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Long Fangs


Hammer

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I'm putting together a Long Fangs pack. Before I glue everything together, I want to gather your opinions on the armament...

 

Is the 5 x Missile Launcher the standard loadout (i.e. best and most economical).?

 

I think, for example, 5 x Lascannons are way too much points and 5 x Heavy Bolters way too situational (not good against all comers, even if they are economical).

 

So, if you do not know who/what army you are playing against, what is the best "all-comers" selection? 5 x ML or a mixture of weapons?

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How has the Split Fire rule changed? I seem to have missed it... :D

It hasn't.

 

To answer the OP's question:

I will not be changing my LF load-outs at this time. I've always run a 2X PC/2-3X HB, and a 1-2X LC/2-3X ML pack. With the trend towards larger game I may finally have room for a second LC/ML pack.

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How has the Split Fire rule changed? I seem to have missed it... ;)

 

For everyone BESIDES our longfangs, split fire allows only ONE ranged weapon to change targets.

 

Because our ability is called fire control, it doesn't change and we can still decide which weapons shoot which way.

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How about Flakk Mis...aw.

 

I'm still running all Missiles but babysitting them with a Divination Rune Priest so they can tackle flyers. I am looking to squeeze in some Lascannons to deal with 2+ saves and AV 12 Flyers though, as S8 and AP3 isn't always enough.

 

Oh, and Aegis Defence Lines. They're boss. Especially with a Quad Autocannon to free up your Fangs to take out enemy vehicles.

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Thanks people for the answers! ;)

 

I think I will do the Fangs as 2 x LC, 3 x ML. That should be best against all-comers and not get too costly.

 

This is what I run.

 

On an aside, I also now take a bastion to plunk them into. You get an immobile AV14 structure with 3 firing ports on 3 sides each allowing 2 shooters per port. It's a veritable firebase! Assigning a WG in TDA (with Cyclone if you can manage it) to take the wound assigned by glances or light pens and a Rune Priest with Divination to enhance their firepower is just icing on the cake

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I run either 3xML and 2xLC, or 5xML, or 2xPC and 3xHB

 

But the Aegis line is very nice for those of us not wanting to dabble into allies just yet.

 

Even if our LF ML launchers don't get flakk, they are still one of the most efficient units in the game. Best devy squad ever.

 

End of Line

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Yup, 5x Missile Launchers here as well. Though I wouldn't mind trying some of the other load outs in larger games, the 5xML is great for smaller/mid size games, and covers a lot of bases.

 

I only ever max Long Fangs out to 2 packs with 5ML. 2.5k and up, I add a third with plasma cannons.

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Yup, 5x Missile Launchers here as well. Though I wouldn't mind trying some of the other load outs in larger games, the 5xML is great for smaller/mid size games, and covers a lot of bases.

 

I only ever max Long Fangs out to 2 packs with 5ML. 2.5k and up, I add a third with plasma cannons.

 

 

I've been wanting to run a PC squad ever since I ran a Dev squad with them back when I played vanilla marines. They did awesome, especially against MEQ's and such. Would love to run them again, but in a Long Fang pack, and a fifth PC would be oh so nice.

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Drop pod

x5 heavy bolters

x1 pack leader with combi-flamer

 

Because the imagery of six guys falling out of the sky and then mowing down xenos or traitor scum from the flanks/rear is AWESOME!

 

I mean I know 15 snap shots only means 2.something hits, but come on...epic.

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Here is my preferred configuration:

 

1x Lascannon

1x Missile Launcher

2x Plasma Cannon

1x Heavy Bolter

 

Always put the Heavy Bolter model a little bit forward of the others, so that he can get assigned the First Wounding Hit; if he dies, then you can remove him safely without causing your unit to have to move (and sacrifice shooting) to regain coherency. At only 20 points, your Heavy Bolter guy in each Pack makes for a very helpful (and relatively inexpensive) Redshirt, bullet-magnet, cannon-fodder, model. While he is alive, you can use your Split Fire ability to point him toward an infantry unit. The Plasma Cannon will normally augment the Heavy Bolter in targetting the infantry unit, and is great against MEQs and Elite Infantry (like Terminators), and a lucky shot can net you several in one blast. The Lascannon and Missile Launcher, on the other hand, will normally be used to target enemy vehicles, or Monstrous Creatures, or other hard targets that their high-strength can help deal with. With this loadout, you will have a flexible unit with "something for every occassion". Neither is great against AV14, but they are terrific against more lightly armored vehicles. You will need to look elsewhere in your army for a solution to AV14, with Melta on mobile platforms being the obvious answer.

 

If you didn't have the Split Fire ability, then I wouldn't mix weapons like this in a single unit, and would built specific anti-infantry packs and specific anti-vehicle packs (as a regular SM should be doing with his Devastator Squads). However, we do have Split Fire, so I don't hesitate one bit in taking advantage of that.

 

Also, when I have the spare points, I add a "slick" Wolf Guard Leader with a Bolter and no upgrades to each Long Fang Pack at just 18 points to buy me an extra Redshirt to kill off prior to my Heavy Bolter dude. This does two things for me: first, it adds a bit of durability to the unit with a relatively cheap bullet-magnet, and second, it gives me more models in that Wolf Guard Pack that I'm taking anyway, to help me get up to either 5 models, or even 10 models, so I can get those Terminator Heavy Weapons.

 

The last advantage to this weapons load out is that you can build it simply by mixing a plastic Devastator boxed set with the Space Wolves pack. You don't need to go scrounging for Missile Launchers, as they aren't being spammed in these Long Fangs packs.

 

Regards,

 

Valerian

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