in weapons for the Necron Warrios on scouts. Link to comment Share on other sites More sharing options...
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