darth_giles Posted July 12, 2012 Share Posted July 12, 2012 I got to looking things over while writing an STKF entry, and I noticed a couple of things about Slaanesh that don't seem to have exactly registered on everyone's radar: I5 (I6 for our HQ chars) makes us really nasty for challenges. We go before any other MEQ Sergeant/AC, and on par with some of the slower Eldar. Doom Sirens inflict d3 AP3 *automatic* hits when Overwatching. No roll to hit. Noise Marines seem to be able to use the Heavy 3 profile of their Sonic Blasters when Overwatching, and still have a longer range when moving than the average Loyalist. Discuss? Link to comment https://bolterandchainsword.com/topic/256340-buffs-to-slaanesh-in-6th/ Share on other sites More sharing options...
minigun762 Posted July 13, 2012 Share Posted July 13, 2012 I5 (I6 for our HQ chars) makes us really nasty for challenges. We go before any other MEQ Sergeant/AC, and on par with some of the slower Eldar. I'm sure they'll still be rare, but running a Blissgiver lord will be an effective challenge character. Link to comment https://bolterandchainsword.com/topic/256340-buffs-to-slaanesh-in-6th/#findComment-3120413 Share on other sites More sharing options...
Ammonius Posted July 13, 2012 Share Posted July 13, 2012 Don't forget that the Blastmasters can hit vehicles more effectively with the new blast template rules. Link to comment https://bolterandchainsword.com/topic/256340-buffs-to-slaanesh-in-6th/#findComment-3120417 Share on other sites More sharing options...
Muskie Posted July 14, 2012 Share Posted July 14, 2012 Noisemarines with Blastmaster is still my preferred home objective sitter. But I fear they and all cult troops will be leaving the Troop category in the new codex to be unlocked someway. Link to comment https://bolterandchainsword.com/topic/256340-buffs-to-slaanesh-in-6th/#findComment-3120857 Share on other sites More sharing options...
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