euphemismo Posted July 16, 2012 Share Posted July 16, 2012 Hey Guys, Our local shop is about to start a 6ed. league tourney at 1850 points. We've been playing at 1500 points in 5ed. Typically, all of the players (except for the 'Nids Kid who Hordes) run deathstars of a sort: 1) Grey Knight Draigo Wing, 2) Grey Knight Psyker Blob, 3) Ork Nob Bikers (7) with Warboss, etc.. I started running a Thunderlord and Cav squad to counter that more or less. After playing a few games with these guys since 6ed., I think the tendency in the next tourney is to go uber-heavy support and drop terminators from Storm Talons. Draigo Wing guy has switched to Blood Angels and is now running 3 Heavy Support tanks, Storm Talon with about 5 TH/SS terminators and assorted deep striking jet pack squads. In response, I'm beefing up my Long Fangs (3 full squads) and I've dropped the Lord/TWC for a Wolf Guard Termi-Plasma bomb with Wolf Priest in Drop Pod. Long story short, I can't fit the TWC or Lord in the list now. So, I still would like a mechanism to get amongst heavy support or troops that are sitting on rear objectives. Does anyone have success with Land Speeders for this sort of job? I've never played them before. Thanks, e Link to comment https://bolterandchainsword.com/topic/256638-luck-with-land-speeders/ Share on other sites More sharing options...
Brother Captain Firelupus Posted July 16, 2012 Share Posted July 16, 2012 I tend to run a landspeeder MM HF, like a DS tau Monat. DS into the rear section, blast away and hope to cause some damage. Link to comment https://bolterandchainsword.com/topic/256638-luck-with-land-speeders/#findComment-3122776 Share on other sites More sharing options...
Grey Mage Posted July 16, 2012 Share Posted July 16, 2012 Why counter a deathstar with a deathstar? Counter it with focused fire and good tactics instead, and make him work his arse off to get back the points he invested in it. Yes, Ive had great luck with Typhoons over the last few years- 2 missile launcher shots are good against vehicles, nobz etc. Probly a bit less so now with bikes giving straight T5 though. A couple of vindicators wouldnt hurt though.... and the Typhoons could take the place of some Long Fangs to keep up your LR weapon count. Link to comment https://bolterandchainsword.com/topic/256638-luck-with-land-speeders/#findComment-3122785 Share on other sites More sharing options...
Khine Posted July 16, 2012 Share Posted July 16, 2012 Aegis gun line with the quad cannon NOT on an objective is going to split up his target priority. Stick long fang pack in the gun line and plasma GHs on objectives. termi WG for each unit. a few plasma cannons spread throughout the long fangs will help too. Rune priests with either choosers LL/Tempest Wraith or Divination spells. IF your not against allies and allowed to use them. I highly recommend that you consider taking SM allies. Lysander with a tactical squad. Shrike to go with that DP GH squad instead of the drop pod so they can infiltrate. etc etc As Grey mage mentioned, meet death stars with focussed spam fire. Slow them down, make them trudge over to you. Link to comment https://bolterandchainsword.com/topic/256638-luck-with-land-speeders/#findComment-3122807 Share on other sites More sharing options...
Daddywarcrimes Posted July 16, 2012 Share Posted July 16, 2012 I've been totally unimpressed with Land Speeders in this edition. With 2 Hull Points and a 5+ jink save, I found them falling out of the sky with alarming frequency, and not adding a lot to the army. The changes to firing fast vehicles gave life to the double multimelta loadout, but with a net reduction in vehicle survivability it doesn't add much. Link to comment https://bolterandchainsword.com/topic/256638-luck-with-land-speeders/#findComment-3123072 Share on other sites More sharing options...
trev55555 Posted July 16, 2012 Share Posted July 16, 2012 Hmmm ....are we saying Landspeeders are not very good in 6th... I ask this because Iam "trying" to put together a 750pt allcomers ( fluffy ) mainly foot slogging ( friendly learn 6th ed ) tournament army, without long fangs but needing some heavy weapons i was going to include two Land Speeders armed with HBs and MMs. I would have put a Dreadnought or 2 in the list to continue the footslogger theme but with only 750pts...! Link to comment https://bolterandchainsword.com/topic/256638-luck-with-land-speeders/#findComment-3123137 Share on other sites More sharing options...
Daddywarcrimes Posted July 16, 2012 Share Posted July 16, 2012 Hmmm ....are we saying Landspeeders are not very good in 6th... I ask this because Iam "trying" to put together a 750pt allcomers ( fluffy ) mainly foot slogging ( friendly learn 6t )tournement army, without long fangs but needing some heavy weapons i was going to include two Land Speeders armed with HBs and MM. I would have put a Dreadnought or 2 in the list to continue the footslogger theme but with only 750pts...! If you're going fluffy, Land Speeders have no place in your list anyway. If you need to shore up your fire support, a pack of Wolf Guard with a cyclone, or some Wolf Scouts with a missile launcher and sniper rifles will give you some range. Link to comment https://bolterandchainsword.com/topic/256638-luck-with-land-speeders/#findComment-3123166 Share on other sites More sharing options...
TiguriusX Posted July 16, 2012 Share Posted July 16, 2012 Hmmm ....are we saying Landspeeders are not very good in 6th... I ask this because Iam "trying" to put together a 750pt allcomers ( fluffy ) mainly foot slogging ( friendly learn 6t )tournement army, without long fangs but needing some heavy weapons i was going to include two Land Speeders armed with HBs and MM. I would have put a Dreadnought or 2 in the list to continue the footslogger theme but with only 750pts...! If you're going fluffy, Land Speeders have no place in your list anyway. If you need to shore up your fire support, a pack of Wolf Guard with a cyclone, or some Wolf Scouts with a missile launcher and sniper rifles will give you some range. Just want to chime in and say you are wrong about land speeders and space wolf fluff. Read the entry in your codex again. Link to comment https://bolterandchainsword.com/topic/256638-luck-with-land-speeders/#findComment-3123202 Share on other sites More sharing options...
eyeslikethunder Posted July 16, 2012 Share Posted July 16, 2012 Just want to chime in and say you are wrong about land speeders and space wolf fluff. Read the entry in your codex again. +1 Link to comment https://bolterandchainsword.com/topic/256638-luck-with-land-speeders/#findComment-3123452 Share on other sites More sharing options...
Valerian Posted July 16, 2012 Share Posted July 16, 2012 With changes to Rapid Fire weapons, at standard Marine squad (Tactical, Hunters, whatever) can now range 30" with Bolters (including the 6" Movement), which means they can threaten the whole board (or thereabouts). That doesn't leave a lot of room for Land Speeders to hide, and even a Tactical Squad out of short (12") range can easily bring down an AV10 vehicle in just 1 or 2 turns of shooting. If they had something better than the 5+ Jink Save, then maybe, but 2 Hull Points are going to go away pretty damned quickly. I honestly can't see using them, unless you've got so many other threats out there that the Land Speeder just isn't worth wasting the shots to deal with it. Take this with a grain of salt, of course, as I haven't actually played a 6e game yet, but I can't imagine using them in the current environment. Valerian Link to comment https://bolterandchainsword.com/topic/256638-luck-with-land-speeders/#findComment-3123631 Share on other sites More sharing options...
Daddywarcrimes Posted July 16, 2012 Share Posted July 16, 2012 I have used them. They are that bad. IG are the only army that can't rip them from the sky with small arms fire, and they've got the mid strength firepower to not care. When it comes to fire support, our options are down to Wolf Guard Terminators and Long Fangs. I love my dreadnoughts, but style points don't let you regenerate Hull Points. By the way, the original Andy Chambers WD article puts land speeders in the exclusive domain of Blood Claws, since no one else will fly the things. Link to comment https://bolterandchainsword.com/topic/256638-luck-with-land-speeders/#findComment-3123647 Share on other sites More sharing options...
euphemismo Posted July 17, 2012 Author Share Posted July 17, 2012 I've been totally unimpressed with Land Speeders in this edition. With 2 Hull Points and a 5+ jink save, I found them falling out of the sky with alarming frequency, and not adding a lot to the army. The changes to firing fast vehicles gave life to the double multimelta loadout, but with a net reduction in vehicle survivability it doesn't add much. Thanks for the input guys. I think I'll use the points to beef up my existing troops instead. With AV10, might as well kiss them goodbye after one turn. Link to comment https://bolterandchainsword.com/topic/256638-luck-with-land-speeders/#findComment-3123925 Share on other sites More sharing options...
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