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played first 6th ed game with ultras


greatcrusade08

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sooo i managed to get my first game in last night, and the first thing i have to say is.. i love 6th ed.

despite nerfing my scout army to the point of redesign (im working on it) i actually like the way the game flows now, even things like wound allocation which can sound overly complex are pretty easy once you understand the basic tenets

all the things people moaned about i have no issue with, vehciles are both easier to kill yet more durable on the table.

the hull points means your vehcile will eventually be removed after a few galnces, but when shooting lascannons and melta and open topped AV10 transports they generally blow up first shot (as they did in 5th).. and even when glanced you dont roll on the vehcile damage table so although multiple glances kill, they dont affect you in other ways (stunlocked etc)

 

so a quick rundown of the game last night, i took a true ultramarines list of:

 

Calgar in TDA

5 honour guard

-champion with relic blade and power axe

-ancient with chapter banner and power sword

-3 guard with power lances

all in land raider with extra armour

 

tac squad, HB, flamer in rhino

tac squad, HB, flamer in rhino

 

2 x MM attack bikes

2 X MM attack bikes

 

vindicator

vindicator

 

6 scout snipers with telion and cloaks

 

i played a strong 5th ed list of dark eldar

3 x ravager (tri dark lance on each)

6 x 10 wyches each with transport with dark lance, each squad has lance pistol and 4+ power weapon

evil wych lady as HQ

 

we played straight up annihalation game, night fighting in effect turn one, he rolled 6 for his pain tokens, all his units had FNP from start of the game.

i won the roll off though.

note im not writing a batrep, just setting the scene.

 

first note, land raiders are actually pretty soli, sure his lances lower my AV to 12, but he still needed 4 glances, he only got 2 in the whole game.. it helped i went first and targetted his gunships with lascannons, the demolishers with the new templates rules smashed a vehcile with every shot.

tac marines held thier ground aganst wyches on the charge, in the first round of combat i did my overwatch snap shot killing 3 before they charged (thier inv save is cc only) when they got into combat we did a challeneg his Pw armed sergeant got mangled by my chainsword wielding uber nutter..

which btw im really loving the thematic combats now, they are awesome

i think there were 4 challenges in all, of which i won 3, although truth be told my chapter champ won 2 on his own.

 

i :unsure: chapter champ, he is a billy badass.. he gets rerolls to hit and wound on a challange and between the relic blade and axe was tearing through his opponents and laughing as thier puny single Pw wounds bounced of his 2+ armour.

when combined with calgar hes a true beast, the champ does the challenges and at 60 points, he is IMO good enough to go toe to toe with most normal HQ choices on his own.. whilst this is happening, Calgar is slotting the enemy squads with 7 power fist attacks on the charge.

wyches have 4+ inv and 5+ FNP so they are pretty durable, on the charge the unit wiped out all ten (the champ did the challenge and caused 5 wounds aswell).

the lances worked wonders agaist T3, wounding on 2s.. i want to try them vs MEQ before i completely sign off, but in a land raider ive no doubt they will be charging, but even if they dont ive got Calgar the ancient and champ that can easily kill MEQ.

the new idaho honour guard gets a thumbs up from me..

 

vindies are great now, better than ever, although its now easier to hit vehicles in cc, so you cant get too close

 

im pretty happy with the new rules, it feels like there is more balance.. and despite my scout army getting nerfed, it also nerfed the DE version aswell, so it all balances out

I bet Sternguard are even more the "cat's pajamas" now, aren't they?

 

snap fire overwatch would be awesome.. how about lysander attached for re-rolls?

Or with Pedro Kantor in the army, we would have more or less an immovable objective shield.

Good game. :)

 

I enjoy reading about the Chapter Champion putting a bunch of degenerates to the sword with effortless aplomb! Would like to point out though, his re-rolls for hits and wounds are only granted against independent characters. Sucks but shouldn't be too much of a problem since monstrous creatures kill him before he strikes most of the time or characters die since they have only one wound and the Champion has a WS5 and loads of attacks!

had my second game this evening, and i think karma gave me a special birthday pass as it turned into one of those games that will stay with me for a while.

 

i played the same list although i droped EA on the raider for a ML on the scouty boiz

my opponent played orks

2 x deff dreads

3 x 3 killa kans

ork mek with shokk attack gun

ork mek with KFF attached to on of the boys mobs

2 x 30 mobs with PK nob in each

10 lootas

2 x dakka jets

 

he ran both sets of kans near the mek for KFF saves on the majority, the shokk attack gun in one bastion (both were normal scenery, deployed in battlements) and lootas in the other

 

it was DOW and objectives.

the game started well, Calgar started outside the LR and launched his orbital shot, wiping out 3 killa kans, snipers took out the shokk attack gun and vindy blew away half the lootas, got a few stunned results on the other dreads and kans (rolling alot of ones on the chart with AP1 weapons today)i didt bother shooting the boys as i had plans for them ;)

 

anyway first two turns saw me whittle down enemy armour, killing a dredd and another kan, killing all but a single loota, his dakka jets came on in turn two and destroyed a vindy with side armour shots.

so in my turn thre, i had a tactical squad and 2 attack bikes facing off against a deff dredd and 30 boys and in the centre calgar and honour guard charged 30 boys and big mek (who had a PK).

telion yet again shone, his VoE can be used on the ML for snap shots, so can be fired on the move, did a couple of glances/pens to dakka jets over the course o the game, twin lascannons and twin HBs from the LR also did a couple.

 

anyway everyone crowdedaround the table for the awesome cinematic assault between the orks and calgars HG..

it started with the chapter champ declaring a challenge and the PK nob stepped up, i wounded him once (rolled a few ones.. ;) ), becuase he funnelled through terrain i charged the head of a column and my honour guard killed 7 between the 4 (sword got 1, lances got 6 from 3 guys), when they went to move up 3" none were in B2B and couldnt strike back, Calgar moved up at I1 and killed 7 in one go.. :huh:

on the left flank my tac squad flamed and boltered the orks causing 12 wounds, the nob was near the front and although passed alot of LOS saves, he couldnt make them all and he got slotted.

the dredd was killed by the assault bikes

anyhoo his kans shot at the tac squad killing four, my sergeant (who won a dual with a DE wych with PW you may remember) had the luck of the irish, he was at the front and passed 4 LOS rolls to keep him alive.. the orks killed the whole squad except the sergeant (passing yet another LOS roll from cc wounds)

 

in the next round of combat, the lone sergeant killed a single ork but was wounded 7 times.. i rolled the dice, and all were saved.. except one was slightly cocked so i rerolled it was a 1..

still what luck for one chap to have.

anyway calgar and the honour guard had at thier orks again, calgar killing another 5 from 6 attacks, the orks managed to fell a single HG but were soundly beaten and fled to be cut down.

the crowd was amazed at calgars awesomeness.

he went on in the next two turns to kill 3 killa kans in close combat..

the dakka jets with the aid of a waagh (16 shots each twin linked at S6) managed to kill all but the chapter banner after calagr seperaed.. he was enough o take out the last of the ork warriors pretty much single handed, the last moments of the game saw me shoot at a dakka jt and missing everything, it had two hull points and i snap shotted a HB, hitting twice, glancing twice and sending it to its doom..

calgar finished the rout by killing the last killa kan..

 

wipeout to me

 

another great game for the honour guard

Yeah, it is a solid battle report. Mine are much more "wordy" and get few responses, so I should learn from you here!

 

I'm loving the change to the KFF so it's only 5+ cover instead, plus 6th edition favouring Marines when facing Ork vehicles in assaults. I can't wait to face Orks in 6th edition because they were always a solid army for me to face and I often struggled.

 

Honour Guard are really laying waste to people at the moment! I can't wait until my mate Graham comes back from Afghan so we can get playing again (he's my lift to our nearest gaming club), I want to join in too!

 

What you need to do for me is take on some power armoured opponents and report back on how Power Lances fair. I'm still fairly confident they will be extremely dangerous, especially since the charge is very easy to get with Landraiders on turn 2 now.

What you need to do for me is take on some power armoured opponents and report back on how Power Lances fair. I'm still fairly confident they will be extremely dangerous, especially since the charge is very easy to get with Landraiders on turn 2 now.

 

yeah im trying to arrange something.. although it lloks like it may be a month before i can get a game in.

im gunna try and organise a big game round my house

I admit I'm not entirely sold on the lances. Being strength 5 AP3 is nice, but being strength 4 AP4 isn't so much. That said, they're almost a backup for Calgar and the champ so I guess it doesn't matter that much. There is the imagery of a biker sergeant charging in with his lance of course.

Power Lances have had me a little concerned at first since they are very limited against power armour if receiving a charge, but I did some thinking; the effectiveness of Power Lances depends on the unit they are in.

 

I'm sure that might seem obvious, but when I've considered my Honour Guard I've often found it's easy to forget about such things because you always want peak performance.

 

The Master, Champion and Standard Bearer all have AP3 weapons in my squad (which is similar to greatcrusade08's load out) so charging the squad with power armour is still going to hurt an opponent. Of course the Champion isn't always free to romp through a squad which is a shame but at least he will win most of his challenges.

 

I also consider getting the charge will be more regular than not with the squad, thanks to the Landraider and the fact players generally prefer to shoot the squad rather than take them on head on also makes the use of Power Lances less problematic.

 

So goes the theory and I just hope I'm right because I just converted a new Honour Guard armed with a Power Lance (using a Grey Knight Halberd - it looks more like a Spear than a Halberd!).

Awesome batreps!

 

I like that you had such success with the lances, i too am not sold on them. why use them when you could use mauls or just regular ap 3 pws. but you did have success and that tends to speak for itself.

 

Minor rule note: If calgar is in the unit with the HG and they win a combat they cannot overrun if calgar is in termie armor cause units with models that have termie armor cannot perform sweeping advances >.< one bad part of a drago-wing or deathwing and 6th ed. now enemies can lose combats against termies and regroup the next turn right next to them as long as they don't fall off the board in the first fall back move.

Minor rule note: If calgar is in the unit with the HG and they win a combat they cannot overrun if calgar is in termie armor cause units with models that have termie armor cannot perform sweeping advances >.< one bad part of a drago-wing or deathwing and 6th ed. now enemies can lose combats against termies and regroup the next turn right next to them as long as they don't fall off the board in the first fall back move.

 

yeah it was the same in 5th and we both completely forgot that for this game

also the way i see it, is ususally the champ wins his challenge in round one, so following rounds assuming a stubborn opponent he will get to hit the squad also making up fo the AP4

 

Yeah, and fighting in a Challenge generally means he kills his opponent, who will have a power weapon of some sort that could be used on the squad in the previous edition. Essentially he snipes his way through hidden power axes and fists now, weakening the attacking squads charge anyway since he is pulling a character out of the fight.

 

I seriously doubt we'll see many AP2 weapons in Marine armies apart from characters or Terminators. I know Blacktemplars, Grey Hunters and Grey Knights can load up on non-character power weapons, but this is costly and not particularl effective.

 

I'd love to see Honour Guard go up against Purifiers now, as I reckon on the charge they will wipe them out for minimal losses!

also the way i see it, is ususally the champ wins his challenge in round one, so following rounds assuming a stubborn opponent he will get to hit the squad also making up fo the AP4

 

Yeah, and fighting in a Challenge generally means he kills his opponent, who will have a power weapon of some sort that could be used on the squad in the previous edition. Essentially he snipes his way through hidden power axes and fists now, weakening the attacking squads charge anyway since he is pulling a character out of the fight.

 

I seriously doubt we'll see many AP2 weapons in Marine armies apart from characters or Terminators. I know Blacktemplars, Grey Hunters and Grey Knights can load up on non-character power weapons, but this is costly and not particularl effective.

 

I'd love to see Honour Guard go up against Purifiers now, as I reckon on the charge they will wipe them out for minimal losses!

 

I'd be careful of GH packs with Wolf Grd in TDA with fists/hammers. Especially with fists/hammers/TDA/Stormshield. Also, I know for my GH packs I 've switched from fists to power axes for the cheaper cost and +1 str and extra attack. It may turn out to be MAD(mutually assured destruction) if the Champ uses an power axe.

Space Wolves always have to be different eh! :D

 

Still, if in Terminator armour, at least they won't be moving about in a transport unless it's an expensive Landraider or a Drop Pod, both of which change the dynamic of the opponent's list.

 

Blooming Space Wolves...

  • 2 weeks later...
had my second game this evening, and i think karma gave me a special birthday pass as it turned into one of those games that will stay with me for a while.

 

i played the same list although i droped EA on the raider for a ML on the scouty boiz

my opponent played orks

2 x deff dreads

3 x 3 killa kans

ork mek with shokk attack gun

ork mek with KFF attached to on of the boys mobs

2 x 30 mobs with PK nob in each

10 lootas

2 x dakka jets

 

he ran both sets of kans near the mek for KFF saves on the majority, the shokk attack gun in one bastion (both were normal scenery, deployed in battlements) and lootas in the other

 

it was DOW and objectives.

the game started well, Calgar started outside the LR and launched his orbital shot, wiping out 3 killa kans, snipers took out the shokk attack gun and vindy blew away half the lootas, got a few stunned results on the other dreads and kans (rolling alot of ones on the chart with AP1 weapons today)i didt bother shooting the boys as i had plans for them ;)

 

anyway first two turns saw me whittle down enemy armour, killing a dredd and another kan, killing all but a single loota, his dakka jets came on in turn two and destroyed a vindy with side armour shots.

so in my turn thre, i had a tactical squad and 2 attack bikes facing off against a deff dredd and 30 boys and in the centre calgar and honour guard charged 30 boys and big mek (who had a PK).

telion yet again shone, his VoE can be used on the ML for snap shots, so can be fired on the move, did a couple of glances/pens to dakka jets over the course o the game, twin lascannons and twin HBs from the LR also did a couple.

 

anyway everyone crowdedaround the table for the awesome cinematic assault between the orks and calgars HG..

it started with the chapter champ declaring a challenge and the PK nob stepped up, i wounded him once (rolled a few ones.. :cuss ), becuase he funnelled through terrain i charged the head of a column and my honour guard killed 7 between the 4 (sword got 1, lances got 6 from 3 guys), when they went to move up 3" none were in B2B and couldnt strike back, Calgar moved up at I1 and killed 7 in one go.. :rolleyes:

on the left flank my tac squad flamed and boltered the orks causing 12 wounds, the nob was near the front and although passed alot of LOS saves, he couldnt make them all and he got slotted.

the dredd was killed by the assault bikes

anyhoo his kans shot at the tac squad killing four, my sergeant (who won a dual with a DE wych with PW you may remember) had the luck of the irish, he was at the front and passed 4 LOS rolls to keep him alive.. the orks killed the whole squad except the sergeant (passing yet another LOS roll from cc wounds)

 

in the next round of combat, the lone sergeant killed a single ork but was wounded 7 times.. i rolled the dice, and all were saved.. except one was slightly cocked so i rerolled it was a 1..

still what luck for one chap to have.

anyway calgar and the honour guard had at thier orks again, calgar killing another 5 from 6 attacks, the orks managed to fell a single HG but were soundly beaten and fled to be cut down.

the crowd was amazed at calgars awesomeness.

he went on in the next two turns to kill 3 killa kans in close combat..

the dakka jets with the aid of a waagh (16 shots each twin linked at S6) managed to kill all but the chapter banner after calagr seperaed.. he was enough o take out the last of the ork warriors pretty much single handed, the last moments of the game saw me shoot at a dakka jt and missing everything, it had two hull points and i snap shotted a HB, hitting twice, glancing twice and sending it to its doom..

calgar finished the rout by killing the last killa kan..

 

wipeout to me

 

another great game for the honour guard

 

That's one of the best battle reports I've read in ages - sounds like a bloody awesome game!

 

How many points is that army of yours? Don't have my codex to hand! Seems about 1750, but not sure....

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