Hammer Posted July 12, 2012 Share Posted July 12, 2012 I'm putting together a Long Fangs pack. Before I glue everything together, I want to gather your opinions on the armament... Is the 5 x Missile Launcher the standard loadout (i.e. best and most economical).? I think, for example, 5 x Lascannons are way too much points and 5 x Heavy Bolters way too situational (not good against all comers, even if they are economical). So, if you do not know who/what army you are playing against, what is the best "all-comers" selection? 5 x ML or a mixture of weapons? Link to comment https://bolterandchainsword.com/topic/256276-long-fangs/ Share on other sites More sharing options...
hendrik Posted July 12, 2012 Share Posted July 12, 2012 I usually field a mix of both lascannons and ML Link to comment https://bolterandchainsword.com/topic/256276-long-fangs/#findComment-3118516 Share on other sites More sharing options...
clanfield Posted July 12, 2012 Share Posted July 12, 2012 with the change to split fire in 6th i use 4 ml and 1 lc now Link to comment https://bolterandchainsword.com/topic/256276-long-fangs/#findComment-3118541 Share on other sites More sharing options...
Khine Posted July 12, 2012 Share Posted July 12, 2012 3 ML + 2 LC = versatile 3 ML + 2 PC = termi kills + light vehicle + infantry killer 3 PC + 2 HB = termi killer + Horde/infantry killer 3 MM + 2 ML or 2 MM or 3 ML = Tank hunters or mid range infantry killers. Link to comment https://bolterandchainsword.com/topic/256276-long-fangs/#findComment-3118556 Share on other sites More sharing options...
Hammer Posted July 12, 2012 Author Share Posted July 12, 2012 How has the Split Fire rule changed? I seem to have missed it... <_< Link to comment https://bolterandchainsword.com/topic/256276-long-fangs/#findComment-3118558 Share on other sites More sharing options...
dswanick Posted July 12, 2012 Share Posted July 12, 2012 How has the Split Fire rule changed? I seem to have missed it... :D It hasn't. To answer the OP's question: I will not be changing my LF load-outs at this time. I've always run a 2X PC/2-3X HB, and a 1-2X LC/2-3X ML pack. With the trend towards larger game I may finally have room for a second LC/ML pack. Link to comment https://bolterandchainsword.com/topic/256276-long-fangs/#findComment-3118614 Share on other sites More sharing options...
Khine Posted July 12, 2012 Share Posted July 12, 2012 How has the Split Fire rule changed? I seem to have missed it... ;) For everyone BESIDES our longfangs, split fire allows only ONE ranged weapon to change targets. Because our ability is called fire control, it doesn't change and we can still decide which weapons shoot which way. Link to comment https://bolterandchainsword.com/topic/256276-long-fangs/#findComment-3118651 Share on other sites More sharing options...
Stormbrow II Posted July 12, 2012 Share Posted July 12, 2012 How about Flakk Mis...aw. I'm still running all Missiles but babysitting them with a Divination Rune Priest so they can tackle flyers. I am looking to squeeze in some Lascannons to deal with 2+ saves and AV 12 Flyers though, as S8 and AP3 isn't always enough. Oh, and Aegis Defence Lines. They're boss. Especially with a Quad Autocannon to free up your Fangs to take out enemy vehicles. Link to comment https://bolterandchainsword.com/topic/256276-long-fangs/#findComment-3118724 Share on other sites More sharing options...
Hammer Posted July 12, 2012 Author Share Posted July 12, 2012 Thanks people for the answers! :P I think I will do the Fangs as 2 x LC, 3 x ML. That should be best against all-comers and not get too costly. Link to comment https://bolterandchainsword.com/topic/256276-long-fangs/#findComment-3118769 Share on other sites More sharing options...
jester262 Posted July 12, 2012 Share Posted July 12, 2012 once the flack missile thing gets clarified you may see some changes to LF loadout Link to comment https://bolterandchainsword.com/topic/256276-long-fangs/#findComment-3118843 Share on other sites More sharing options...
Chucku Posted July 12, 2012 Share Posted July 12, 2012 Thanks people for the answers! ;) I think I will do the Fangs as 2 x LC, 3 x ML. That should be best against all-comers and not get too costly. This is what I run. On an aside, I also now take a bastion to plunk them into. You get an immobile AV14 structure with 3 firing ports on 3 sides each allowing 2 shooters per port. It's a veritable firebase! Assigning a WG in TDA (with Cyclone if you can manage it) to take the wound assigned by glances or light pens and a Rune Priest with Divination to enhance their firepower is just icing on the cake Link to comment https://bolterandchainsword.com/topic/256276-long-fangs/#findComment-3118874 Share on other sites More sharing options...
Bay Posted July 12, 2012 Share Posted July 12, 2012 No clarification on the flakk missile subject, yet... :( But I always run one solid LongFang mix of 3xML and 2 LC. Super versatile and splitting fire makes it a extremely flexible unit. Link to comment https://bolterandchainsword.com/topic/256276-long-fangs/#findComment-3119107 Share on other sites More sharing options...
Iacton Qruze Posted July 12, 2012 Share Posted July 12, 2012 Used to run 2LC/3ML, but I've moved to 5ML for now, since my vendetta covers my LC needs, and has skyfire to boot. Link to comment https://bolterandchainsword.com/topic/256276-long-fangs/#findComment-3119222 Share on other sites More sharing options...
Rune_Priest_Rhapsody Posted July 12, 2012 Share Posted July 12, 2012 I run either 3xML and 2xLC, or 5xML, or 2xPC and 3xHB But the Aegis line is very nice for those of us not wanting to dabble into allies just yet. Even if our LF ML launchers don't get flakk, they are still one of the most efficient units in the game. Best devy squad ever. End of Line Link to comment https://bolterandchainsword.com/topic/256276-long-fangs/#findComment-3119244 Share on other sites More sharing options...
Grimtooth Posted July 12, 2012 Share Posted July 12, 2012 I am always running 5ML because I consider them the jack of all trades heavy weapon. Depending how flakk is implemented will probably not change that opinion much. Link to comment https://bolterandchainsword.com/topic/256276-long-fangs/#findComment-3119254 Share on other sites More sharing options...
Grimtooth Posted July 12, 2012 Share Posted July 12, 2012 I am always running 5ML because I consider them the jack of all trades heavy weapon. Depending how flakk is implemented will probably not change that opinion much. Link to comment https://bolterandchainsword.com/topic/256276-long-fangs/#findComment-3119256 Share on other sites More sharing options...
Kassill Posted July 12, 2012 Share Posted July 12, 2012 Yup, 5x Missile Launchers here as well. Though I wouldn't mind trying some of the other load outs in larger games, the 5xML is great for smaller/mid size games, and covers a lot of bases. Link to comment https://bolterandchainsword.com/topic/256276-long-fangs/#findComment-3119326 Share on other sites More sharing options...
Grimtooth Posted July 12, 2012 Share Posted July 12, 2012 Yup, 5x Missile Launchers here as well. Though I wouldn't mind trying some of the other load outs in larger games, the 5xML is great for smaller/mid size games, and covers a lot of bases. I only ever max Long Fangs out to 2 packs with 5ML. 2.5k and up, I add a third with plasma cannons. Link to comment https://bolterandchainsword.com/topic/256276-long-fangs/#findComment-3119366 Share on other sites More sharing options...
Kassill Posted July 12, 2012 Share Posted July 12, 2012 Yup, 5x Missile Launchers here as well. Though I wouldn't mind trying some of the other load outs in larger games, the 5xML is great for smaller/mid size games, and covers a lot of bases. I only ever max Long Fangs out to 2 packs with 5ML. 2.5k and up, I add a third with plasma cannons. I've been wanting to run a PC squad ever since I ran a Dev squad with them back when I played vanilla marines. They did awesome, especially against MEQ's and such. Would love to run them again, but in a Long Fang pack, and a fifth PC would be oh so nice. Link to comment https://bolterandchainsword.com/topic/256276-long-fangs/#findComment-3119418 Share on other sites More sharing options...
Grimtooth Posted July 12, 2012 Share Posted July 12, 2012 Well, I like the new rule for ap2 adding one to the damage chart which puts their str7 right at transport popping range. Of course the benefits against MEQ has been known for quite awhile. Link to comment https://bolterandchainsword.com/topic/256276-long-fangs/#findComment-3119467 Share on other sites More sharing options...
Wolfsbane Posted July 12, 2012 Share Posted July 12, 2012 Drop pod x5 heavy bolters x1 pack leader with combi-flamer Because the imagery of six guys falling out of the sky and then mowing down xenos or traitor scum from the flanks/rear is AWESOME! I mean I know 15 snap shots only means 2.something hits, but come on...epic. Link to comment https://bolterandchainsword.com/topic/256276-long-fangs/#findComment-3119503 Share on other sites More sharing options...
Zzo Posted July 12, 2012 Share Posted July 12, 2012 Since 6ed, i started using a LF pack with 4-5 pc's. I know it's pretty costly, but 5 pc's + prescience + perfect timing or misfortune (if you're lucky) = brutally amazing. ^_^ Link to comment https://bolterandchainsword.com/topic/256276-long-fangs/#findComment-3119583 Share on other sites More sharing options...
Zzo Posted July 12, 2012 Share Posted July 12, 2012 Double post, apologies. Link to comment https://bolterandchainsword.com/topic/256276-long-fangs/#findComment-3119584 Share on other sites More sharing options...
Valerian Posted July 13, 2012 Share Posted July 13, 2012 Here is my preferred configuration: 1x Lascannon 1x Missile Launcher 2x Plasma Cannon 1x Heavy Bolter Always put the Heavy Bolter model a little bit forward of the others, so that he can get assigned the First Wounding Hit; if he dies, then you can remove him safely without causing your unit to have to move (and sacrifice shooting) to regain coherency. At only 20 points, your Heavy Bolter guy in each Pack makes for a very helpful (and relatively inexpensive) Redshirt, bullet-magnet, cannon-fodder, model. While he is alive, you can use your Split Fire ability to point him toward an infantry unit. The Plasma Cannon will normally augment the Heavy Bolter in targetting the infantry unit, and is great against MEQs and Elite Infantry (like Terminators), and a lucky shot can net you several in one blast. The Lascannon and Missile Launcher, on the other hand, will normally be used to target enemy vehicles, or Monstrous Creatures, or other hard targets that their high-strength can help deal with. With this loadout, you will have a flexible unit with "something for every occassion". Neither is great against AV14, but they are terrific against more lightly armored vehicles. You will need to look elsewhere in your army for a solution to AV14, with Melta on mobile platforms being the obvious answer. If you didn't have the Split Fire ability, then I wouldn't mix weapons like this in a single unit, and would built specific anti-infantry packs and specific anti-vehicle packs (as a regular SM should be doing with his Devastator Squads). However, we do have Split Fire, so I don't hesitate one bit in taking advantage of that. Also, when I have the spare points, I add a "slick" Wolf Guard Leader with a Bolter and no upgrades to each Long Fang Pack at just 18 points to buy me an extra Redshirt to kill off prior to my Heavy Bolter dude. This does two things for me: first, it adds a bit of durability to the unit with a relatively cheap bullet-magnet, and second, it gives me more models in that Wolf Guard Pack that I'm taking anyway, to help me get up to either 5 models, or even 10 models, so I can get those Terminator Heavy Weapons. The last advantage to this weapons load out is that you can build it simply by mixing a plastic Devastator boxed set with the Space Wolves pack. You don't need to go scrounging for Missile Launchers, as they aren't being spammed in these Long Fangs packs. Regards, Valerian Link to comment https://bolterandchainsword.com/topic/256276-long-fangs/#findComment-3119680 Share on other sites More sharing options...
Hammer Posted July 13, 2012 Author Share Posted July 13, 2012 Should you give Combi-plasma to the 18 point red-shirt (now 23 points). That way he can shoot once with plasma before dying? I don't know if I can bear it to turn one of the Einherjer into a red-shirt tho. Doesn't seem heroic... ;) Link to comment https://bolterandchainsword.com/topic/256276-long-fangs/#findComment-3119988 Share on other sites More sharing options...
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