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Quick 750 WP Plasma riot


ironking

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Playing a 750pt with a friend and his NIDS in a short while... I was thinking of this as a list:

 

HQ: WP, PP, WtN, SofH (135pts)

 

ELITE: 5x WG, PA (215pts)

1 = WG, PA, PP, Frost Blade

3 = WG, PA, PP, Power Sword

1 = WG, PA, PP + PP, MotW

 

TROOPS: 2x GH Wolfpacks (390pts)

10 x GH

1 = GH, Flamer

1 = GH, Meltagun

1 = GH, MotW

1 = GH, Power Sword

1 = GH, Wolf Standard

5 = GH, Bolters

 

What to do with the last 10pts - and should I double upgrades on the GH? Ie. a MotW with a Melta or Flamer, give the Wolf Standard to the same GH who has the Power Sword?

 

Knowing my opponent he will field one shooty HQ bug and then spam the gribblies - he's been making a lot of flying critters recently - so he's probably itching to use them.

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If you are trying to tailor a list for Nids, you seem to be going in the wrong direction.

 

Saga of the Hunter on thw WP and whoever you join him to are going to help you get CLOSER the the bugs, exactly what he wants in the first place, I can guarantee.

 

Mixed special ranged weapons never seem to be a good idea, versus any list. In this case you are mixing a flamer with a meltagun which means you are letting the bugs get pretty damn close again before bringing your specialist ramged weapons to bear.

 

As a general rule, doubling upgrades up on guys is always risky because you end up putting alot of eggs on a 3+ basket. I advise against it.

 

Versus Nids, I would advise a rune priest instead of a wolf priest. Shadow of the Warp has limited range and MH can slow down the gribblies to give you an extra round of rapid fire. Also if expexting winged bugs and they are jump infantry, toss up TW as well to force the same diff/dang tests on them. Saga of the Beast Slayer might be a go to ssaga if partnered with Living Lightning to waste the big bug from afar and smoke some of this jump infantry outright.

 

I would almost say go dual flamers, dual plasma and keep your squads really, really close together in cover waiting for the bugs to come to you. If he multi assaults, that will be a ton of shots going into the bugs as well as a ton of counterattack hits before they get to strike.

 

If you are trying to tailor a list for Nids, you seem to be going in the wrong direction.

 

Saga of the Hunter on thw WP and whoever you join him to are going to help you get CLOSER the the bugs, exactly what he wants in the first place, I can guarantee.

 

Mixed special ranged weapons never seem to be a good idea, versus any list. In this case you are mixing a flamer with a meltagun which means you are letting the bugs get pretty damn close again before bringing your specialist ramged weapons to bear.

 

As a general rule, doubling upgrades up on guys is always risky because you end up putting alot of eggs on a 3+ basket. I advise against it.

 

Versus Nids, I would advise a rune priest instead of a wolf priest. Shadow of the Warp has limited range and MH can slow down the gribblies to give you an extra round of rapid fire. Also if expexting winged bugs and they are jump infantry, toss up TW as well to force the same diff/dang tests on them. Saga of the Beast Slayer might be a go to ssaga if partnered with Living Lightning to waste the big bug from afar and smoke some of this jump infantry outright.

 

I would almost say go dual flamers, dual plasma and keep your squads really, really close together in cover waiting for the bugs to come to you. If he multi assaults, that will be a ton of shots going into the bugs as well as a ton of counterattack hits before they get to strike.

Interesting observations.

 

I like the idea of 1 GH pack with 2 flamers and 1 with 2 plasma.

 

The idea behind the WP + WG Plasma spam was to go bug hunting, missing only on 2's I'm looking at 7x S7 AP2 shots and then being able to assault with 4x S6 AP4, 3x S5 AP3, 9x S4 AP3, and potentially 8 MotW attacks (so lets call it 3 and 1 rending) against gribblies with 5+ and 6+ saves - ie. toasted locusts served with tobasco

 

Having said that I could go the other direction entirely and run 2 RP's and an extra GH pack - or 2 RP's, 2 GH packs and a LF pack...

Interesting observations.

 

I like the idea of 1 GH pack with 2 flamers and 1 with 2 plasma.

 

The idea behind the WP + WG Plasma spam was to go bug hunting, missing only on 2's I'm looking at 7x S7 AP2 shots and then being able to assault with 4x S6 AP4, 3x S5 AP3, 9x S4 AP3, and potentially 8 MotW attacks (so lets call it 3 and 1 rending) against gribblies with 5+ and 6+ saves - ie. toasted locusts served with tobasco

 

Having said that I could go the other direction entirely and run 2 RP's and an extra GH pack - or 2 RP's, 2 GH packs and a LF pack...

 

If you are going to Outflank, chances are you will not be getting the charge. You will get Overwatch, but a big mess of bugs is going to laugh that off easily. What big bug is he running? It would not bode well for said little bugs to be within synapse range and be fearless or get whatever ability it is that gives them FnP.

 

The problem you face ultimately in close combat is the same when facing a dakka army, volume of attacks. They will get through your armor and in the case of your bug hunting unit, the bugs win a war of attrition.

Id take a Rune Priest with Tempests Wrath and Living Lighting over the Wolf Priest- more S7 shots, longer range, and the ability to screw with his flyers is great. Murderous Hurricane is possibly better than Living Lightning though, as itll make them assault through terrain- and that screws with most tyranids, hard.

Just my tuppence worth...

 

I am also playing nids very shortly, Same size game, and i already know im facing a Hive Tyrant, 9 Warriors and some genestealers...

 

My advice will follow what the much more experienced players already said... Keep those nids at distance! Yes! Space Wolves are pretty good in assault, but the Tyranids are better, and with higher Initiative values, will hit you first most of the time.

 

My own list is similiar - apart from I run a rune priest as my HQ, and 6 man GH packs in a razorback for extra shooty killy. Personally I would ditch the Wolf Guard in favour of some Long Fangs. My list runs them all decked out with ML.

 

I hope this helps - But remember, it's just my opinion, and as they say, opinions are like arseholes...

My own list is similiar - apart from I run a rune priest as my HQ, and 6 man GH packs in a razorback for extra shooty killy. Personally I would ditch the Wolf Guard in favour of some Long Fangs. My list runs them all decked out with ML.

 

Could you be a hero and post your list?

 

Would be interesting to see it.

 

My second list choice is running 2 ruin priests, 2 GH squads (under powered) and a 5man Missile Spam LF squad

I could indeed be a hero. Im at work presently, but will post my list this evening for you when I get home! I have two wildly different Vs Nids lists at 750 pts, will post em both for you. One is... Interesting...

 

I LOVE the spelling mistake for RUNE priest... You called him a RUIN priest. Very apt in my opinion!!!

 

Running two Rune Priests sounds awesome. We do get two HQ slots for a reason after all!

 

Just remember, In the Fang, we are all Heroes!

Ok as promised.

 

This is a VERY simple list, and I am very fond of Troop choices, and a big fan of Grey Hunters. Sure this list has weakness, but it's the one I play.

 

Rune Priest (Chooser, Wolf Tail Talisman) 250pts

5 Grey Hunters, Plasma, Wolf Standard

Razorback (Heavy Bolters)

 

Grey Hunters 165pts

6 GH, MoTW, Wolf Standard, Plasma

Razorback (Heavy Bolters)

 

Grey Hunters 155pts

6 GH, MotW, Wolf Standard, Flamer

Razorback (Heavy Bolters)

 

Long Fangs 180pts

6 LF, 5 ML

Razorback (Heavy Bolters)

 

And thats it! It does work nicely - and there is a lot of firepower each turn, the heavy bolters i find to be a great help. Its also a very mobile army if it needs to be.

Its very very simple and plays easy. Plus its bang on 750pts!

Thing with Murderous Hurricaine and Nids is that they automatically pass all dangerous maneuver tests because they have move thru cover (dont know about flyers and Tempests Wrath though, would like confirmation on that one.) MH was my fave ability, but I think it has been nerfed beyond use now (especially as they get cover saves vs the dangerous maneuver test now). LL seems to be getting more favorable now ... but looking at that Divination options, I can see me possibly swapping.

 

I play Nids all the time - I would agree, you definitely need a RP.

 

For roughly 650 I tried this

 

1RP

10GH 2plasma motw ws

 

3 swiftclaw bikers

1 attack bike

1 WP ra

 

5 long fangs mlx5 + packleader

 

My WolfPriest bikers charged into his genestealers with broodlord (these are now psychic beasts in genestealer form) and challenged him. With 2+ 4++ and 6str ap4 weapon, he won, while the rest of the bikers stood round after massacring the genestealers.

 

He had taken some Shrike with boneswords and lashwhips. These are now AWESOME - insta killing, AP2 nastiness with 3 wounds each. The ONLY way I have found of taking these nasties out is a concerted missile launcher attack. Instakill means those 3 wounds mean **** and you can laugh as you watch those babies burn. But if they get into combat, expect a kicking.

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