Jump to content

Skyfire


Koremu

Recommended Posts

Intriguing.

 

Hard to Hit is ignored by the Skyfire rule, so it states "fires using its normal Ballistic Skill when shooting at Flyers..."

 

Heavy Weapons says "If a model carrying a Heavy weapon moved...he can fire it...but only as Snap Shots."

 

Since they are both Advanced rules...which takes precedence...

Link to comment
Share on other sites

Intriguing.

Oh isn't it though? ;)

 

Does it make a difference if the target is a skimmer, which is also included as being affected/affecting the Skyfire rule?

Link to comment
Share on other sites

I can certainly see this being FAQed to the infantry model snap firing, as he is moving and therefore finding it hard to aim etc. RAI that's the ruling, general snap fire takes precedence.

 

But RAW, it's more complicated. I'd even say that the Skyfire rule is more advanced than the snap fire rules for moving and shooting heavy weapons, which seem to be pretty basic to me. It could well be an order of operations determined by the player whose turn it is, or a roll off.

 

Unless you argue that Skyfire allows you to use your unmodified BS skill, and snap fire is a modifier, and so therefore the latter takes precedence?

Link to comment
Share on other sites

+1 to GM. Sure it has skyfire, so stationary he would fire at BS9000. but he moved, which the snap shot rule would apply so his uber awesome BS would be 1. UNLESS! there was a signum there which he could then be made bs 5.

 

INCONCIEVEABLE!

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.