Brother Lovejoy Posted July 14, 2012 Share Posted July 14, 2012 The codex lists the unit as an Intantry type. They are equipped with personal teleports which let them have the teleport shunt, but it also states that it makes them jump infantry if they're equipped with them. Does this mean that they can do the shunt once per game and follow the jump infantry rules the rest of the game? Link to comment https://bolterandchainsword.com/topic/256514-interceptor-squads-question/ Share on other sites More sharing options...
Inquisitor Fox Posted July 14, 2012 Share Posted July 14, 2012 As soon as they have the teleporter they are jump infantry. As we do not have the option to remove the packs like regular Codex Assault Marines do, the Interceptors are just jump marines. Really the Codex should have just clarified that, but meh.. what can ya do? Link to comment https://bolterandchainsword.com/topic/256514-interceptor-squads-question/#findComment-3120966 Share on other sites More sharing options...
Brother Lovejoy Posted July 14, 2012 Author Share Posted July 14, 2012 Excellent. That's what I wanted to know. Link to comment https://bolterandchainsword.com/topic/256514-interceptor-squads-question/#findComment-3120991 Share on other sites More sharing options...
King Willy Posted July 14, 2012 Share Posted July 14, 2012 It seems like they wanted to kinda write it for 6th ed much like the cron dex but weren't quite sure how to do it yet, so they needed to say, the teleporters make things jump whatever, so it could still effect the Dreadknight, but obviously didn't do it to well... silly matty no brains. But yeah they jump infantry can chose to move 12 or reroll the charge and hammer stuff by ninja slashing the enemy in a cloud of multi coloured lightning. Link to comment https://bolterandchainsword.com/topic/256514-interceptor-squads-question/#findComment-3121019 Share on other sites More sharing options...
tksolway Posted July 14, 2012 Share Posted July 14, 2012 It seems like they wanted to kinda write it for 6th ed much like the cron dex but weren't quite sure how to do it yet, so they needed to say, the teleporters make things jump whatever, so it could still effect the Dreadknight, but obviously didn't do it to well... silly matty no brains. But yeah they jump infantry can chose to move 12 or reroll the charge and hammer stuff by ninja slashing the enemy in a cloud of multi coloured lightning. Hey, they don't Ninja slash, they appear out of the warp right on top of the enemies' big toe! :-) Link to comment https://bolterandchainsword.com/topic/256514-interceptor-squads-question/#findComment-3121205 Share on other sites More sharing options...
Zeratul29 Posted July 15, 2012 Share Posted July 15, 2012 Hmm, i completely forgot they can move like regular jump infantry, I always end up shunting first turn and get assualted or assualt and get killed off, so i never got the chance to do that, but oh well, now I know ;) Link to comment https://bolterandchainsword.com/topic/256514-interceptor-squads-question/#findComment-3121760 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.