Annatar Giftbringer Posted July 14, 2012 Share Posted July 14, 2012 Greetings, I tried 6th ed for the first time today, and there were some unclear things... 1) I had a chaplain attached to a unit of assault marines. I charged a unit with a wolf lord and a wolf rider. My opponent issued a challenge, and for the sake of fun, rules-testing and so on, I accepted. We played the challenge first, chaplain vs wolf lord. My chaplain died, no surprise there :-) However, he died from the lord's thunder hammer, at ini 1. Does this mean that his rules (the reroll to hit) still apply to the assault squad until they reach the end of initiative step 1, or is the challenge counted as a separate combat, and when he dies his bonus disappears? He was still attached to the squad, but due to the challenge issued, he fought against the lord while the assault marines took on the escorting wolf rider. 2) A ten-man tactical squad with a plasma gun and a multi-melta gets combat-squaded, one weapon per group. They share a Rhino (as per the new FAQ) and I decide to fire through the hatch. Can I choose to fire these two weapons, and fire them at different targets, since they are split into different groups, or must everyone fire together through the hatch, or can only one combat-squad fire? 3) If Telion fires at an enemy unit, should his allocated shots be both allocated and rolled for before 'regular' shots, so his target doesn't accidentally die from the rest of the squad's fire? And also, say Telion's scout unit is armed with sniper rifles, and three sixes are rolled during a shooting phase. Are all 5 (two from Telion, three from squad) precision shots allocated and rolled for together, or do I allocate, wound, save one and then move on to the next, and when all special shots are done I revert to 'closest guy first'? If all shots are allocated at the same time, what happens if three shots are allocated to the same model, and it does from the first one? Are the other two shots wasted? Link to comment https://bolterandchainsword.com/topic/256553-first-game-in-6th-few-questions-arose/ Share on other sites More sharing options...
Toasterfree Posted July 14, 2012 Share Posted July 14, 2012 Greetings, I tried 6th ed for the first time today, and there were some unclear things... 1) I had a chaplain attached to a unit of assault marines. I charged a unit with a wolf lord and a wolf rider. My opponent issued a challenge, and for the sake of fun, rules-testing and so on, I accepted. We played the challenge first, chaplain vs wolf lord. My chaplain died, no surprise there :-) However, he died from the lord's thunder hammer, at ini 1. Does this mean that his rules (the reroll to hit) still apply to the assault squad until they reach the end of initiative step 1, or is the challenge counted as a separate combat, and when he dies his bonus disappears? He was still attached to the squad, but due to the challenge issued, he fought against the lord while the assault marines took on the escorting wolf rider. you are still fighting through out the entire time. you did the challenge wrong. I10 goes then yadda yadda, for the entire fight. I4 comes around your chappy beats on wolf lords face and your assault marines beat on wolf face. I3-I2-I1 the wolf lord kicks your face in and uses his teeth for a tooth pick. the entire time your marines are still there through I4 so yes they get to re-roll 2) A ten-man tactical squad with a plasma gun and a multi-melta gets combat-squaded, one weapon per group. They share a Rhino (as per the new FAQ) and I decide to fire through the hatch. Can I choose to fire these two weapons, and fire them at different targets, since they are split into different groups, or must everyone fire together through the hatch, or can only one combat-squad fire? only one weapon per fire point now in the BRB. 3) If Telion fires at an enemy unit, should his allocated shots be both allocated and rolled for before 'regular' shots, so his target doesn't accidentally die from the rest of the squad's fire? And also, say Telion's scout unit is armed with sniper rifles, and three sixes are rolled during a shooting phase. Are all 5 (two from Telion, three from squad) precision shots allocated and rolled for together, or do I allocate, wound, save one and then move on to the next, and when all special shots are done I revert to 'closest guy first'? If all shots are allocated at the same time, what happens if three shots are allocated to the same model, and it does from the first one? Are the other two shots wasted? roll his shots with a different colored die if possible. same with the wounds. if you cant do this then roll them seperatly Link to comment https://bolterandchainsword.com/topic/256553-first-game-in-6th-few-questions-arose/#findComment-3121448 Share on other sites More sharing options...
pingo Posted July 14, 2012 Share Posted July 14, 2012 1) I had a chaplain attached to a unit of assault marines. I charged a unit with a wolf lord and a wolf rider. My opponent issued a challenge, and for the sake of fun, rules-testing and so on, I accepted. We played the challenge first, chaplain vs wolf lord. My chaplain died, no surprise there :-) However, he died from the lord's thunder hammer, at ini 1. Does this mean that his rules (the reroll to hit) still apply to the assault squad until they reach the end of initiative step 1, or is the challenge counted as a separate combat, and when he dies his bonus disappears? He was still attached to the squad, but due to the challenge issued, he fought against the lord while the assault marines took on the escorting wolf rider. It doesn't actually matter what happens to the Chaplain in the combat. The Liturgies of Battle rule states that the Chaplain and his unit get re-rolls on the turn that they assault. The Chaplain only has to be alive when the assault is launched and the effect lasts for your entire assault phase. Link to comment https://bolterandchainsword.com/topic/256553-first-game-in-6th-few-questions-arose/#findComment-3121595 Share on other sites More sharing options...
Excessus Posted July 14, 2012 Share Posted July 14, 2012 only one weapon per fire point now in the BRB. I believe the question was more like if he could fire the two weapons at different targets and if he could fire them both through the hatch with one combat squad using one slot and the other using another? It doesn't actually matter what happens to the Chaplain in the combat. The Liturgies of Battle rule states that the Chaplain and his unit get re-rolls on the turn that they assault. The Chaplain only has to be alive when the assault is launched and the effect lasts for your entire assault phase. Is that before or after overwatch? Link to comment https://bolterandchainsword.com/topic/256553-first-game-in-6th-few-questions-arose/#findComment-3121629 Share on other sites More sharing options...
pingo Posted July 15, 2012 Share Posted July 15, 2012 It doesn't actually matter what happens to the Chaplain in the combat. The Liturgies of Battle rule states that the Chaplain and his unit get re-rolls on the turn that they assault. The Chaplain only has to be alive when the assault is launched and the effect lasts for your entire assault phase. Is that before or after overwatch? Good question. I would imagine before overwatch as the assault has been declared. Not sure though. Link to comment https://bolterandchainsword.com/topic/256553-first-game-in-6th-few-questions-arose/#findComment-3121836 Share on other sites More sharing options...
Toasterfree Posted July 15, 2012 Share Posted July 15, 2012 but the assault is not successful if you prevented them from being able to reach out, which then you would not count as charging. Link to comment https://bolterandchainsword.com/topic/256553-first-game-in-6th-few-questions-arose/#findComment-3122114 Share on other sites More sharing options...
pingo Posted July 15, 2012 Share Posted July 15, 2012 but the assault is not successful if you prevented them from being able to reach out, which then you would not count as charging. Sure. But then there's no combat being fought, hence no re-rolls possible, so the point is moot. I was assuming that the question was more about what happens if the Chaplain is killed with overwatch shots. Link to comment https://bolterandchainsword.com/topic/256553-first-game-in-6th-few-questions-arose/#findComment-3122170 Share on other sites More sharing options...
Raeven Posted July 15, 2012 Share Posted July 15, 2012 1. Litanies of Hate apply, so long as you had the Chaplain in the squad before the assault was declared and you were the one to intiate the assault. 2. The FAQ gives you the ability to share a transport now. You remain combat squaded for the remainder of the battle, regardless. So yes you can fire out of seperate fire points at different targets. 3. You get to choose the order you allocate the precision wounds or regular. You have to allocated them ione at a time in groups based on strength and AP value. So, you allocate each wound and resolve it before moving to the next with precision shots. No wounds are wasted. Once the model dies, the remainder of the wounds go to the next model in line (or of your choosing with precision strikes). Link to comment https://bolterandchainsword.com/topic/256553-first-game-in-6th-few-questions-arose/#findComment-3122355 Share on other sites More sharing options...
Gideon999 Posted July 17, 2012 Share Posted July 17, 2012 So for the transport rule then, since each combat squad is a separate unit, couldnt you then shoot the multimelta AND a boltgun from combat squad A out the hatch, and then shoot the plasmagun AND a boltgun from combat squad B out the top hatch? Since each is a separate unit and you shoot with each unit one at a time? Link to comment https://bolterandchainsword.com/topic/256553-first-game-in-6th-few-questions-arose/#findComment-3124345 Share on other sites More sharing options...
Jacinda Posted July 17, 2012 Share Posted July 17, 2012 So for the transport rule then, since each combat squad is a separate unit, couldnt you then shoot the multimelta AND a boltgun from combat squad A out the hatch, and then shoot the plasmagun AND a boltgun from combat squad B out the top hatch? Since each is a separate unit and you shoot with each unit one at a time? The firing limit is not based on the squad shooting, it is based on the fireports. Two modles can use the fire ports. no more. It does not matter if those models are from the same combat squad or not, but only two can shoot from the transport. Link to comment https://bolterandchainsword.com/topic/256553-first-game-in-6th-few-questions-arose/#findComment-3124371 Share on other sites More sharing options...
thade Posted July 17, 2012 Share Posted July 17, 2012 It doesn't actually matter what happens to the Chaplain in the combat. The Liturgies of Battle rule states that the Chaplain and his unit get re-rolls on the turn that they assault. The Chaplain only has to be alive when the assault is launched and the effect lasts for your entire assault phase. This is really all that needed be said here re: the Challenge. <3 As for "doing the challenge wrong", nothing could be further from the truth. You put the models in BtB and they can only swing at each other: when their attacks are resolved doesn't matter (unless one of them has some special rule or effect that makes one or the other of them explode, hurting the unit) so enjoy the cinematic awesome of the two of them wrapping up the combat if you and your opponent please...even if they're both I10 or something. EDIT: Clarification. Link to comment https://bolterandchainsword.com/topic/256553-first-game-in-6th-few-questions-arose/#findComment-3124378 Share on other sites More sharing options...
Gideon999 Posted July 17, 2012 Share Posted July 17, 2012 True, but I guess this is the first time we have ever had the possibility of two units sharing those fire points. Link to comment https://bolterandchainsword.com/topic/256553-first-game-in-6th-few-questions-arose/#findComment-3124380 Share on other sites More sharing options...
Livgin Posted July 18, 2012 Share Posted July 18, 2012 Disregard this post. Read the faq. "... A transport can carry a single Infanty unit..." brb pg. 78 On page 79 the brb goes on to say any independents automatically join any unit in the transport, resolving the other scenario where this can come up. Unless tactical squads have an exception? That settles the fire points. Link to comment https://bolterandchainsword.com/topic/256553-first-game-in-6th-few-questions-arose/#findComment-3125108 Share on other sites More sharing options...
dswanick Posted July 18, 2012 Share Posted July 18, 2012 Unless tactical squads have an exception? That settles the fire points. The FAQ has an errata which allows this for Combat Squads from the same unit. Link to comment https://bolterandchainsword.com/topic/256553-first-game-in-6th-few-questions-arose/#findComment-3125236 Share on other sites More sharing options...
Grey Mage Posted July 18, 2012 Share Posted July 18, 2012 True, but I guess this is the first time we have ever had the possibility of two units sharing those fire points. We have- in apocalypse. Link to comment https://bolterandchainsword.com/topic/256553-first-game-in-6th-few-questions-arose/#findComment-3125299 Share on other sites More sharing options...
thade Posted July 18, 2012 Share Posted July 18, 2012 Yea, a lot of Apocalypse-style stuff has made its way into the game; I think that's a good thing. Just as I think it's a good thing that more than a few previously Fantasy-specific ideas have made their way in too. Link to comment https://bolterandchainsword.com/topic/256553-first-game-in-6th-few-questions-arose/#findComment-3125460 Share on other sites More sharing options...
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